AcceleratorBreaker Posted June 26, 2020 Report Share Posted June 26, 2020 EDIT: The naming condition is removed Pyros's first effect is changed to the following: "Must be Special Summomed by the effect of "Hellfire Calling" or its own effect Also, new support: You can target 1 monster on the field; destroy it and each player draws 1 card. During your 2nd Standby Phase after this card was activated, if there is a "Hellfire Pyros" in your GY, add it to your hand When this card is Normal Summoned, you can activate one of these effects: 1) Add one "Hellfire Cailing" (not Pyros) from your deck to your hand 2) If there is a "Hellfire Pyros" in your GY, draw 2 cards and banish this card When your opponent activates a Spell/Trap while you control "Hellfire Pyros," you can negate its activation. When you Special Summon a "Hellfire Pyros," you can add this card to your hand by paying 500 LP and banishing 3 cards from your GY Link to comment Share on other sites More sharing options...
Dokutah Posted June 27, 2020 Report Share Posted June 27, 2020 The Fusion have same mistake with your "Router Library" being lack of "effect" typing despite being an effect monster Ok these is definitely cards you need to build-around which is interesting. Calling has really big cost and penalty which is can be okay if the Hellfire Pyros it self its good. That being said however: idk if its intentional or purely mistake but the wording you choose for Calling to be treated as Pyros is actually the type of condition that apply by completely replacing the actual names regardless of the place. Thus counted towards the deck's card limit (example: if you put 3 calling in your deck, then its illegal for you to put the actual pyros in your extra deck since its pass the "3 cards of the same name" limit) if you intended to use the wording then the number of cards you can run from from these 2 is severly limited which greatly piling with lack of search power and the inherent slowness for being trap card means the deck can't have that detrimental starting plays which is almost absolutely a losing battle before it even begin That being said, Pyros itself not bad, nuke on summon, non-target non-destrution removal that also burn (it even can be activate more than once if you have final attack orders with the only limitation that this is not quick effect which properly balance it). Neat self revive with another burn all in 4000 body. Its basically "OTK or bust" card in a sense. But with all the risk you take with Calling and the fact that this card is not really an optimal option for going 1st, ultimately this card is not so impactful as it seems. Is it bad? Not really, its it good? Well its not enough value either unless you combo of with addtional cards as soon as possible Link to comment Share on other sites More sharing options...
AcceleratorBreaker Posted June 28, 2020 Author Report Share Posted June 28, 2020 The initial draft of these cards had really lomg card text, especially Pyros so to cut the card text, I made Calling have the same name because you would really only run 1 Pyros. However, I realised that there's much more space to be flexible so I'll work on it. Calling's cost is permanently removing ED options while restricting Special summons for 2 turns. I am planning to make additional cards to make this much more viable so you can look foward to those. Thanks for your input Link to comment Share on other sites More sharing options...
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