SnowBunny Posted November 14, 2020 Report Share Posted November 14, 2020 An archetype based off of Number 76: Harmonizer Gradielle. It has a similar theme to the Time Thief archetype, I thought it would be fun to make because it has a different element to it than Time Thief. The names are based off of words related to music. Here is the card this archetype is based off of: Number 76: Harmonizer Gradielle Rank 7/Light/Fairy/Xyz/Effect 2700/2100 2 Level 7 monsters This card's Attribute is also treated as each of its attached materials' Attributes. Cannot be destroyed by battle with a monster of the same Attribute, also cannot be destroyed by the activated effects of your opponent's monsters with the same Attribute. (Quick Effect): You can target 1 monster in your opponent's GY; detach 1 material from this card, and if you do, attach that target to this card as material. You can only use this effect of "Number 76: Harmonizer Gradielle" once per turn. Main Deck Monsters: Harmonizer Chorde Level 7/Dark/Fairy/Effect 500/2500 If you control no monsters: You can Special Summon this card from your hand. An Xyz Monster that uses this card as material gains this effect: *When this card is Xyz Summoned: Draw 1 card. You can only use each effect of "Harmonizer Chorde" once per turn. Harmonizer Tonalia Level 7/Earth/Fairy/Effect 1300/1900 If you control a non-Xyz "Harmonizer" monster: You can Special Summon this card from your hand. An Xyz Monster that uses this card as material gains this effect: *This card can make up to 2 attacks on monsters each turn. You can only use each effect of "Harmonizer Tonalia" once per turn. Harmonizer Fugure Level 7/Fire/Fairy/Effect 1100/2100 You can discard this card add 1 "Harmonized" card from your Deck to your hand. An Xyz Monster that uses this card as material gains this effect: *If this card attacks or is attacked: Negate the battling monster's effects until the end of the damage step. You can only use each effect of "Harmonizer Fugure" once per turn. Harmonizer Interluno Level 7/Water/Fairy/Effect 700/2300 If you control "Harmonized Symphony": You can pay 1000 LP: Special Summon this card from your hand. An Xyz Monster that uses this card as material gains this effect: *This card gains 700 ATK. You can only use each effect of "Harmonizer Interluno" once per turn. Harmonizer Sounier Level 7/Wind/Fairy/Effect 1700/1300 While this card is attached to a "Harmonizer" Xyz monster as Xyz material and you control "Harmonized Symphony": You can pay 1000 LP: Special Summon this card. An Xyz Monster that uses this card as material gains this effect: *You take no battle damage involving this card, also if this card attacks, your opponent cannot activate effects in the hand until the end of the damage step. You can only use each effect of "Harmonizer Sounier" once per turn. Extra Deck Monsters: Harmonizer Melonia Rank 7/Light/Fairy/Xyz/Effect 2900/2300 2+ Level 7 Monsters This card's Attribute is also treated as each of its attached materials' Attributes. This card gains effects based on how many attributes it is treated as: 3+: This card gains 400 ATK. 4+: (Quick Effect) Detach 1 Xyz Material from this card: Shuffle 1 card on the field into the Deck. You can only use this effect of "Harmonizer Melonia" once per turn. 6+: This card is unaffected by your opponent's card effects. You can only control 1 "Harmonizer Melonia. Harmonizer Timbrene Rank 7/Light/Fairy/Xyz/Effect 1500/2900 3 Level 7 Monsters This card's Attribute is also treated as each of its attached materials' Attributes. Cannot be targeted by the activated effects of your opponent's monsters with the same Attribute. Unaffected by your opponent's Spell/Trap cards while it has a card of the same type attached to it as Xyz Material. During your opponent's turn: You can detach 1 Xyz material from this card; Your opponent cannot attack this turn. Harmonizer Euphonaela Rank 7/Light/Fairy/Xyz/Effect 2100/1100 2 Level 7 Monsters This card's Attribute is also treated as each of its attached materials' Attributes. Gains 200 ATK/DEF for each different attribute it is treated as. Once per turn: You can attach 1 "Harmonizer" monster from your GY to a "Harmonizer" Xyz monster you control. You can detach 1 Xyz material from this card: Banish 1 card from your opponent's GY. You can only use each effect of "Harmonizer Euphonaela" once per turn. Harmonizer Spectreal Rank 7/Light/Fairy/Xyz/Effect 1700/2500 2 Level 7 Monsters with different attributes This card's Attribute is also treated as each of its attached materials' Attributes. Each time your opponent Summons a monster that shares an attribute with this card: Gain 500 LP, then inlict 500 damage to your opponent. During your opponent's End Phase: Detach 1 Xyz material from this card. If this card is destroyed and sent to the GY: Add 1 "Harmonizer" or "Harmonized" card from your GY to your hand, except "Harmonizer Spectreal". You can only use this effect of "Harmonizer Spectreal" once