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Roid Retrains and Support [Written]


Thomas★Zero

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Speed Gyroid
lv 3 WIND
Machine/Effect
If you control a non-WIND "Roid" Machine monster, you can Special Summon this card (from your hand.) You can only a Special Summon "Speed Gyroid" once per turn this way. This card can attack your opponent directly. Once per turn, if your opponent monster attacks a "Roid" Machine monster you control: You can negate that attack.
ATK/1000 DEF/1000

Hi-Steamroid
lv 4 EARTH
Machine/Effect
(This card is always treated as "Steamroid".)
If this card is Normal Summoned: Add 1 "Roid" Machine monster except "Speedroid" monsters from your Deck to your hand. At the start of the damage step, if this card attacks an opponents monster: this card gains 500 ATK during damage calculation only. 
ATK/1800 DEF/1800

Hi-Steam Gyroid
lv 6 EARTH
Machine/Fusion/Effect
2 "Roid" Machine monsters
(This card is always treated as a "Vechicroid" card.)
At the start of the damage step, if this card attacks an opponents monster: this card gains 1000 ATK during damage calculation only. Once per turn, if your opponent monster attacks a "Roid" Machine monster you control: You can negate that attack. If this card leaves the field: Add up to 2 "Roid" Machine monsters except "Speedroid" monsters from your GY to your hand. You can only use this effect of "Hi-Steam Gyroid" once per turn.
ATK/2200 DEF/1600

Vechicroid Final Fusion
Spell Card
Fusion Summon 1 "Vechicroid" Fusion monster from your Extra Deck, using monsters from your hand, field and/or Deck as Fusion Materials. For the rest of the turn, after this card resolves, you cannot summon monsters. If a "Vechicroid" Fusion monster would be destroyed by battle or by a card effect, you can banish this card instead.

Vechicroid Repair
Trap Card
If you control no monsters, you can activate this card from your hand. Target 1 "Vechicroid" Fusion monster in your GY; Special Summon the targeted card ignoring its summoning condition. You can banish this card from your GY; Special Summon 1 non-WIND "Roid" monster from your GY. You can only activate 1 "Vechicroid Repair" effect per turn and only once that turn. 
 

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