Thomas★Zero Posted June 6, 2020 Report Share Posted June 6, 2020 Infernity Assassin lv 4 DARK Fiend/Tuner/Effect If this card was sent from your hand to the GY, you can Special Summon this card from your GY. You can only Special Summon "Infernity Assassin" once per turn this way. If you have no cards in your hand (Quick Effect): You can target 1 Monster your opponent controls; destroy the targeted card. Your opponent cannot activate cards or effects in response to the activation of this effect. You can only use this effect of "Infernity Assassin" once per turn. ATK/1000 DEF/1600 Infernity Spy lv 4 DARK Fiend/Tuner/Effect If this card is in your GY while you have no cards in your hand, you can Special Summon this card from your GY. You can only Special Summon "Infernity Spy" once per turn this way. If you have no cards in your hand (Quick Effect): You can target 1 Spell/Trap Card your opponent controls; destroy the targeted card. Your opponent cannot activate cards or effects in response to the activation of this effect. You can only use this effect of "Infernity Spy" once per turn. ATK/1000 DEF/1600 Hundred-Eyes Infernity Dragon lv 8 DARK Dragon/Synchro/Effect 1 "Infernity" Tuner Monster + 1+ "Infernity" non-Tuner Monster If this card is Synchro Summoned: Inflict damage to your opponent equal to the number of cards in your GY x 100. (Quick Effect): You can banish 1 "Infernity" Monster in your GY; until the End Phase this turn, this cards name becomes the banished monsters, and this card gains the banished monsters effects. If this card is destroyed by battle or by an opponents card effect: You can activate 1 "Infernity" Field Spell from your Deck or GY, and if you do, Special Summon "Earthbound Immortal Ccapac Apu" from your hand, Deck or GY. You can only use each effect of "Hundred-Eyes Infernity Dragon" once per turn. ATK/3000 DEF/2500 Infernity Fall Spell Card Activate this card while you control no Monsters or while you control only "Infernity" Monsters. Send all cards in your hand to the GY; Special Summon 1 Level 4 or lower "Infernity" Monster from your Deck, then during the End Phase this turn, add "Infernity" Cards from your GY to your hand up to the number of cards sent from your hand to the GY by this effect. For the rest of the turn after this card resolves, you cannot Summon Monsters except "Infernity" Monsters. You can only activate 1 "Infernity Fall" per turn. Infernity Sky Geass Field Spell Card "Infernity" Monsters you control gain 400 ATK and DEF. If you control a "Infernity" Synchro Monster or a "Earthbound Immortal" Monster, this card cannot be targeted or destroyed by your opponents card effects. You can only activate the following effects of "Infernity Sky Geass" once per turn. * You can banish 1 Level 4 or lower "Infernity" Monster from your GY; inflict damage to your opponent equal to the banished Monsters ATK. * You can shuffle 1 of your banished "Infernity" Monsters into the Deck; draw 1 card. Link to comment Share on other sites More sharing options...
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