Thomas★Zero Posted September 24, 2020 Report Share Posted September 24, 2020 Miracle Mask Change Trap Card If you control no monsters, you can activate this card from your hand. Banish 1 "HERO" monster in your hand, field or GY; Special Summon 1 "Masked HERO" monster from your Extra Deck (this Special Summon is treated as a Special Summon with "Mask Change".) You can only activate 1 "Miracle Mask Change" per turn. So Miracle Mask Change while not a Quick-Play spell thus not searchable by Shadow Mist in HERO's is a powerful Hand trap as it can be triggered either going first or second to bring out any Masked HERO monster from your Extra Deck enabling you to set up/counter your opponents plays. Link to comment Share on other sites More sharing options...
Tinkerer Posted September 24, 2020 Report Share Posted September 24, 2020 Looks like it can trade out the versatility of being a Quick-Play for the extra utility of banishing from GY and it trades the in-archetype consistency from Shadow Mist, but gains consistency from Trap Trick. Giving Dark Law the speed of a trap is seems like it could be useful. All in all, I like this one, even if its name does not really suggest "Trap". Link to comment Share on other sites More sharing options...
Thomas★Zero Posted September 25, 2020 Author Report Share Posted September 25, 2020 17 hours ago, Tythe Scora said: Looks like it can trade out the versatility of being a Quick-Play for the extra utility of banishing from GY and it trades the in-archetype consistency from Shadow Mist, but gains consistency from Trap Trick. Giving Dark Law the speed of a trap is seems like it could be useful. All in all, I like this one, even if its name does not really suggest "Trap". The fact its a trap that can be played from hand while you control no monsters means you can basically put out Dark Law Turn 0. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.