Ryusei the Morning Star Posted August 10, 2020 Report Share Posted August 10, 2020 SR11-JP024 Dragunity Draft Continuous Spell Card You can only activate this card name once per turn. (1): When this card is activated: You can target 1 Level 4 or lower “Dragunity” monster in your GY; add it to your hand. (2): If your “Dragunity” monster with an original Level of 5 or higher attacks, it is unaffected by your opponent’s card effects until the end of the Damage Step. SR11-JP034 Dragunity Void (Dragunity Purgatory) Counter Trap Card You can only activate this card name once per turn. (1): If you control a “Dragunity” Synchro Monster when your opponent activates a Spell/Trap Card: Negate that activation, and if you do, banish it, then, if you control a Level 10 “Dragunity” monster, 1 “Dragunity” monster you control gains ATK equal to the number of cards banished face-up x 100. Link to comment Share on other sites More sharing options...
~British Soul~ Posted August 13, 2020 Report Share Posted August 13, 2020 Honestly, these cards disappoint me. They can’t all be home runs. The counter trap is kinda unneeded if you’re setting up a board with negates anyway. As for the spell, it’s like an in-archetype World Legacy Guardragon, but not as good. Link to comment Share on other sites More sharing options...
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