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Miracle Mask Change [Written]


Thomas★Zero

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Miracle Mask Change
Trap Card
If you control no monsters, you can activate this card from your hand. Banish 1 "HERO" monster in your hand, field or GY; Special Summon 1 "Masked HERO" monster from your Extra Deck (this Special Summon is treated as a Special Summon with "Mask Change".) You can only activate 1 "Miracle Mask Change" per turn.

So Miracle Mask Change while not a Quick-Play spell thus not searchable by Shadow Mist in HERO's is a powerful Hand trap as it can be triggered either going first or second to bring out any Masked HERO monster from your Extra Deck enabling you to set up/counter your opponents plays.

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Looks like it can trade out the versatility of being a Quick-Play for the extra utility of banishing from GY and it trades the in-archetype consistency from Shadow Mist, but gains consistency from Trap Trick.  Giving Dark Law the speed of a trap is seems like it could be useful.

All in all, I like this one, even if its name does not really suggest "Trap".

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17 hours ago, Tythe Scora said:

Looks like it can trade out the versatility of being a Quick-Play for the extra utility of banishing from GY and it trades the in-archetype consistency from Shadow Mist, but gains consistency from Trap Trick.  Giving Dark Law the speed of a trap is seems like it could be useful.

All in all, I like this one, even if its name does not really suggest "Trap".

The fact its a trap that can be played from hand while you control no monsters means you can basically put out Dark Law Turn 0.

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