MrN0name Posted June 11, 2020 Report Share Posted June 11, 2020 I'm thinking of making an Counter-based archetype called "Swindlecrook," made up of DARK Fiend monsters, but I only have a basic outline of how it'll play. Here's that outline: 1. A Field/Continuous Spell will put Counters on the opponent's monsters continuously. 2. Swindlecrook monsters will use their effects to "steal" those counters from the opponent's monsters (remove them and place them on themselves). 3. Really strong Swindlecrook monsters will use the "stolen" counters to summon themselves from the hand. 4. Also, Trap cards will be used to debuff opponent's monsters with counters on them. If you have any ideas for what effects the monsters, spells, and traps should have, problems with the outline I've given, or even suggestions for names, please comment them. It would mean quite a bit to me, considering I only really have one card made: Link to comment Share on other sites More sharing options...
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