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sinster mage fusion


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Here's the main power card.

 

Argo the Star Carrier

(Lv.10-DARK-Spellcaster/Fusion/Effect) 0 ATK/ 3500 DEF

"Sinster Mage Vela" + "Sinister Mage-Carina"+ "Sinister Mage-Puppis"

This card can only be Fusion Summoned by returning the Fusion-Material monsters from the field to the owner's hand. This card is unaffected by your opponent's card effects. This card gains 1000 ATK for every LIGHT monster on the field. If any of the Fusion-Materials are removed from the hand, this card is immediately destroyed. Once per turn, you can Special Summon one LV. 4 or lower LIGHT monster from your hand or Graveyard.

 

Wooo, long effect but i believe it's balanced. The LIGHT monsters you'll want to be Summoning will be posted tomorrow. There are still quite a few Sinister Mages to go, the ones with real attack power anyways. A few of them are based on probably the most famous Spellcaster of all, with a twist. The main card of the deck type is the Field Spell "Star Dome"

 

Star Dome

(Field Spell)

While this card is face-up on the field the owner of this card does not pay lifepoints for the cost or the effect of a "Sinister Mage" card and no other Field Spells can be activated. Each time a Spellcaster-type monster is Special Summoned, put 1 Spell counter on this card (max. 5). When a card effect that would remove this card from the field is activated, remove one Spell counter instead and inflict damage to both players' lifepoints equal to 200 the number of Spell Counters on this card.

 

Constructive criticism always helps so please comment your thoughts.

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