Woloa Posted June 4, 2020 Report Share Posted June 4, 2020 Same story behind this one as my Chibots. This deck plays around with bouncing during the battle phase, also attributes. This turned out to be about twice the number of cards I had originally planned. When an 'Ender' monster with a different attribute than this card declares an attack: you may return that monster to the hand then special summon this card from your hand, it declares an attack on the same target as the returned monster. When this card is returned to the hand by the effect of an 'Ender' monster: Destroy the monster your opponent controls with the highest atk. Each effect of 'Ender of Opposition' may only be used once per turn. When an 'Ender' monster with a different attribute than this card declares an attack: you may return that monster to the hand then special summon this card from your hand, it declares an attack on the same target as the returned monster. When this card is returned to the hand by the effect of an 'Ender' monster: Destroy the monster your opponent controls with the highest level. Each effect of 'Ender of Journeys' may only be used once per turn. When an 'Ender' monster with a different attribute than this card declares an attack: you may return that monster to the hand then special summon this card from your hand, it declares an attack on the same target as the returned monster. When this card is returned to the hand by the effect of an 'Ender' monster: Destroy your opponent's monster with the highest defense. Each effect of 'Ender of Barricades' may only be used once per turn. When an 'Ender' monster with a different attribute than this card declares an attack: you may return that monster to the hand then special summon this card from your hand, it declares an attack on the same target as the returned monster. When this card is returned to the hand by the effect of an 'Ender' monster: Your opponent shuffles their extra deck and then sends the top 2 cards of their extra deck to the graveyard. Each effect of 'Ender of Wars' may only be used once per turn. When an 'Ender' monster with a different attribute than this card declares an attack: you may return that monster to the hand then special summon this card from your hand, it declares an attack on the same target as the returned monster. When this card is returned to the hand by the effect of an 'Ender' monster: Each player may special summon from their extra deck only once during their next turn. Each effect of 'Ender of Innovations' may only be used once per turn. When an 'Ender' monster with a different attribute than this card declares an attack: you may return that monster to the hand then special summon this card from your hand, it declares an attack on the same target as the returned monster. When this card is returned to the hand by the effect of an 'Ender' monster: Destroy 1 monster your opponent controls who's current atk is different from its original atk. Each effect of 'Ender of Cities' may only be used once per turn. When an 'Ender' monster with a different attribute than this card declares an attack: you may return that monster to the hand then special summon this card from your hand, it declares an attack on the same target as the returned monster. When this card is returned to the hand by the effect of an 'Ender' monster: Look at all of your opponent's face down cards, then destroy 1 of them. Each effect of 'Ender of Shadows' may only be used once per turn. When an 'Ender' monster with a different attribute than this card declares an attack: you may return that monster to the hand then special summon this card from your hand, it declares an attack on the same target as the returned monster. When this card is returned to the hand by the effect of an 'Ender' monster: Your opponent sends the top 2 cards of their deck to the graveyard. Each effect of 'Ender of Winter' may only be used once per turn. When an 'Ender' monster with a different attribute than this card declares an attack: you may return that monster to the hand then special summon this card from your hand, it declares an attack on the same target as the returned monster. When this card is returned to the hand by the effect of an 'Ender' monster: your opponent must discard 1 card at random from their hand. Each effect of 'Ender of Traditions' may only be userd once per turn. When an 'Ender' monster with a different attribute than this card declares an attack: you may return that monster to the hand then special summon this card from your hand, it declares an attack on the same target as the returned monster. When this card is returned to the hand by the effect of an 'Ender' monster: Destroy any number of cards you control, then destroy the same number of cards your opponent controls. Each effect of 'Ender of Armies' may only be used once per turn. When an 'Ender' monster with a different attribute than this card declares an attack: you may return that monster to the hand then special summon this card from your hand, it declares an attack on the same target as the returned monster. When this card is returned to the hand by the effect of an 'Ender' monster: Destroy 1 monster that was summoned from the extra deck. Each effect of 'Ender of Lives' may only be used once per turn. When an 'Ender' monster with a different attribute than this card declares an attack: you may return that monster to the hand then special summon this card from your hand, it declares an attack on the same target as the returned monster. When this card is returned to the hand by the effect of an 'Ender' monster: Destroy 1 face up spell/trap card your opponent controls. Each effect of 'Ender of Cities' may only be used once per turn. Special summon 1 'Ender' monster from your graveyard and increase its atk and def by 500, but its effects are negated, it becomes machine-type and when it would be destroyed your opponent takes control of it instead. Monsters special summoned this way may not be returned to the hand. Beast-Warrior-Type 'Ender' monsters you control inflict piercing battle damage. The first time each of your 'Ender' monsters would be destroyed by a card effect each turn it is not destroyed. If an 'Ender' monster is returned to your hand you may activate one of the following effects: -Special summon it -Search your deck for 1 'Ender' card and add it to your hand -Destroy 1 monster your opponent controls -Destroy 1 spell/trap card your opponent controls. Each effect of 'Enders, For a New Beginning' may only be activated once per turn. Whenever an 'Ender' monster is returned to the hand: monsters your opponent controls lose 250 atk/def until end of turn. When an 'Ender' monster is special summoned during the battle phase it gains 250 atk/def until end of turn. Once per turn, when an opponent's monster declares an attack on an 'Ender' monster you control you may return the target to the hand and special summon 1 'Ender' monster with a different attribute in face up attack position, then change the attack target to the summoned monster. Link to comment Share on other sites More sharing options...
