Black D'Sceptyr Posted November 1, 2020 Report Share Posted November 1, 2020 Eat your heart out, Agatha Christie. Continuous Trap Card Lore: You can only control 1 "And Then There Were Five". For each player, the first time they do each of the following per turn, destroy 1 card on the field. ● Summon a monster from their Extra Deck 5 times. ● Add a card from their Deck to their hand 5 times. ● Inflict 500 or more damage to their opponent 5 times. ● Banish a card(s) 5 times. ● Resolve the effect of a card that was activated in their GY 5 times. Story's below, and a happy Hallow's Eve to all - especially those with a better Dueltaining on their hands now. Until next time, folks; reviews, revelry, you know the drill. BD'S, signing off. Link to comment Share on other sites More sharing options...
gmaster1991 Posted November 1, 2020 Report Share Posted November 1, 2020 I think you've summed it up. It's a better Dueltaining, or at least an easier one. The requirements are generally easier to pull off, but the reward of popping a card is less than drawing 2 cards. Something's a bit unclear, though. Based on the way the card is written, I'm not sure if your opponent gets to destroy a card if they fulfill one of the requirements, or if you get to destroy a card if your opponent fulfills one of the requirements. We would need an official ruling on this. If it's the latter, then this is deceptively useful. Link to comment Share on other sites More sharing options...
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