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Ojama Thunder [Written]


Thomas★Zero

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Ojama Thunder - Yellow
lv 2 LIGHT
Beast/Effect
(This card is always treated as "Ojama Yellow".)
If this card is Normal or Special Summoned: You can add 1 "Ojama" Spell Card from your Deck to your hand. If this card is sent from your hand to the GY: Inflict 1000 points of damage to your opponent. You can only activate each effect of "Ojama Thunder - Yellow" once per turn.
ATK/0 DEF/1000

Ojama Thunder - Black
lv 2 LIGHT
Beast/Effect
(This card is always treated as "Ojama Black".)
If this card is Normal or Special Summoned: You can set 1 "Ojama" Trap Card directly form your Deck also it can be activate during the turn it was set . If this card is sent from your hand to the GY: Reduce the ATK and DEF of all monsters your opponent controls by 1000.
ATK/0 DEF/1000

Ojama Thunder - Green
lv 2 LIGHT
Beast/Effect
(This card is always treated as "Ojama Green".)
If this card is Normal or Special Summoned: You can Special Summon 1 "Ojama" monster from your Deck. If this card is sent from your hand to the GY: All monsters you control gain 1000 ATK and DEF.
ATK/0 DEF/1000

Ojama Thunder - King
lv 6 LIGHT
Beast/Fusion/Effect
3 "Ojama" monsters with different names
Must be Fusion Summoned. Select up to 3 of your opponents unoccupied Main Monster Card Zones. The Selected Zones cannot be used. Gains 1000 ATK for each "Ojama" monster in your GY with a different name. You can banish 1 "Ojama" monster in your GY; destroy 1 card your opponent controls. You can only activate this effect of "Ojama Thunder - King" once per turn.
ATK/0 DEF/3000

Ojama Thunder - Armed Dragon Knight
lv 7 LIGHT
Dragon/Fusion/Effect
1 "Ojama" monster + 1 "Armed Dragon" monster
Must be Fusion Summoned. Select up to 2 of your opponents unoccupied Main Monster Card Zones. The Selected Zones cannot be used. Twice per turn: You can discard 1 card from your hand; this card can make an additional attack during the Battle Phase this turn. If this card is destroyed by battle or by an opponents card effect: You can Special Summon 1 "Ojama" monster and 1 "Armed Dragon" monster from your GY. You can only use this effect of "Ojama Thunder - Armed Dragon Knight" once per turn.
ATK/2500 DEF/2500

Ojama Delta Draw
Spell Card
Activate this card by shuffling "Ojama Yellow", "Ojama Green" and 1 "Ojama Black" from your hand, field or GY into your Deck. Draw 3 cards. You can only activate 1 "Ojama Delta Draw" per turn.

Ojamamorphosis
Spell Card
Fusion Summon 1 "Ojama" Fusion monster from your Extra Deck, using monsters from your hand or field as Fusion Material, also you can use 1 "Ojama" monster from your Deck as Fusion Material. For the rest of the turn after this card resolves, you cannot Special Summon monsters from the Extra Deck except LIGHT monsters. You can only activate 1 "Ojamamorphosis" per turn.

Ojama Tag 
Trap Card
Send 1 "Ojama" monster from your field or hand to the GY; Special Summon 1 Level 4 LIGHT Machine monster or 1 Level 5 or lower "Armed Dragon" monster from your hand, Deck or GY. You can only activate 1 "Ojama Tag" once per turn.

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