Tinkerer Posted July 12, 2020 Report Share Posted July 12, 2020 Sticky Fingers Quick-Play Spell This turn, cards can only move from a player's hand to the field and can only move from the field to the GY. If a card(s) would be moved to a place restricted by this effect after this effect resolves, they cannot be moved, also during the next Standby Phase, shuffle them into the Deck if they are in the same location when this card resolved. This card kinda sprung fully-formed in my head when I woke up. It's primarily a hate card for hand-traps, but it can be activated proactively to restrict stuff like REDMD's Self Summon effect or preventing usage of cards that banish themselves when they leave the field. I wanted it to be handtrap hate, but also have its own odd niche that makes it format dependent. I really had no idea how to word the second part of the effect. Basically it was meant to stop handtraps from sending themselves to the GY when this is chained to 'em, but also shuffle them into the deck during the next Standby Phase if they don't find a way onto the field first. It gives the player a choice to either use this card early as preventative or chain it to something as a way to make the card itself a +0. Link to comment Share on other sites More sharing options...
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