Phelphor, of the Deep Posted June 2, 2020 Report Share Posted June 2, 2020 Vlapcebu monster's focuses around returning themselves to the hand and replace themselves with a different one! While they are in the hand they can shuffle themselves into the deck to draw a card. Vlapcebu Vlessing: Quick-Play Spell Target 1 "Vlapcebu" monster you control: until the end phase, the targeted monster can not be target and can not destroyed by your opponent's cards and opponent's effect. During your main phase 1 while this card is in your GY, you can shuffle 1 "Vlapcebu" monster in your Graveyard into your deck, add this card to your hand. Vlapcebu Plague Winds: Counter Trap If your opponent would summon a monster(s), activate a card or card effect: shuffle 1 "Vlapcebu" monster you control into your deck and return 1 "Vlapcebu" monster from your GY to your hand and if you do; Counter the summoning(s), card activation or, card effect. During your main phase 1 while this card is in your GY, you can shuffle 1 "Vlapcebu" monster in your Graveyard into your deck, add this card to your hand.hand. Vlapcebu Lapu Lapu Light Fiend-type level 3 monster 1700 atk 300 def During either player's turn while this card is on your hand, you can shuffle this card into your deck then draw 1 card. During either player's turn, you can return this card you control to your hand then, special summon 1 "Vlapcebu" monster except "Vlapcebu Lapu Lapu" from your Deck. You only activate each effect of "Vlapcebu Lapu Lapu" once per turn. Vlapcebu Keri Keri Light Fiend-type level 4 monster 1900 atk 100 def During either player's turn while this card is on your hand, you can shuffle this card into your deck then draw 1 card. During either player's turn, you can return this card you control to your hand then, special summon 1 "Vlapcebu" monster except "Vlapcebu Keri Keri" from your Graveyard. You only activate each effect of "Vlapcebu Keri Keri" once per turn. Vlapcebu Desy Desy Light Fiend-type level 2 monster 500 atk 1500 def During either player's turn while this card is on your hand, you can shuffle this card into your deck then draw 1 card. During either player's turn, you can return this card you control to your hand special summon 1 "Vlapcebu" monster except "Vlapcebu Desy Desy" from your hand then send 1 "Vlapcebu" monster except Vlapcebu Desy Desy" from your Deck to the GY. You only activate each effect of "Vlapcebu Desy Desy" once per turn. Vlapcebu Yah Yah Light Fiend-type level 6 monster 2600 atk 1400 def During either player's turn while this card is on your hand, you can shuffle this card into your deck then Special Summon 1 level 4 or lower "Vlapcebu" monster from your Deck. During either player's turn, you can return this card you control to your hand to target 1 card your opponent control and if you do; banish the targeted card. You only activate each effect of "Vlapcebu Yah Yah" once per turn. Link to comment Share on other sites More sharing options...
Phelphor, of the Deep Posted June 6, 2020 Author Report Share Posted June 6, 2020 Bump. Link to comment Share on other sites More sharing options...
Phelphor, of the Deep Posted June 10, 2020 Author Report Share Posted June 10, 2020 Bump Link to comment Share on other sites More sharing options...
Pommelo Posted June 12, 2020 Report Share Posted June 12, 2020 Alright, let's start with giving a check at the card grammar: Quote Vlapcebu Vlessing Target 1 "Vlapcebu" monster you control; until the end of this turn, that target cannot be targeted or destroyed by your opponent's card effects. During your Main Phase 1, while this card is in your GY: You can target 1 "Vlapcebu" monster in your GY; shuffle it into your deck, and if you do, add this card to your hand. Vlapcebu Plague Winds When your opponent would summon a monster(s), OR activate a card or effect: Shuffle 1 "Vlapcebu" monster you control into your Deck and return 1 "Vlapcebu" monster from your GY to your hand; negate the Summon or activation, and it you do, destroy that card. During your Main Phase 1, while this card is in your GY: You can target 1 "Vlapcebu" monster in your GY; shuffle it into your deck, and if you do, add this card to your hand. Vlapcebu Lapu Lapu (Quick Effect): You can reveal this card in your hand, then shuffle it into your Deck, and if you do, draw 1 card. (Quick Effect): You can return this card you control to your hand; Special Summon 1 "Vlapcebu" monster from your Deck, except "Vlapcebu Lapu Lapu" You only use each effect of "Vlapcebu Lapu Lapu" once per turn. Vlapcebu Keri Keri (Quick Effect): You can reveal this card in your hand, then shuffle it into your Deck, and if you do, draw 1 card. (Quick Effect): You can return this card you control to your hand; Special Summon 1 "Vlapcebu" monster from your GY, except "Vlapcebu Keri Keri" You only use each effect of "Vlapcebu Keri Keri" once per turn. Vlapcebu Desy Desy (Quick Effect): You can reveal this card in your hand, then shuffle it into your Deck, and if you do, draw 1 card. (Quick Effect): You can return this card you control to your hand; Special Summon 1 "Vlapcebu" monster from your hand, except "Vlapcebu Desy Desy", then send 1 "Vlapcebu" monster from your Deck to the GY, except Vlapcebu Desy Desy". You only use each effect of "Vlapcebu Desy Desy" once per turn. Vlapcebu Yah Yah (Quick Effect): You can reveal this card in your hand, then shuffle it into your Deck, and if you do, Special Summon 1 Level 4 or lower "Vlacepu" monster from your Deck. (Quick Effect): You can return this card you control to your hand, then target 1 card your opponent controls; banish it. You only use each effect of "Vlapcebu Yah Yah" once per turn. Well, that's it for the card grammar, maybe it's not perfect but I believe it's pretty close. The archetype in general sounds like a lot of fun. An ever excellent method to draw cards whenever the monster in your hand is not the thing you need so they never are dead. Methods to Special Summon from all places, and a boss who can SS Level 4 or lower monster or banish cards. I'd like some more disruptive effects, though. The archetype seems of average speed and versatility, but besides the Counter Trap and the banishing from Yah, you don't have much stuff that can quickly take care of your opponent's cards or prevent activation and similar. What's funny is, the one card that feels overpowered is precisely Plague Winds.Your only requirement is to shuffle 1 mob into the Deck to counter almost anything the opponent does while also giving you 1 more card to the hand, and also has the ability to be easily recycled. Compared to Solemn Strike, this one is stronger, imo. Vlessing (is this a typo of Blessing?) is pretty strong, but not terribly OP, and I particularly am fond of protective effects. As the archetype is, I'd leave it as it is, but maybe adding a hard once per turn clause to both the Spell and Traps can be useful to balance them. Link to comment Share on other sites More sharing options...
Phelphor, of the Deep Posted June 12, 2020 Author Report Share Posted June 12, 2020 I do plan on adding more (cards to add additonal normal summons and adding boss monsters) Link to comment Share on other sites More sharing options...
Dokutah Posted June 14, 2020 Report Share Posted June 14, 2020 pretty strong cards that covers its low monster fielding advantage and its "Protect the Castle" strategy and yet still properly balance. for the most part i echo what Rayfield already said. Link to comment Share on other sites More sharing options...
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