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Galaxy Serpent Negative[Written]


Marslaven

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Galaxy Serpent Negative (Light)

[Level 6/ Wyrm/ Effect] 2000/1800

If the number of cards in your Deck ends in an even number, you can Special Summon this card from your hand or GY. You can draw 1 card and if you do, put two cards from your hand back into your deck.
You can use each effect of "Galaxy Serpent Negative" once per turn. 

An idea for an archetype that I have in my head that is in a planning phase. I wanna see how well this goes over. 

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this is a interesting idea, being an archetype that care about the specific number of cards in decks and i see quite good things here:

its an extender that also floats for late game with that summon effect and has a draw effect. each of these effects is quite powerful but nicely limited with that HOPT. the draw effect's drawback more often than not will make your deck odd-numbered (unless you also have cards that works on odd numbered deck) but i guess its fair given outside that -1 through +0 draw back and HOPT this is practically nearly free advantage

well this card is near perfect as a prototypes but you need to find new names for this (and for the archetype) since Galaxy is already irl archetype thus potentially search this card its also quite a coincidentally being LIGHT

bit fixing:

During your Main Phase, while the number of cards in your deck is even: You can Special Summon this card from your hand or GY. Once per turn, during your Main Phase: You can Draw 1 card. and if you do, Shuffle 2 cards from your hand to your Deck. You can only use each effect of x once per turn

welp that once per turn on the front of draw is kinda redundant but the irl cards include them so for now it stays that way i guess

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Text fixes:

Quote

If your Deck has an even number of cards, you can Special Summon this card (from your hand or GY).  You can only Special Summon "Galaxy Serpent Negative" once per turn this way.  During your Main Phase: You can draw 1 card, and if you do, shuffle 2 cards from your hand into your Deck.  You can only use this effect of "Galaxy Serpent Negative" once per turn.

I don't think the Special Summon effect should be a trigger effect (which would use the colon); all it's doing is checking for a condition, kinda like Cyber Dragon.  The HOPTs also need to be separated as shown with Dinowrestler Pankratops.

The only thing that confuses me about this card is that it really has no relation to Galaxy Serpent (i.e. this isn't a Tuner, its stats don't relate, it's not Level 2, it's not a dragon, etc.).  Its only relates by name and by Attribute.  Other than that, I'd echo what Jolly said: It seems like a very solid start for an archetype, but you might need to change the card's name.

The card might even be too good (depending on how much deck manipulation the archetype has).  If the archetype has a way of keeping the Deck an even number, I might suggest adding a "banish this card if it leaves the field" restriction.

Looking forward to seeing more!

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Firstly, I wanna address the naming as it is probably the easiest to explain. Yes, the "Galaxy" Archetype is a thing that I took into note, but I felt that the base card "Galaxy Serpent" did not synergize with it all, being a vanilla level 2 tuner, so I thought it would work. This also means that, yes, I was planning on making "Galaxy Serpent" its own little archetype, in a similar vain to "Dark Magician" and his supporting cards. With that said, I might just decide to scrap that and go for something different, still in a Galaxy name sense like "Galactic Beast" or something of that nature. 

On 5/6/2020 at 5:32 AM, Dr. Jolly Glot the III said:

 the draw effect's drawback more often than not will make your deck odd-numbered (unless you also have cards that works on odd numbered deck) but i guess its fair given outside that -1 through +0 draw back and HOPT this is practically nearly free advantage

Yes, I will be making odd-numbered cards for sure. The way I see the logistics of this working out, The even-number summon requirement monster will make the deck odd and vice-versa. I was toying with the idea of odd-number card drawing 2 and putting one in the deck but that's free advantage and that's not what I want to give to a card too often. I'm more than likely going to make them break even with draw 1, return 1.

 

19 hours ago, Redro said:

The only thing that confuses me about this card is that it really has no relation to Galaxy Serpent (i.e. this isn't a Tuner, its stats don't relate, it's not Level 2, it's not a dragon, etc.).  Its only relates by name and by Attribute.  Other than that, I'd echo what Jolly said: It seems like a very solid start for an archetype, but you might need to change the card's name.

I mentioned this earlier but I originally planned for "Galaxy Serpent" to be its own archetype in a similar vain to both "Dark Magician" and "Thunder Dragon" (granted these examples aren't 1 to 1 as one card is a generally useful beat stick on the field and the other actually has an effect but I digress). I was planning to either make an errata of the original to fit in with the archetype or make the archetype have support that specifies "Galaxy Serpent". That is, of course, if I still do that. 

19 hours ago, Redro said:

If the archetype has a way of keeping the Deck an even number, I might suggest adding a "banish this card if it leaves the field" restriction.

I would say this is a great solution, that is if I knew where to put it right now. Maybe as the archetype progresses, I will see a use for that restriction, but as it is now, not really. 

 

Thank you for reworking my text though, I admit my effect writing is a bit lacking in areas, especially when it comes to implementing a new idea that I have not seen done before. 

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