Thomas★Zero Posted June 19, 2020 Report Share Posted June 19, 2020 So I gone and taken the Advanced Crystal Beast from the anime and made them better version of the OG crystal beast instead of being just the same as the OG except being DARK monsters plus adding some additional support exclusive to them. Advanced Crystal Beast Sapphire Pegasus lv 4 DARK Beast/Effect If this card is Normal or Special Summoned: Special Summon 1 "Crystal Beast" monster from your Spell/Trap Zone. You can only use this effect of "Advanced Crystal Beast Sapphire Pegasus" once per turn. If this card is destroyed by battle or by a card effect, you can place this card face-up your Spell/Trap Zone as a Continuous Spell card instead of sending it to the GY. ATK/1800 DEF/1200 Advanced Crystal Beast Amber Mammoth lv 4 DARK Beast/Effect At the start of the damage step, if this card battles an opponents monster while theirs a "Crystal Beast" in your Spell/Trap Zone: Destroy that monster. If this card is destroyed by battle or by a card effect, you can place this card face-up your Spell/Trap Zone as a Continuous Spell card instead of sending it to the GY. ATK/1700 DEF/1600 Advanced Crystal Beast Topaz Tiger lv 4 DARK Beast/Effect Gains 400 ATK for each "Crystal Beast" in your Spell/Trap Zone. If this card is destroyed by battle or by a card effect, you can place this card face-up your Spell/Trap Zone as a Continuous Spell card instead of sending it to the GY. ATK/1600 DEF/1000 Advanced Crystal Beast Cobalt Eagle lv 4 DARK Winged Beast/Effect If you control a "Crystal Beast" monster, you can Special Summon this card (from your hand or your Spell/Trap Zone.) You can only Special Summon "Advanced Crystal Beast Cobalt Eagle" once per turn this way. If this card is destroyed by battle or by a card effect, you can place this card face-up your Spell/Trap Zone as a Continuous Spell card instead of sending it to the GY. ATK/1400 DEF/800 Advanced Crystal Beast Amethyst Cat lv 3 DARK Beast/Effect If you have a "Crystal Beast" in your Spell/Trap Zone, this card can attack your opponent directly. If this card is destroyed by battle or by a card effect, you can place this card face-up your Spell/Trap Zone as a Continuous Spell card instead of sending it to the GY. ATK/1200 DEF/400 Advanced Crystal Beast Emerald Turtle lv 3 DARK Aqua/Effect Your opponent cannot target "Crystal Beast" monsters you control for an attack except "Advanced Crystal Beast Emerald Turtle". If you have a "Crystal Beast" in your Spell/Trap Zone, this card cannot be destroyed by battle or by your opponents card effects. If this card is destroyed by battle or by a card effect, you can place this card face-up your Spell/Trap Zone as a Continuous Spell card instead of sending it to the GY. ATK/600 DEF/2000 Advanced Crystal Beast Ruby Carbuncle lv 3 DARK Fairy/Effect If this card is Normal or Special Summoned: you can place up to 3 "Advanced Crystal Beast" with different names from your Deck face-up in your Spell/Trap Zone. If this card is destroyed by battle or by a card effect, you can place this card face-up your Spell/Trap Zone as a Continuous Spell card instead of sending it to the GY. ATK/300 DEF/300 Rainbow Darkness Dragon lv 12 DARK Dragon/Fusion/Effect 7 "Advanced Crystal Beast" Monsters (This card is always treated as a "Ultimate Crystal" card.) Must be Fusion Summoned by banishing 7 "Advanced Crystal Beast" cards you control and in your GY with different names (you do not use "Polymerization".) Gains 500 ATK for each of your banished DARK monsters with a different name. You can only use the following effects of "Rainbow Darkness Dragon" once per turn. * (Quick Effect): You can return 2 of your banished "Advanced Crystal Beast" from your GY and target 1 face-up card your opponent controls; negate the effects of the targeted card until the End Phase this turn. * If this card is destroyed by battle or by an opponents card effects: Banish all other cards on the field, then, Special Summon 1 "Rainbow Dark Dragon" from your hand or Deck ignoring its summoning conditions. ATK/4000 DEF/0 Corrupted Crystal Spell Card Special Summon 1 "Advanced Crystal Beast" monster from your Deck, then, destroy 1 "Crystal Beast" monster you control. You can only activate 1 "Corrupted Crystal" per turn. Crystal Purge Spell Card Destroy up to 2 card your opponent controls and 1 "Crystal Beast" monster you control. You can only activate 1 "Crystal Purge" per turn. Crystal Rampage Quick-Play Spell Special Summon as many "Crystal Beast" monsters from your Spell/Trap Zone, then, destroy 1 "Crystal Beast" monster you control. You can only activate 1 "Crystal Rampage" per turn. Crystal Guard Equip Spell Equip to a "Advanced Crystal Beast" monster. The equipped monster gains 700 ATK and DEF for each "Crystal Beast" in your Spell/Trap Zone. If the equipped monster would be destroyed, destroy this card instead, and if you do, place 1 "Advanced Crystal Beast" from your Deck face-up in your Spell/Trap Zone Link to comment Share on other sites More sharing options...
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