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Viscera, the Vessel Vassal (10 Nights of Fright 2020 - Card #9)


Black D'Sceptyr

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ʄօʀ ȶɦɨֆ ռɨɢɦȶ օʄ ʄʀɨɢɦȶ, ɨ ƈǟʟʟ ȶօ ȶɦɛ ʍօօռ - աɦօֆɛ ƈɦǟʟӄ-աɦɨȶɛ ʄǟƈǟɖɛ աɨʟʟ ɮɛ քǟɨռȶɛɖ ǟռɛա. 

աɛ ɦǟʋɛ աǟɨȶɛɖ, աɛ ʟǟɮօʀɛɖ, ǟռɖ ռօա ƈօʍɛֆ ȶɦɛ ȶɨʍɛ, աɦɛʀɛ ǟʟʟ ʏօʊʀ ɢɦօֆȶ ֆȶօʀɛֆ ƈօʍɛ ȶօ ȶɦɛɨʀ քʀɨʍɛ. 

ɨ ɖաɛʟʟ ɨռ ʏօʊʀ ʋɛֆֆɛʟֆ, ռօա ƈǟʟʟɛɖ ɮʏ ȶɦɛ օռɛ, ȶɦǟȶ աɨֆɦɛֆ ȶօ ֆɛɛ ʏօʊ ǟռɖ ʏօʊʀ ʟɨʄɛʄօʀƈɛ ʀʊռ. 

ǟռɖ ɨ ʍօʋɛ ȶօ ȶɦɛ ƈʀɛɖօ ȶɦǟȶ աɨʟʟ ɛռɖ ʍǟռ'ֆ ʀɛɨɢռ - "ɮʟօօɖ ʄʟօաֆ. ɮʟօօɖ ɖɛʋօʊʀֆ ǟʟʟ ǟռɖ օռʟʏ ɮʟօօɖ ʀɛʍǟɨռֆ."

 

Viscera, the Vessel Vassal

WATER/Zombie-Type Link Effect Monster/Link-3/? ATK  

Link Arrows: Bottom Right/Right/Upper Right

Lore: 2+ non-Tuner monsters, including a Zombie monster
While this card is face-up on the field, your opponent controls a monster, and the Type of all monsters you control are Zombie, this card's ATK becomes equal to your opponent's LP. Otherwise, this card's ATK becomes equal to half your opponent's LP. Your opponent cannot activate cards or effects that make a monster(s) lose ATK, discards a card(s), or makes a player pay LP as a cost. Once per turn: You can Special Summon 1 Zombie monster from your GY with less ATK than its DEF, then you lose LP equal to its DEF.

 

Till the final card, reviews, revelry, you know the drill.

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It's interesting, to say the least. It comes off a bit situational, but that's not a bad thing, considering it's an Extra Deck monster. I can see this being summoned with Vampire Sucker and whatever monster it revives, then this card revives another monster for an easy Link-4, if it doesn't just attack first. I would raise the requirement to 3 monsters, only because Accesscode Talker exists. If it didn't, this would be fine.

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Was wondering that myself, but then I thought of the traditional path that Zombies had to this without Zombie World. And most of them usually involve the use of Plaguespreader or Uni-Zombie/Gozuki, which eventually leads to Zombie Summon locks. By nature of what it is - and keeping the Halqifibrax cheese combos away - this might be... okay? I don't know.

 

I mean this card's ATK will be hefty in the early going - Accesscode could get you far, but the ways to this, then Accesscode, provide some balance. For all their vaunted short-hop combos, Zombies don't have much that don't Type-lock them. And this puts a lot of your opponent's responses out of check on both turns to always assuem it'lld be Accessfood.

 

Might need playtesting in this regard, I'd think.

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