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Volcanic Deck


.Ash

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I've got a bit impatient waiting for more Volcanic cards that I made one using some old cards from the Fire structure deck. Suggestions on how to make it better are welcome. (By the way there is no infernal flame emporer so don't ask)

 

(Tribute Monsters)

Volcanic Doomfire

Volcanic Hammerer x3

Thestalos the Firestorm Monarch

Twin-Headed Fire Dragon

Helios Duo Megistus

 

Total Number of Tribute Monsters : 7

 

(Non-Tribute Monsters)

 

Volcanic Slicer x2

Spirit of Flames

Blazing Inpachi

Solar Flare Dragon

Lady Assailant of the Flames

UFO Turtle x2

Barrier Statue of the Inferno

Volcanic Blaster x3

Blazing Hiita

Volcanic Scattershot x3

Ultimate Baseball Kid

Helios - The Primordial Sun x2

Fox Fire

Raging Flame Sprite x2

Volcanic Shell x2

 

Total Number of Non-Tribute Monsters : 25

 

(Traps)

 

Firewall

Backfire

Hard-Sellin' Zombie

Curse of Royal x3

Introduction to Gallantry

Volcanic Recharge x3

Spiritual Fire Art - Kurenai

 

Total Number of Traps : 11

 

(Spells)

 

Blaze Accelerator x3

Tri-Blaze Accelerator

Wild Fire x2

Mystical Space Typhoon x2

Magical Mallet x2

Soul of Fire

Molten Destruction x2

 

Total Number of Spells : 13

 

Total Number of Cards in Deck : 56

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Indeed there is. You take volvanic doomfire and pitch it, thats 1500 damage, which you could easily do in an attack. But then you have to skip your battle phase, so your opponent has a turn tou counteract the damage inflicted.

Bottomline

You:

- battle phase

- two cards

Opponent:

- 1500 life points

+ 1 card

 

Not worth it :/

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I don't use Volcanic Doomfire for Soul of Fire. I just use a Volcanic Hammerer mostly. If I ever discard Doomfire, after its effect I pitch it for Spiritual Fire Art - Kurenai, thats 3000 burn damage as well as the damage caused by it's effect. That more or less finishes them.

 

Oh and by the way you do know Soul of Fire let's you discard from the deck right?

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Of course, but its not even worth the burn if you dont use doomfire, and if you do its a waste :/ I know its a volcanic theme card but its honestly never worth it unless your opponents sitting on death. Deck ceasefire and just deserts if you like to burn without skipping your battle phase.

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Right here is my new updated deck. I have tried to include opinions to a certain extent.

 

Level 5+

Volcanic Doomfire

Volcanic Hammerer x3

Thestalos the Firestorm Monarch

 

Total Number of Level 5+ Monsters - 5

 

Level 1-4

Volcanic Slicer x2

Spirit of Flames

Solar Flare Dragon x2

UFO Turtle x2

Volcanic Blaster x3

Volcanic Scattershot x3

Ultimate Baseball Kid

Volcanic Shell x2

Fox Fire

Raging Flame Sprite x2

 

Total Number of Level 1-4 Monsters -19

 

Traps

Firewall

Backfire

Curse of Royal x3

Just Desserts

Volcanic Recharge x3

Spiriyual Fire Art Kurenai

 

Total Number of Traps - 10

 

Spells

Blaze Accelerator x3

Tri-Blaze Accelerator

Wild Fire

Mystical Space Typhoon x2

Magical Mallet

Ceasefire

Molten Destruction

 

Total Number of Spells - 10

 

Total Number of Cards in Deck - 44

 

I finally got my hands on another Solar Flare Dragon. I had to trade a few excess Crystal Beasts for it.

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  • 1 year later...
Guest Dark-Azkrin666

yo nice deck, might i suggest a little defencive moves cause thats what i love most in my decks

i just put up walls and walls and more walls while burning

Use this combo at you got your self a perfect protection ageist atks. "Clock Tower Prison" + "Astral Barrior"= protection to your monsters and you take no damege

 

Burning Wall Deck

Monsters:

1x Lava Golem

3x Solar Flare Dragon

3x Ultimate Baseball Kid

3x UFO Turtle

1x Barrior Statue of the Inferno

1x Raging Flame Sprite

1x Rocket Warrior

1x Fox Fire

1x Little Chimera

1x Burning Beast

1x Blast Magician

1x Gaia Soal the Combustable collective

 

Spells:

1x Clock Tower Prison

1x Stumbling

1x Level Limit - Area B

1x Different Dimension Capsule

1x Bait Doll

3x Reload

2x Heart of Clear Water

1x Mystical Space Typhoon

1x Nobleman of Extermination

1x Dark Room of Nightmare

1x Tribute to the Doomed

1x gravity Axe - Grarl

1x Hand Destrution

1x Graceful Charity

1x Dark World Dealings

 

Traps:

1x Astral Barrior

2x Backfire

2x Dust Tornado

1x Jar of Greed

1x Draining Shield

1x Magic Cylinder

 

Try the deck out its really fun but the combos are a bit comblicated

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