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Terroraptor Archetype (13/13) - Rip & Tear


Atypical-Abbie

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Terroraptor is an Archetype of Dinosaur/DARK Gemini monsters with various Levels. They focus on Gemini monsters, controlling only 1 monster and Tributing. Each monster has an effect that protects them the turn they gain their effects, as well as one that works or is boosted by only controlling that one monster, which goes into their theming of being aggressive carnivore predators, so you mainly want only one of them on the field at once, which works well with their Equip Spell Terroraptor Angry Claw, which can bring a stronger one of them out continuously.
 
Their name is a portmanteau of Terror and Raptor, and their names are palindromes, because dinosaur names are hard to really come up with without just using real ones, which is kind of boring since I have done that before many times. Their Spells/Traps also reference how they kill their prey, in quite violent ways.
 
Monsters:
 
Terroraptor Gallag
Dinosaur/DARK/Gemini
Level 2
This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
● Cannot be targeted or destroyed by your opponent's card effects the turn it gains its effect. If this card is the only monster you control: You can Tribute this card; Special Summon 1 "Terroraptor" monster from your Deck in Defense Position, except "Terroraptor Gallag". You can only use this effect of "Terroraptor Gallag" up to twice per turn.
1000/1000
 
Terroraptor Killik
Dinosaur/DARK/Gemini
Level 4
This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
● Cannot be targeted or destroyed by your opponent's card effects the turn it gains its effect. If your opponent takes damage while this card is the only monster you control: You can add 1 "Terroraptor" card from your Deck to your hand. You can only use this effect of "Terroraptor Killik" up to twice per turn.
1900/0
 
Terroraptor Drummurd
Dinosaur/DARK/Gemini
Level 6
This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
● Cannot be targeted or destroyed by your opponent's card effects the turn it gains its effect. You can Tribute 1 Gemini monster from your hand, then target 1 card on the field +1 if you control no other monsters; destroy that target(s). You can only use this effect of "Terroraptor Drummurd" up to twice per turn.
2100/1900
 
Terroraptor Ikananaki
Dinosaur/DARK/Gemini
Level 8
This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
● Cannot be targeted or destroyed by your opponent's card effects the turn it gains its effect. This card can make a second attack during each Battle Phase +1 if you controlled no other monsters at the start of the Battle Phase.
2500/2500
 
Terroraptor Vezzev
Dinosaur/DARK/Gemini
Level 10
This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
● Cannot be targeted or destroyed by your opponent's card effects the turn it gains its effect. While this card is the only monster you control, "Terroraptor" cards you control cannot be destroyed by battle and are unaffected by other monsters' effects.
2500/3000
 
Terroraptor Xerex
Dinosaur/DARK/Gemini
Level 12
This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
● Cannot be targeted or destroyed by your opponent's card effects the turn it gains its effect. If this card is the only monster you control: (Quick Effect): You can Tribute this card; destroy as many cards on the field as possible, then both players send cards from the top of their Deck to the GY equal to the number of their cards destroyed. You can only use this effect of "Terroraptor Xerex" up to twice per turn.
3000/2500
 
Spells/Traps:
 
Terroraptor Torn Terrain
Field Spell
When this card is activated, you can: Immediately after this effect resolves, Normal Summon 1 "Terroraptor" monster. You can Tribute Summon "Terroraptor" monsters with 1 less Tribute that required. Gemini monsters you control that were Tribute Summoned using a "Terroraptor" monster gain their effects. If this card is destroyed while you control no monsters: You can Special Summon 1 "Terroraptor" monster from your Deck. You can only activate 1 "Terroraptor Torn Terrain" per turn.
 
Terroraptor Flesh Ripper
Quick-Play Spell
Target 1 "Terroraptor" monster you control; destroy that target, and if you do, inflict 1000 damage to your opponent, then if you control no monsters, you can add 1 "Terroraptor" card from your Deck to your hand, except "Terroraptor Flesh Ripper". You can only activate 1 "Terroraptor Flesh Ripper" per turn.
 
Terroraptor Angry Claw
Equip Spell
Equip only to a "Terroraptor" monster. It gains its effects, also it gains 1000 ATK. When it destroys an opponent's monster by battle: You can Tribute the equipped monster; Special Summon 1 "Terroraptor" monster from your Deck whose Level is 2 higher than the Tributed monster's Level in the GY, then equip this card to that target. If you control another monster than the equipped monster, destroy this card.
 
Terroraptor Bone Crusher
Continuous Spell
When this card is activated while you control no monsters: You can Special Summon 1 "Terroraptor" monster from your hand. You can target 1 Gemini monster in your GY; banish that target, then both players can banish cards from their opponent's GY up to that target's Level, unless you banished a "Terroraptor" monster, in which case, only you banish from your opponent's GY. You can only use each effect of "Terroraptor Bone Crusher" once per turn.
 
Terroraptor Carnivore Diet
Normal Trap
Gain 1000 HP for each "Terroraptor" monster that was destroyed or Tributed this turn, then if you control no monsters, you can Special Summon 1 "Terroraptor" monster from your hand. Except the turn this card sent to the GY: You can banish this card from your GY, then target 1 "Terroraptor" monster in your GY; Special Summon that target. You can only use each effect of "Terroraptor Carnivore Diet" once per turn.
 
Terroraptor Heart Stomping
Continuous Trap
If the only monsters you control are Gemini monsters: You can target 1 Gemini monster you control; destroy as many monsters your opponent control as possible so that you control the same number of monsters, then destroy that target. If you Tribute Summon a Gemini monster: You can inflict damage to your opponent equal to its Level x 200. You can only use each effect of "Terroraptor Heart Stomping" once per turn.
 
Terroraptor Bite Breaker
Counter Trap
If the only monster you control are "Terroraptor" monsters, when your opponent declares an attack: Target 1 "Terroraptor" monster; negate that attack, then destroy the attacking monster, also that target gains its effect and for the rest of this turn, your opponent cannot target it for an attack. If you control only 1 monster while this card is in your GY, during either player's Battle Phase: You can Tribute 1 Gemini monster in your hand; Set this card from your GY, if the Tributed monster is a "Terroraptor" monster, you can activate this card this turn.
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