talgoose Posted May 22, 2020 Report Share Posted May 22, 2020 first of all, i will tell this: I CANNOT WITSTAND THE ARCHETYPES... each time i enter to duelingnexus or duelingbook i must find around 6-9 dudes who uses exaclty the same overpowered deck, i'm talking about decks that litelrally never run out of hand and that ALWAYS must recover their spells/traps....one thing is to be competitive and other totally different is to play make a play that takes 15 minutes while your oponent only watches you...that's why i decided to create these cards that could help to stop archetypes, any helping to correct their effects would be welcome, also, i must say this: i wans the one who drawed these monsters from 0: Link to comment Share on other sites More sharing options...
Dokutah Posted May 22, 2020 Report Share Posted May 22, 2020 first of all, you post this is a slightly wrong place. so next time if you would post more than 1 card, post it here: https://www.cardmaker.net/forums/forum/65-casual-multiples/ while i understand your reasoning to not liking archetype i don't think you should generally bashing the concept only because you lose to one. since the one that defeat you is probably part of meta thus popularly used. and not all 50ish + of the known archetype/series can make it to the meta cut (even with a rather healthy and diverse meta we got now) the wordings on the cards in general need rework but they pretty much understandable. the only thing that need to changed is your wordinf "particle" as its vague and not exist in the game. that being said however there is official wording that pretty close to what you want and that is "Category" random rough fix: While your opponent control 2 or more monster with the same category in its names, negate the effects of those cards i also suggest to change the scale of the bird one, a scale higher than 9 is not some thing you put on arguably easy to search card Link to comment Share on other sites More sharing options...
talgoose Posted May 22, 2020 Author Report Share Posted May 22, 2020 2 hours ago, Dr. Jolly Glot the III said: first of all, you post this is a slightly wrong place. so next time if you would post more than 1 card, post it here: https://www.cardmaker.net/forums/forum/65-casual-multiples/ while i understand your reasoning to not liking archetype i don't think you should generally bashing the concept only because you lose to one. since the one that defeat you is probably part of meta thus popularly used. and not all 50ish + of the known archetype/series can make it to the meta cut (even with a rather healthy and diverse meta we got now) the wordings on the cards in general need rework but they pretty much understandable. the only thing that need to changed is your wordinf "particle" as its vague and not exist in the game. that being said however there is official wording that pretty close to what you want and that is "Category" random rough fix: While your opponent control 2 or more monster with the same category in its names, negate the effects of those cards i also suggest to change the scale of the bird one, a scale higher than 9 is not some thing you put on arguably easy to search card thanks for those tips also, is not only that i lose against an archetype, but i lose to many archetypes, dark magicians, heroes, shadolls, altergeist, that is everithing i find when i play on duelingnexus...about the scale of the phoenix, what about a 9 scale? is the same that those of the martial arts spirits. and what do you think of the artwork? Link to comment Share on other sites More sharing options...
Darj Posted May 22, 2020 Report Share Posted May 22, 2020 Agreed with Dr. Jolly: tone down the scale of the phoenix, and even the DEF too, 2400 is too high for a Normal-Summonable monster. IY seems it's a Warrior due to lore but still, other types like Winged Beast or Zombie (since it's a spirit/ghost) would make more sense. Indeed, "Category" is the word closest to "archetype" that YGO has, also you should be more specific on where are the effects negated. For example, is it only on the field? or also in the GY? the hand? or everywhere? The Golem is the weakest of the set. Also the text says it's a machine and yet it's Rock type, huh. The other 2 should work fine as anti-meta or match-up calls. The artworks look quite decent. Better than anything I draw, at least. Link to comment Share on other sites More sharing options...