per turn. Spells & Traps: Harmonized Symphony Field Spell If you control a Xyz "Harmonizer" monster: You can Special Summon 1 "Harmonizer" monster from your GY. If a "Harmonizer" Xyz monster you control destroys an opponent's monster by battle: You can attach the destroyed monster to it as Xyz material. You can only use each effect of "Harmonized Symphony" once per turn. Harmonized Notes Normal Spell Add 1 "Harmonizer" monster from your Deck to your hand. You can banish 1 "Harmonizer" or "Harmonized" card from your GY, except "Harmonized Notes": Attach this card and 1 monster from your opponent's GY to an Xyz Monster you control. You can only activate 1 effect of "Harmonized Notes" per turn and only once that turn. Harmonized Backbeat Continuous Spell Once per turn, during either player's Main Phase: You can target 1 monster on the field: Change its attribute. You must control a "Harmonizer" monster to activate this effect. You can only control 1 "Harmonized Backbeat". Harmonized Accompaniment Normal Trap Special Summon 1 "Harmonizer" monster from your hand in defense position. During either player's turn, you can banish 1 "Harmonizer" or "Harmonized" card from your GY, except "Harmonized Accompaniment": Attach this card and 1 card from your opponent's GY to an Xyz monster you control. You can only activate 1 effect of "Harmonized Accompaniment" per turn and only once that turn. Harmonized Rondo Counter Trap If your opponent activates a card or effect while you control a "Harmonizer" Xyz monster: Negate that effect, then attach it to a "Harmonizer" Xyz monster you control. You can only activate 1 "Harmonized Rondo" per turn. Link to comment Share on other sites More sharing options...
Phelphor, of the Deep Posted November 15, 2020 Report Share Posted November 15, 2020 Link to comment Share on other sites More sharing options...
Dokutah Posted November 15, 2020 Report Share Posted November 15, 2020 3 hours ago, Godbrand said: Friendly reminder: NEVER post your own thing on someone else's unless the poster did open things for collaboration. i mention this now, but for a long running member you been violating too many rules lately its simply bafflingly inappropriate. its just i (or any other that care being pseudo-mods it seems) probably don't have time and mental strength other than sight-seeing as late. so this time i need to draw the hard line now that being said, sorry to cause ruckus here @SnowBunny , hopefully i can amend by giving review as soon as possible Link to comment Share on other sites More sharing options...
Dokutah Posted November 16, 2020 Report Share Posted November 16, 2020 so disclaimer 1st: before we start, due to irl business or any factor that will take to long to explain, im usually review in parts across 2+ days (especially for big set) and hopefully with combination chances and your respond i will do my best to complete the review as soon as possible. Chorde: wow... this is a good card. self-summon, net you a draw and practically almost-generic its worrying. sure there a better combo pieces out there and this card is not exactly searchable outside fugure but that still a good card Tonalia: a a follow up to Chorde and its started to irks me that these cards still open for generic Rank 7 pool rather than the intent to support Number 76. from both flavor and playstyle standpoint is kinda a fail to be honest. make no mistake though, these are GOOD card but its the generic-nature make them prone to be butchered as engine rather than its own thing (and no, HOPT on them is not really gonna stop them when its 1 search away to complete the 2 card start with Chorde) Fugure: is a good searcher with decent material usage effect Interluno: ironically freshing to see the opposite of the spectrum compare to previous cards. this monster is pretty much archetype bound for a sensible reason although i argue that it bounded a bit too hard by requiring specifically field spell. the attack gain is actually meh benefit Sounier: it kinda the same case as interluno that it require specific things to be used but worse. the good thing about it is that it has the worst attribute match-up so you did rather ditch it for another Rank 7. the material usage effect is wonky on one hand it prevent OTK on the other hand its barely working anti hand-trap strategy since most hand trap is activated on the main phase Melonia: this is the last card for this part of review but i want to point out that is kinda weird that this and the rest of the xyz is arguebly a much better bosses than Number 76. you had this great idea to buff 76 via main deck bonuses effect but then you create a better xyzs to completely trash upon 76. its a design fail to be honest. you might as well completely delete these xyz and use their effects as extra bonus effect on the previous main monster material usage Link to comment Share on other sites More sharing options...
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