~British Soul~ Posted August 12, 2020 Report Share Posted August 12, 2020 Successor Soul Spell/Quick Play Tribute 1 Effect Monster, then target 1 Effect Monster your opponent controls; send it to the GY, then Special Summon 1 Level 7 or higher Normal Monster from your hand or Deck. You can only activate 1 "Successor Soul" per turn. You can only attack with 1 monster during the turn you activate this card. Destined Rivals Trap If you control "Blue-Eyes White Dragon" or "Dark Magician": Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn. You can only activate 1 "Destined Rivals" per turn. Strength in Unity Spell/Continuous If you Ritual or Fusion Summon using "Blue-Eyes White Dragon" or "Dark Magician": You can target 1 card your opponent controls or in their GY; banish it. You can send this face-up card from the field to the GY, then target 1 Level 7 or higher Normal Monster in your GY; add it to your hand or shuffle it into the Deck. You can only use each effect of "Strength in Unity" once per turn.. Not gonna lie, I was expecting the likes of Jerome McHale for instance to showcase these new cards, not Dan Green, however it was interesting to hear him talk about the new cards. Link to comment Share on other sites More sharing options...
Thomas★Zero Posted August 13, 2020 Report Share Posted August 13, 2020 Successor Soul is hilarious in Hero's for just popping an Absolute Zero to destroy all of your opponents monsters to summon a Neos. Destined Rivals is basically a situational version of Dark Ruler No More and is a Trap. Strength in Unity is an additional Magic Circle for Dark Magicians as well as giving BEWD decks their own version of it while the added recycling effect is nice for them. Link to comment Share on other sites More sharing options...
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