Pommelo Posted May 22, 2020 Report Share Posted May 22, 2020 Well, Jolly and Darj had already made a good analysis, nothing I can add on that regard, but I DO want to say that I enjoy very much when people make their own artworks for their cards, that's admirable for me, and with all honesty, they look pretty good, I particularly liked the first one, Hoseki-no-Me, even the background looks fitting. I just wanted to encourage you on keeping the good work . Link to comment Share on other sites More sharing options...
talgoose Posted May 22, 2020 Author Report Share Posted May 22, 2020 14 hours ago, Dr. Jolly Glot the III said: first of all, you post this is a slightly wrong place. so next time if you would post more than 1 card, post it here: https://www.cardmaker.net/forums/forum/65-casual-multiples/ while i understand your reasoning to not liking archetype i don't think you should generally bashing the concept only because you lose to one. since the one that defeat you is probably part of meta thus popularly used. and not all 50ish + of the known archetype/series can make it to the meta cut (even with a rather healthy and diverse meta we got now) the wordings on the cards in general need rework but they pretty much understandable. the only thing that need to changed is your wordinf "particle" as its vague and not exist in the game. that being said however there is official wording that pretty close to what you want and that is "Category" random rough fix: While your opponent control 2 or more monster with the same category in its names, negate the effects of those cards i also suggest to change the scale of the bird one, a scale higher than 9 is not some thing you put on arguably easy to search card 8 hours ago, Darj said: Agreed with Dr. Jolly: tone down the scale of the phoenix, and even the DEF too, 2400 is too high for a Normal-Summonable monster. IY seems it's a Warrior due to lore but still, other types like Winged Beast or Zombie (since it's a spirit/ghost) would make more sense. Indeed, "Category" is the word closest to "archetype" that YGO has, also you should be more specific on where are the effects negated. For example, is it only on the field? or also in the GY? the hand? or everywhere? The Golem is the weakest of the set. Also the text says it's a machine and yet it's Rock type, huh. The other 2 should work fine as anti-meta or match-up calls. The artworks look quite decent. Better than anything I draw, at least. what do you think now? i maintained the warrior type of the phoenix since i feel there are too many zombies and winged beast already... Link to comment Share on other sites More sharing options...
talgoose Posted May 27, 2020 Author Report Share Posted May 27, 2020 On 5/22/2020 at 9:26 AM, Rayfield Lumina said: Well, Jolly and Darj had already made a good analysis, nothing I can add on that regard, but I DO want to say that I enjoy very much when people make their own artworks for their cards, that's admirable for me, and with all honesty, they look pretty good, I particularly liked the first one, Hoseki-no-Me, even the background looks fitting. I just wanted to encourage you on keeping the good work . On 5/22/2020 at 4:38 AM, Darj said: Agreed with Dr. Jolly: tone down the scale of the phoenix, and even the DEF too, 2400 is too high for a Normal-Summonable monster. IY seems it's a Warrior due to lore but still, other types like Winged Beast or Zombie (since it's a spirit/ghost) would make more sense. Indeed, "Category" is the word closest to "archetype" that YGO has, also you should be more specific on where are the effects negated. For example, is it only on the field? or also in the GY? the hand? or everywhere? The Golem is the weakest of the set. Also the text says it's a machine and yet it's Rock type, huh. The other 2 should work fine as anti-meta or match-up calls. The artworks look quite decent. Better than anything I draw, at least. On 5/21/2020 at 10:02 PM, Dr. Jolly Glot the III said: first of all, you post this is a slightly wrong place. so next time if you would post more than 1 card, post it here: https://www.cardmaker.net/forums/forum/65-casual-multiples/ while i understand your reasoning to not liking archetype i don't think you should generally bashing the concept only because you lose to one. since the one that defeat you is probably part of meta thus popularly used. and not all 50ish + of the known archetype/series can make it to the meta cut (even with a rather healthy and diverse meta we got now) the wordings on the cards in general need rework but they pretty much understandable. the only thing that need to changed is your wordinf "particle" as its vague and not exist in the game. that being said however there is official wording that pretty close to what you want and that is "Category" random rough fix: While your opponent control 2 or more monster with the same category in its names, negate the effects of those cards i also suggest to change the scale of the bird one, a scale higher than 9 is not some thing you put on arguably easy to search card and what do you think now of my collection?, i decided to modify scanner golem's artowrk making it to look more tough and i created 3 new cards, thanks if you help me to make them more competitive in a balanced way. Link to comment Share on other sites More sharing options...
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