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U.M.C. and Flip Effect Support [Written]


Thomas★Zero

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U.M.C. Iceborg
lv 1 WATER
Aqua/Flip/Effect
Flip: Destroy 1 Spell/Trap card your opponent controls.
If this card is sent from the field to the GY: apply 1 of the following effects.
* Add 1 "U.M.C." except "U.M.C. Iceborg" from your Deck to your hand
* Special Summon 1 Flip Effect monster from your hand in face-down Defense Position.
You can only use this effect of "U.M.C. Iceborg" once per turn.
ATK/0 DEF/2000

U.M.C. Shadow-Man Eater Bug
lv 2 EARTH
Insect/Flip/Effect
Flip: Destroy 1 monster your opponent controls.
If this card is sent from the field to the GY: apply 1 of the following effects.
* Add 1 "U.M.C." except "U.M.C. Shadow-Man Eater Bug" from your Deck to your hand.
* Special Summon 1 Flip Effect monster from your hand in face-down Defense Position.
You can only use this effect of "U.M.C. Shadow-Man Eater Bug" once per turn.
ATK/0 DEF/2000

U.M.C. Guardmetal
lv 3 WIND
Machine/Flip/Effect
Flip: This card gains 1000 DEF. 
If this card is sent from the field to the GY: apply 1 of the following effects.
* Add 1 "U.M.C." except "U.M.C. Guardmetal" from your Deck to your hand.
* Special Summon 1 Flip Effect monster from your hand in face-down Defense Position.
You can only use this effect of "U.M.C. Guardmetal" once per turn.
ATK/0 DEF/2000

U.M.C. Combustive Gaia Soul
lv 4 FIRE
Pyro/Flip/Effect
Flip: Inflict damage to your opponent equal to the DEF of the monster with the highest DEF on the field.
If this card is sent from the field to the GY: apply 1 of the following effects.
* Add 1 "U.M.C." except "U.M.C. Combustive Gaia Soul" from your Deck to your hand.
* Special Summon 1 Flip Effect monster from your hand in face-down Defense Position.
You can only use each effect of "U.M.C. Combustive Gaia Soul" once per turn.
ATK/0 DEF/2000

U.M.C. Researcher Professor Flip
lv 5 LIGHT
Spellcaster/Flip/Effect
Flip: Special Summon 1 Flip Effect monster from your Deck in face-down Defense Position.
If this card is sent from the field to the GY: apply 1 of the following effects.
* Add 1 "U.M.C." except "U.M.C. Researcher Professor Flip" from your Deck to your hand.
* Special Summon 1 Flip Effect monster from your hand in face-down Defense Position.
You can only use each effect of "U.M.C. Researcher Professor Flip" once per turn.
ATK/0 DEF/2500

U.M.C Illusion Labyrinth
lv 6 DARK
Rock/Effect
Flip: Target 1 card your opponent controls; return the targeted card to the hand.
If this card is sent from the field to the GY: apply 1 of the following effects.
* Add 1 "U.M.C." except "U.M.C Illusion Labyrinth" from your Deck to your hand.
* Special Summon 1 Flip Effect monster from your hand in face-down Defense Position.
You can only use each effect of "U.M.C Illusion Labyrinth" once per turn.
ATK/0 DEF/3000

Unknown Territory
Field Spell Card
All Defense Position monsters gain 1000 DEF. Your opponent cannot activate cards or effects in responce to the activation of this card and its effects and the effects of Flip Effect monsters. You can Special Summon 1 Flip Effect monster from your hand in face-down Defense Position. You can only use this effect of "Unknown Territory" once per turn.

Confused and Curious
Continous Spell Card
All monsters your opponent controls lose ATK equal to the number of face-down Defense Positon monsters you control x 500. All monsters your opponent control must attack face-down Defense Position monsters you control (if Possible.)

Flip Flash
Quick-Play Spell Card
Target 1 face-down Defense Position monster you control, flip it face-up, then, if that card is a Flip Effect monster, flip that card into face-down Defense Position. You can banish this card from your GY while you control 2 or more face-down Defense Position monsters; Draw 2 cards. You can only use each effect of "Flip Flash" once per turn.

Monster Re-Flip
Spell Card
After activation apply 1 of the following effects.
* Special Summon 1 Flip Effect monster from your GY in face-down Defense Position.
* Flip all face-down monsters you control face-up.
You can only activate 1 "Monster Re-Flip" per turn.

Flip Slip
Counter Trap Card
If you control 2 or more face-down monsters, you can activate this card from your hand. If your opponent activates a Spell/Trap card or monster effect while you control a face-down Defense Position monster. Negate the activation and destroy it. You can banish this card from your GY; apply 1 of the following effects.
* Target 1 face-down monster you control: Flip that monster face-up.
* Target 1 Flip Effect monster you control: Flip that card to face-down Defense Position.
You can only use 1 "Flip Slip" effect per turn and only once that turn.

Flipped Out of Existance 
Trap Card
Activate this card when the effect of a Flip Effect monster is activated. Target 1 card your opponent controls; banish the targeted card face-down. Your opponent cannot activate cards or effects in responce to the activation of this card. You can only activate 1 "Flipped Out of Existance" per turn.

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