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[PHRA] Infernity


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Infernity Wildcat
Level 3/DARK/Fiend/Tuner/Effect
You can Special Summon only 1 card with this card name per turn with its (1) effect, and you can only use this card name’s (2) effect once per turn.
(1) You can send 1 other “Infernity” monster from your hand to the GY, Special Summon this card from your hand.
(2) If you have no cards in your hand; You can banish 1 “Infernity” monster from your GY; Increase or decrease this card’s Level by 1 until the end of the turn.
1400/0

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Infernity Conjuror
Level 3/DARK/Fiend/Effect
You can only use this card name’s (2) effect once per turn.
(1) If you have no cards in your hand, your opponent’s monsters lose 800 ATK.
(2) If this card is in your GY, and you have no cards in your hand: You can Special Summon this card, but banish it if it leaves the field.
1200/900

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Infernity Paranoia
Spell
You can only activate 1 card with this name per turn.
1. Tribute 1 DARK monster you control; Special Summon 1 “Infernity” monster from your Deck or GY with the same Level but a different name, but its effects are negated.
2. During your Main Phase, if this card is in your GY, except the turn it was sent to the GY: You can banish this card from the GY and target 1 “Infernity” monster in your GY; Add that monster to your hand.

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Infernity Hell Daemon (Infernity Hell Archfiend)
Level 6/DARK/Fiend/Synchro/Effect
1 Tuner + 1 or more non-Tuner Monsters
(1) Once per turn: You can target 1 face-up card on the field; Negate its effects until the end of the turn, and if you have no cards in your hand, you can destroy it.
(2) If this card battles an opponent’s monster, any battle damage this card inflicts to your opponent is doubled while you have no cards in your hand.
(3) A DARK Synchro Monster summoned using this card as Synchro Material can make up to two attacks on monsters during each Battle Phase.
2200/1600

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Infernity Supression
Trap
You can only activate 1 card with this name per turn.
If you have no cards in your hand, you can activate this card during the turn it is Set.
(1) When your opponent activates a monster effect while you control an “Infernity” monster: Negate that effect, then you can inflict damage to your opponent equal to its Level x 100.

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5 hours ago, Phantom Roxas said:

The effects of Wildcat and Hell Archfiend have me convinced that the last Synchro in this set is absolutely going to be a new Hundred Eyes Dragon.

Does it really need to be though? The old HED has one of those effects that will never age badly

 

I think the real prize is infernity got a fuck you to Nibiru

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23 hours ago, Phantom Roxas said:

The effects of Wildcat and Hell Archfiend have me convinced that the last Synchro in this set is absolutely going to be a new Hundred Eyes Dragon.

24 hours later we get said Synchro and it's a new Infernoble Knight.

On another note, I'm really interested in seeing the art of the trap in TCG, given Randomiser is present.

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1 hour ago, ~British Soul~ said:

24 hours later we get said Synchro and it's a new Infernoble Knight.

On another note, I'm really interested in seeing the art of the trap in TCG, given Randomiser is present.

Well, if I'm going to be wrong by way of getting a new Infernoble Knight, I'll take it. XD

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