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New Archetype: Fabula


cyber-HERO

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Alright guys 
this is my first own Archetype. I´m gonna keep the Details about the Inspiration for the End so don´t get alarmed about the weird names.
Lets get started:

Monsters:

Grimbart, Fabulas Deliberation
Lvl. 4
EARTH
Beast-Warrior
500 ATK/1500 DEF
Effect:
If this card is tributed by a "Fabula" card effect: target 1 Spell/Trap your opponent controls, destroy that target. You can only use the effect of "Grimbart, Fabulas Deliberation" once per turn.


Lampe, Fabulas Scare
Lvl. 2
EARTH
Beast-Warrior
700 ATK/ 900 DEF
Effect:
If this card is tributed by a "Fabula" card effect: you can shuffle this card into your Deck, draw 1 card. You can only use the effect of "Grimbart, Fabulas Deliberation" once per turn.


Boldequin, Fabulas Stubbornness
Lvl.3
EARTH
Beast-Warrior
1200 ATK/600 DEF
Effect:
If this card is tributed for the Ritual Summon of a "Fabula" Ritual Monster: the Ritual Monster is uneffected by card effects of your opponents cards, until the end of the turn.


Adebar, Fabulas Pride
Lvl. 4 
WIND
Beast-Warrior
700 ATK/1800 DEF
Effect:
If you Ritual Summon 1 "Fabula" Ritual Monster, this card can be used as the entire requirement. 


Reinecke, Fabulas Trickery
Lvl. 7
FIRE
Beast-Warrior
2500 ATK/1700 DEF
Ritual/Effect:
Must first be Ritual Summoned with a "Fabula" Ritual Spell. Once per turn: you can tagret 1 Monster your opponent controls, destroy that target. Your opponent can´t negate the Effects of your "Fabula" Spell/Trap cards. If this card is tributed for the Ritual Summon of a "Fabula" Ritual Monster: You can add 1 "Fabula" Ritual Spell from your Deck to your hand, except "Reinecke, Fabulas Trickery". You can only use this effect of "Reinecke, Fabulas Trickery" once per turn.


Pflückebeutel, Fabulas Theft
Lvl. 8
WIND
Beast-Warrior
0 ATK/0 DEF
Ritual/Effect:
Must first be Ritual Summoned with a "Fabula" Ritual Spell. When this card is Ritual Summoned: target 1 face-up Monster your opponent controls; switch the ATK/DEF of this card with the ATK/DEF of the target. If this card is tributed for the Ritual Summon of a "Fabula" Ritual Monster: discard 1 random card from your opponents hand. You can only use each effect of "Pflückebeutel, Fabulas Theft" once per turn.


Petz, Fabulas Strenght
Lvl. 9
EARTH
Beast-Warrior
3000 ATK/1000 DEF
Ritual/Effect:
Must first be Ritual Summoned with a "Fabula" Ritual Spell. If this card battles a Monster, before Damage Calculation, you can send it to the GY; inflict damage to your opponent equal to the half of the ATK of the monster in the GY. If this card attacks, your opponent cannot activate Spell/Trap cards until the end of the Damge Step. If this card is tributed for the Ritual Summon of a "Fabula" Ritual Monster: shuffle 1 "Fabula" Ritual Monster from your GY into your deck.


Spells/Traps:

Fabula the Great Collection
Ritual Spell
This card can be used to Ritual Summon any "Fabula" Ritual Monster from your hand or Deck. You must also Tribute Monsters from your hand or field whose total Level exactly equals the Level of that monster. During your Main Phase: you can shuffle this card and 1 "Fabula"-Ritual Monster from your GY into your Deck. You can only use 1 effect of "Fabula the Great Collection" per turn and in that turn only once.

(this might be the biggest advantage of this Archetype - a Ritual Summon from the Main Deck. to my knowledge there isn´t a single card with this effect, pls correct me if I´m wrong.)

 

Fabula Scroll
Ritual Spell
This card can be used to Ritual Summon any "Fabula" Ritual Monster. You must also Tribute Monsters from your side of the field and/or banish "Fabula"-Monsters from your Deck whose total Level exactly equals the Level of that monster.If a "Fabula" Ritual Monster you control would be destroyed by battle or card effect while this card is in your GY, you can banish this card instead. You can only use 1 "Fabula Scroll" per turn.

 

Fabulas Great Library
Field Spell
"Fabula" Monsters gain 300 ATK/DEF. Once per turn: you can tribute 1 Monster from your side of the field or from your hand; add 1 "Fabula" Spell/Trap from your Deck to your hand. As long as you control a open "Fabula" Monster, this card cannot be destoyed by your opponents card effects.

 

Fabulampion
Counter Trap
If your opponent declares an attack: tribute 1 "Fabula" Ritualmonster from your side of the field or your Hand; destroy the attacking Monster and inflict Damage equal to the half of the monsters ATK in the GY to your opponent.

 

Fabulas Reaktion
Trap
If a "Fabula" Non-Ritual Monster gets destroyed by battle or card effect: you can shuffle 1 "Fabula" Monster from your GY into your Deck, and if you do so, add 1 "Fabula"-Spell/Trap other than "Fabula Reaktion" from your Deck to your hand. You can only use 1 "Fabulas Reaktion" per turn.

 

thanks for staying with me so far. 
The Inspiration for the archetype and the names of the Monsters come from a collection of mostly german "fables" from the middle ages. The characters of those storys were always anthropomorphized animals with a specific feature and name.

Grimbart, a deliberate badger
lampe, a feraful rabbit
boldequin, a stubborn donkey
adebar, apride stork
reinecke, a sly fox
Pflückebeutel, a thieving raven 
Petz, a strong bear

I tried to convert the character of those animals into the effects of my Monsters. Designwise they would look like anthropomorph versions of these animals with medieval armor and weapons. The Ritual spells are books or other forms of scripture. 
The theme of the effects is simple: by tributing "Fabula" Monsters with an card effect their own effects get activated.

I have a lot more ideas for Monsters of this archetype but before dropping 30 cards on you i wanted to know what you think of my idea especially about the Ritual summon from the Deck because I plan on making this the Main mechanic of this archetype.

thank you very much 

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