Pommelo Posted June 4, 2020 Report Share Posted June 4, 2020 Alright, so Here I go, in order: 1) I was pumped up with the idea of an Ender's Game archetype when I saw it. It wasn't, but it was still interesting so no problem xD. Waifu Archetype = Win 2) Ender of Opposition and Wars are the cutest 3) There are a couple of instances when you call "discard" to sending cards from the Deck or Extra Deck to the GY. It'd be something like this: ...Extra Deck, then sends the top 2 cards of their Extra Deck to the GY. 4) I believe the monsters in general are pretty balanced. The one that feels of is Ender of Innovations. So far this Archetype works without Extra Deck, so shutting down access to it for a full turn simply by attacking with a different Attribute Ender sounds evil as hell, specially since these effects are relatively hard to activate with all that bouncing. I think it requires an adjustment (maybe limit the number of Extra Deck Summons to 1 or 2). 5) Like I just said, the monster effects are ok, but (and this is not the first time I've seen something similar in one of your archetypes) they combined with the Spell/Traps make everything rather OP. "Ender Mechanization" (I suppose Mechinization is a typo) is rough. Activate it and I have a 2800 or 3200 ATK monster. It is destroyed? Ok, my opponent takes control of it, but since other Ender's effect doesn't specify that you need to control it to be target of the bounce effect, bam, it returns to my hand. Damn it. "War Gear" is too strong of a protection, as it covers all members once per turn, not to mention the piercing effect. "New beginning" is pretty powerful, but also held back (as the whole archetype) by the number of monsters your opponent controls that can be attacked. +500 -500 ATK with Tactics is extreme, not to mention it doesn't have a limitation and controlling two Ender Tactics will lead to +1000 -1000 lol. 6) "New Beginning" made me think of something important: If I'm correct, it will ALWAYS miss the timing. The reason is the classic "If" vs "When". All Ender Monsters start with, " When an 'Ender' monster with a different attribute than this card declares an attack... So, you activate the effect immediately. The problem is, you'd also need to activate the effect of "New Beginnings" right there, but since something else happened, it missed timing (I'm not 100% sure, because there's the chain links and all, but I believe it does). So, I strongly suggest that those effects which say "When" change to "If", because "If" never loses the timing. Link to comment Share on other sites More sharing options...
Woloa Posted June 4, 2020 Author Report Share Posted June 4, 2020 Going through your notes in order: 1: Imma be real I forgot Ender's Game was a thing 2:Personally I think that honor goes to Winter and Beasts 3:I play a lot of MTG, thus the wording on those effects, since in that game its still called discarding even if its a mill 4: Its true at least one monster in each of my archetypes ends up off the rails, due to me having a hard time coming up with effects sometimes, Innovations will need to be reworked 5: That is in fact a typo, also I had not considered the downside of it not applying due to the wording of the effects on the monsters, I'll need to give it a 'can not be returned to the hand' clause. War Gear is actually a worse version of Whitchcrafter Bystreet, but, it could probly still stand to be reworked. I deadass forgot to put a 'you can only control one of this' clause on Tactics and might need to tone down its stat modification. 6: I always forget how timing works so thank you for reminding me that I need to fix the wording on new beginning. Overall, thank you for pointing out my mistakes, @Rayfield Lumina Link to comment Share on other sites More sharing options...
Pommelo Posted June 4, 2020 Report Share Posted June 4, 2020 yeah, no problem ^_^ Link to comment Share on other sites More sharing options...
Woloa Posted June 4, 2020 Author Report Share Posted June 4, 2020 Update: All Atk/Def changing effects have been cut in half, Ender Tactics can no longer be stacked through multiple copies, Mechanization targets can no longer be returned to hand, Innovations now limits to 1 extra deck summon instead of cutting off extra deck, wording fixes on Wars and Winter. The worst part of me forgetting to put a there can only be one clause on tactics was that I remembered to put it on Sideline Chibot, a card from the other archetype made the same night. Link to comment Share on other sites More sharing options...
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