Darkaros Posted November 11, 2020 Report Share Posted November 11, 2020 Here I will show you the Archetype I am currently working on. Its called "Darkorian" and the main mechanic is to destroy own cards for effects. I would appreciate criticism and of course feedback. 3 Level 8 Fiend monsters Cannot be targeted by card effects. You can detach 1 Xyz Material from this card; destroy 2 cards on the field. If a "Darkorian" card on the field is destroyed by a card effect: You can roll a six-sided die and apply this effect. - 1-2: Add the destroyed card to your hand. - 3-4: Destroy 1 card your opponent controls. - 5-6: Draw 1 card, then discard 1 card. You can only activate each effect of "Darkaros Ruler of Darkorian" once per turn. 2 Level 4 "Darkorian" Monster Once per turn: You can detach 1 material from this card to give all Fiend Monsters on the field 1000 ATK until the end of your turn. When this card destroys an opponent's monster by battle, you can target 1 card your opponent controls and destroy it. 2 Level 3 "Darkorian" Monster If you activate the effect of a "Darkorian" card for wich you have to destroy 1 card you control, you can detach 1 material from this card and destroy 1 card your opponent control instead. You can use the effect of "Guardian of the Darkorian" only once per turn. 2 Level 6 "Darkorian" Monster You can Special Summon "Darkaros Ruler of Darkorian" from your Extra Deck by attaching this card and its materials to it. Once per turn: when a "Darkorian" card is sent to the graveyard you can destroy 1 card on the field. 2 Level 4 "Darkorian" Monster Once per turn: You can detach 1 material from this card to target and destroy 1 card on the field and if you do, draw 1 card, if it is a "Darkorian" Monster you can Special Summon it. 2 Level 3 "Darkorian" Monster Once per turn: You can detach 1 material from this card, then roll a six-sided die and apply this effect. -1-2: Add to your hand 1 "Darkorian" Monster from your Deck. -3-4: Add to your hand 1 "Darkorian" Spell from your Deck. -5-6: Add to your hand 1 "Darkorian" Trap from your Deck. When this card is Normal or Special Summoned: add 1 "Darkorian" card from your Deck to your hand. If this card is destroyed by a card effect: Draw 1 card. You can only use each effect of "Darkorian Scout" once per turn. When this card is Normal or Special Summoned: You can Special Summon 1 "Darkorian" monster from your hand but it is destroyed in the End phase of this turn. If this card is destroyed by a card effect, you can add 1 "Darkorian" card from your GY to your hand. You can only activate the effect of "Darkorian Overseer" once per turn. You can target 1 card you control and destroy it, then this card gains 800 ATK until the End phase. If you destroyed a "Darkorian" Card by this effect, you can target 1 card your opponent controls and destroy it. You can only activate the effect of "Darkorian Soldier" once per turn. You can Special Summon this card from your hand by destroying 1 card you control. If this card is destroyed by a card effect, you can Special Summon 1 "Darkorian" level 4 or lower monster from your Deck. You can only activate each effect of "Darkorian Berserker" once per turn. You can target 1 card you control, destroy it, then you can roll a six-sided die and apply this effect. -1-3: Draw 1 card, then If it is a "Darkorian" card you can Show it to draw another card. -4-6: Send 1 Fiend Monster from your Deck to the graveyard and If it is a "Darkorian" monster you can send another Fiend Monster to the graveyard. You can only activate this effect of "Darkorian Prophet" once per turn. If you control at least 1 "Darkorian" monster, you can Special Summon this card from your hand. You can target 1 Monster you control; this card's level becomes the same as the target monster's level. You can only activate each effect of "Darkorian Supporter" once per turn. If this card is in your hand or in your GY, you can target 1 card you control and destroy it, then you can Special Summon this card from your hand or from your GY. If this card is destroyed by a card effect, you can destroy 1 card on the field. You can only activate each effect of "Prince of the Darkorian" once per turn. When this card is activated you can add 1 "Darkorian" card from your Deck to your hand. You can target 1 card you control, destroy it, then roll a six-sided die and apply this effect. -1: Target 1 card you control and destroy it. -2: Target 1 card your opponent controls and destroy it. -3: Target 1 "Darkorian" monster in your graveyard and Special Summon it. -4: Target 1 Fiend XYZ-Monster that you control, destroy it, then Special Summon up to 2 materials from the XYZ-Monster that was destroyed. -5: Destroy 1 random card in the hands of both players. -6: Draw 2 cards, then destroy 1 card you control. You can only activate each effect of "The Darkorian Empire" once per turn. Target 1 "Darkorian" card you control and destroy it, then draw 2 cards. If "The Darkorian Empire" is face up on the field, you can target 1 card your opponent controls instead. You can only activate "Scroll of the Darkorian" once per turn. Each time a "Darkorian" Monster is destroyed by a card effect, place 1 counter on this card. Monster you control gain 200 ATK for each counter on this card. You can destroy this face up card on the field, if you do Special Summon 1 "Darkorian" monster from your GY with a level equal or lower than the number of counters on this card. You can only activate this effect of "Darkorian Dungeon" once per turn. Roll a six-sided die and apply this effect. -1-2: Destroy 1 card you control and if you do destroy 1 card your opponent controls. -3-4: Destroy 1 card you control and if you do draw 1 card. -5-6: Destroy 1 card you control and if you do Special Summon 1 "Darkorian" monster from your GY. If "The Darkorian Empire" is face up on the field, you can instead choose 1 of the effects and apply it without to have to roll a dice. You can only activate "Darkorian Relic" once per turn. You can target 1 Level 4 or lower "Darkorian" Monster in your GY and Special Summon it, but it is destroyed in the End phase. If this card is destroyed, you can add 1 "Darkorian" card from your GY to your hand. You can only activate each effect of "Brood of the Darkorian" once per turn. When a Spell/Trap Card, or monster effect; is activated while you control a "Darkorian" Monster: Negate the activation, and if you do, destroy that card, and if you do destroy 1 card you control. You can only activate "Darkorian Betrayal" once per turn. Target 1 "Darkorian" Monster you control, destroy it: Then target 1 card on the field and destroy it. If "The Darkorian Empire" is face up on the field, you can destroy 2 card's on the field instead. You can only activate "Darkorian Might" once per turn. That's it, that are all the Card's for the Archetype. I hope you Like them. Link to comment Share on other sites More sharing options...
Tinkerer Posted November 11, 2020 Report Share Posted November 11, 2020 DARK Fiends that destroy themselves/each other and use dice roll effects? Sounds like a spiritual successor to the old Archfiend cards! Honestly, I wish Archfiends worked together as well as these do. It looks like you've got a good strong focus with these and made sure that each effect was both unique yet adds to the overall strategy. I really like the direction you're taking for these so far I'm a bit busy right now, so I can't do a full review for these, but feel free to PM me and I'll be more than happy to share some thoughts and help out with the card text and make them sound more "official". Cheers! Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.