Black D'Sceptyr Posted October 25, 2020 Report Share Posted October 25, 2020 Normal Trap Card Lore: Activate this card while you control no other cards in the Spell & Trap Zones, by targeting 1 monster on the field; equip this card to that target. A monster equipped with this card has its ATK becomes equal to its DEF, its effects are negated while in Attack Position, also if it leaves the field while equipped with this card, except the turn this card was equipped to it, you can equip this card to another Special Summoned monster on the field. If you control no cards, you can activate this card from your hand. We continue the Nights with this utter torture device - a double equipper on Infinite Impermanence conditions that can ravage your opponent's monsters. BAsed on a little ditty from either the Black Plague (if you follow actual history) or a... hold on, lemme fire up the DeviArt wayback machine... an 'unspeakably tragic part of the Inquisition; where the 'truth' was extracted by affixing superheated manacles around a victims wrists, until they either forked over more victims or lost their blackened arms to the torture. And what's worse: they often did this punishment one wrist at a time. Ashes, Ashes, We All Fall Down, indeed.' Y'know, if you follow BlaDeS of Change Workshop logic. Now prepare for the next card, because it'll be another story-rich sensation. Till then, review, revelry, you know the drill. BD'S, signing off. Link to comment Share on other sites More sharing options...
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