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Odion Trap Monster Support [Written]


Thomas★Zero

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So this set focus's on Odions Trap monster stragey and amplifies it by making the Embodiment of cards an archetype where Valley of the Kings makes them easily playibe as it allows you to play "ANY" Continous Trap card during the turn it was set and the new and Beast of Serket comes back with a vengence as its indestructible while you control Temple of the Kings and gains half of the ATK of any monster it destroys.

Divine Beast of Serket 
lv 8 EARTH
Fairy/Effect
(This card is always treated as "Mythical Beast of Serket".)
Cannot be Normal Summoned/Set. Must be Special Summoned by tributing 2 Continous Trap Cards in the Main Monster Zone. If you control "Temple of the Kings" this card cannot be destroyed by battle and is unaffected by your opponents card effects. If this card destroys a monster by battle: This card gains ATK equal to half of the destroyed monsters original ATK.
ATK/3000 DEF/2500

Valley of the Kings
Field Spell Card
After activation: Add 1 "Temple of the Kings" from your Deck or GY to your hand. You can only activate this effect of "Valley of the Kings" once per turn. You cannot Normal Summon/Set Monsters. Trap Cards in the Main Monster Zone gain 800 ATK. You can activate Continous Trap Cards during the turn they were set. Your opponent cannot activate cards or effects in responce to the activation of a Continous Trap Card that Special Summons themselfs to the Main Monster Zone.

Dark Ritual of the Kings
Spell Card
Discard 1 card from your hand; Add 1 "Valley of the Kings" and 1 "Embodiment of" Continous Trap Card from your Deck and/or GY to your hand. If a "of the Kings" card(s) would be destroyed, you can banish this card instead. You can only activate each effect of "Dark Ritual of the Kings" once per turn.

By Order of the Kings
Spell Card
After activation, apply 1 of the following effects.
* Add 1 "Dark Ritual of the Kings" from your Deck to your hand.
* Add 1 Divine Beast of Serket" from your Deck or GY to your hand.
* Target 3 "Embodiment of" Continous Trap Cards in your GY; Shuffle the targeted cards into the Deck, then, Draw 2 cards.
You can only activate 1 "By Order of the Kings" once per turn.

Embodiment of Pazurus
Continous Trap Card
Special Summon this card as a Effect Monster (Fairy-Type/DARK/Level 4/ATK 1800 DEF/1600). (This card is still a Trap Card.) If Summoned this way: Set 1 "Embodiment of" Continous Trap Card directly from your Deck, also it can be activated during the turn it was set. You can only use this effect of "Embodiment of Pazurus" once per turn.

Embodiment of Ammyth
Continous Trap Card
Special Summon this card as a Effect Monster (Aqua-Type/DARK/Level 5/ATK 2000/DEF 1800). (This card is still a Trap Card.) If Summoned this way: Target 1 monster your opponent controls; destroy the targeted card, then, if you control "Temple of the Kings", inflict damage to your opponent equal to the destroyed monsters original ATK. You can only use this effect of "Embodiment of Ammyth" once per turn.

Embodiment of Kekuran
Continous Trap Card
Special Summon this card as a Effect Monster (Fiend-Type/DARK/Level 6/ATK 2200/DEF 2000). (This card is still a Trap Card.) If Summoned this way: Target 1 card your opponent controls; banish the targeted card, if you control "Temple of the Kings", that card is banished face-down instead. You can only use this effect of "Embodiment of Kekuran" once per turn.

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