Jump to content

[PHRA] Myutants (12/14 atm)


Recommended Posts

https://ygorganization.com/what-does-the-y-in-myutant-stand-for/

Note: Only 12 of the 14 cards have been revealed at the moment.

myutant-cry.png?resize=393%2C564&ssl=1
Myutant Cry
Trap
During the Main Phase: Fusion Summon 1 “Myutant” Fusion Monster from your Extra Deck, by shuffling the Fusion Materials listed on it into the Deck, from among your cards on the field, in your GY, and/or your face-up banished cards. You can only activate 1 “Myutant Cry” per turn.

myutant-m05.png?resize=339%2C492&ssl=1
Myutant M-05
WATER/Level 2/Psychic/Effect
If this card is Normal or Special Summoned: You can add 1 “Myutant” monster from your Deck to your hand, except “Myutant M-05”. You can Tribute this card, then banish 1 card from your hand or face-up field; Special Summon 1 monster from your hand or Deck, based on the banished card.
• Monster: “Myutant Beast” • Spell: “Myutant Mist” • Trap: “Myutant Arsenal”
You can only use each effect of “Myutant M-05” once per turn.
0/500

myutant-st46.png?resize=336%2C488&ssl=1
Myutant ST-46
WATER/Level 3/Psychic/Effect
If this card is Normal or Special Summoned: You can add 1 “Myutant” Spell/Trap from your Deck to your hand. You can Tribute this card, then banish 1 card from your hand or face-up field; Special Summon 1 monster from your hand or Deck, based on the banished card.
• Monster: “Myutant Beast” • Spell: “Myutant Mist” • Trap: “Myutant Arsenal”
You can only use each effect of “Myutant ST-46” once per turn.
500/0

myutant-gb88.png?resize=394%2C565&ssl=1
Myutant GB-88
WATER/Level 4/Psychic/Effect
During your opponent’s Main Phase, if “Myutant Evolution Lab” is in your Field Zone (Quick Effect): You can Special Summon this card from your hand. If this card is Special Summoned during your opponent’s turn: You can Tribute this card, then banish 1 card from your hand or face-up field; Special Summon 1 of your Level 8 “Myutant” monsters that is banished or in your GY. You can only use each effect of “Myutant GB-88” once per turn.
500/500

myutant-beast.png?resize=395%2C565&ssl=1
Myutant Beast
EARTH/Level 8/Beast/Effect
Cannot be Special Summoned, except with the effect of a “Myutant” card. Your opponent cannot target this card with monster effects. You can only use each of the following effects of “Myutant Beast” once per turn. When your opponent activates a Spell Card or effect (Quick Effect): You can banish 1 card from your hand or field; negate the activation, and if you do, banish that card. If this card in its owner’s possession is destroyed by an opponent’s card: You can target 1 of your banished “Myutant” Traps; add it to your hand.
2400/2400

myutant-mist.png?resize=392%2C566&ssl=1
Myutant Mist
WIND/Level 8/Spellcaster/Effect
Cannot be Special Summoned, except with the effect of a “Myutant” card. Your opponent cannot target this card with Spell effects. You can only use each of the following effects of “Myutant Mist” once per turn. When your opponent activates a Trap Card or effect (Quick Effect): You can banish 1 card from your hand or field; draw 2 cards. If this card in its owner’s possession is destroyed by an opponent’s card: You can target 1 of your banished “Myutant” monsters; add it to your hand.
2700/2900

myutant-arsenal.png?resize=392%2C561&ssl
Myutant Arsenal
FIRE/Level 8/Machine/Effect
Cannot be Special Summoned, except with the effect of a “Myutant” card. Your opponent cannot target this card with Trap effects. You can only use each of the following effects of “Myutant Arsenal” once per turn. When your opponent activates a monster effect (Quick Effect): You can banish 1 card from your hand or field, then target 1 monster on the field; banish it. If this card in its owner’s possession is destroyed by an opponent’s card: You can target 1 of your banished “Myutant” Spells; add it to your hand.
3000/1000

myutant-synthesis.png?resize=394%2C565&s
Myutant Synthesis
WATER/Level 9/Psychic/Fusion/Effect
2 “Myutant” monsters with different attributes
If this card is Fusion Summoned: You can target 1 card on the field, destroy it. When your opponent activates a card or effect (Quick Effect): You can activate this effect; for the rest of the turn, this face-up card is unaffected by the effects of an opponent’s cards of the same type (Monster, Spell, or Trap) as that card. If this Fusion Summoned card you control is destroyed by an opponent’s card: You can add 1 of your banished “Myutant” cards to your hand. You can only use each effect of “Myutant Synthesis” once per turn.
2500/2000

myutant-ultimus.png?resize=393%2C564&ssl
Myutant Ultimus
DARK/Level 10/Psychic/Fusion/Effect
3 Level 8 or higher “Myutant” monsters
When a card or effect is activated (Quick Effect): You can banish 1 “Myutant” card from your hand, GY, or face-up field, of the same type (Monster, Spell, or Trap); negate the activation, and if you do, banish that card. If this Fusion Summoned card you control is destroyed by an opponent’s card: You can add up to 3 of your banished “Myutant” cards (up to 1 each of Monster, Spell, and Trap) to your hand. You can only use each effect of “Myutant Ultimus” once per turn.
3500/3000

myutant-evolution-lab.png?resize=393%2C5
Myutant Evolution Lab
Spell/Field
When this card is activated: You can Special Summon 1 of your Level 4 or lower “Myutant” monsters from your hand or that is banished. “Myutant” monsters you control gain 100 ATK for each of your banished “Myutant” cards with different names. Once per turn, during your Main Phase: You can place 1 “Myutant” monster from your hand on the bottom of the Deck, and if you do, draw 1 card. You can only activate 1 “Myutant Evolution Lab” per turn.

myutant-fusion.png?resize=393%2C565&ssl=
Myutant Fusion
Spell
Fusion Summon 1 “Myutant” Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your hand or field. If your opponent has activated a card or effect this turn, you can use up to 1 monster each from your Deck and GY as Fusion Material. You can only activate 1 “Myutant Fusion” per turn.

myutant-blast.png?resize=391%2C565&ssl=1
Myutant Blast
Spell/Equip
Equip only to a Level 8 or higher “Myutant” monster you control. At the start of the Damage Step, if the equipped monster attacks an opponent’s Special Summoned monster: You can banish that opponent’s monster. While this card is equipped to a monster: You can banish this card; send the monster this card was equipped to the GY, and if you do, Special Summon 1 Level 8 “Myutant” monster with a different original Attribute from your hand or Deck. You can only use this effect of “Myutant Blast” once per turn.

Link to comment
Share on other sites

I'm kinda curious what the numbers in the low level Myutants' names mean; the letters seem pretty clear. "M" stands for monster and it searches monsters. "ST" is Spell/Trap and searches for those. "GB" is probably "Graveyard/Banish" since it summons from those areas.

As cool as these are in appearance, I can't really think of a way to mix these with too many other strategies. These offer a nice self-banish engine, but things that benefit off that are still few and far between. Maybe they can mix with Thunder Dragon? Nemeses?

Link to comment
Share on other sites

SCP archetype! Me likey

Well best mixed candidate is Thunder Dragon, Nemeses, and Metaphys

Its pretty powerful archetype, but most of their card are suprisingly reactive, even gimmick wise they forced to run trap to complete the cycle and requirement of their card effect. But by no means its bad though and has enough backup effects for your combo

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...