Dokutah Posted April 10, 2020 Report Share Posted April 10, 2020 ble Heroes vs A Unchosen Son ROTD-JP005 Dragma no Seijo Ecclesia (Ecclesia the Dragma Saint) Level 4 LIGHT Spellcaster Effect Monster ATK 1500 DEF 1500 You can only use the (1) and (2) effect of this card’s name once per turn. (1) If there is a monster Special Summoned from the Extra Deck on the field: You can Special Summon this card from the hand. (2) If this card is Normal or Special Summoned: Add 1 “Dragma” card from your Deck to your hand, except “Ecclesia the Dragma Saint, but you cannot Special Summon from the Extra Deck for the rest of the turn. (3) This card cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. ROTD-JP006 Dragma no Tettsui Theo (Theo the Dragma Iron Hammer) Level 4 LIGHT Spellcaster Effect Monster ATK 1800 DEF 1500 You can only use the (1) and (3) effect of this card’s name once per turn. (1) If there is a monster Special Summoned from the Extra Deck on the field: You can Special Summon this card from the hand. (2) This card cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. (3) You can target 1 face-up monster Special Summoned from the Extra Deck; until the end of the turn, this card gains 600 ATK and the target loses 600 ATK. ROTD-JP007 Dragma no Tenkei Adin (Adin the Dragma Oracle) Level 4 LIGHT Spellcaster Effect Monster ATK 1000 DEF 1800 You can only use the (1) and (3) effect of this card’s name once per turn. (1) If there is a monster Special Summoned from the Extra Deck on the field: You can Special Summon this card from the hand. (2) This card cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. (3) If this card on the field is destroyed (by battle or effect): You can Special Summon 1 “Dragma” monster from your Deck, except “Adin the Dragma Oracle”. Dragma no Kishi Fleur de Lis (Fleur de Lis the Dragma Knight) LIGHT LV8 Spellcaster Effect ATK/2500 DEF/2500 You can only use the 1st and 2nd effects of this card’s name once per turn. 1) If there is a monster Special Summoned from the Extra Deck on the field: You can Special Summon this card from the hand, also if you control another face-up “Dragma” monster, you can target 1 face-up monster on the field, and negate its effects until the end of this turn. 2) When your “Dragma” monster declares an attack; you can have all face-up “Dragma” monsters you control gain 500 ATK. Source ROTD-JP009 Maximus Dragma Level 8 LIGHT Spellcaster Effect Monster ATK 1500 DEF 3000 You can only use the (1) and (2) effects of this card’s name once per turn. (1) You can banish 1 of either a Fusion, Synchro, Xyz, or Link Monster from your GY; Special Summon this card from your hand. (2) During your Main Phase, you can; send from your Extra Deck 2 monsters with different names to the graveyard, then your Opponent sends 2 monsters with different names from their Extra Deck to the GY. For the rest of this turn after this effect is activated, you cannot Special Summon monster(s) from the Extra deck ROTD-JP010 Kyodo Suuki Tetradragma (Cardinal of Dogma Tetradragmatton) Level 10 LIGHT Spellcaster [Special Summon] Effect Monster ATK 3200 DEF 3200 Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by its own effect. (1) You can target 4 monsters in either GY (Fusion, Synchro, Xyz, or Link Monster); Special Summon this card from your hand, and banish those targets. (2) At the start of the Damage Step, if this card battles a Special Summoned monster: Destroy all Attack Position monsters your opponent controls, then inflict 800 damage to your opponent for each Fusion, Synchro, Link, or Xyz Monster destroyed by this effect. ROTD-JP051 Kyodo Kokka Dragma (Dogmatic Nation Dragma ) Field Spell Card You can only use the (2) and (3) effects of this card’s name each once per turn. (1) While this card is face-up in the Field Zone, face-up “Dragma” monsters you control cannot be targeted by the effects of monsters Special Summoned from the Extra Deck (2) During the damage step; If your “Dragma” monster battles an opponent’s monster; you can destroy that opponent’s monster. (3) If this card in the Field Zone is destroyed by your opponent’s effect; you can have both players send 1 monster from their Extra Deck to the GY. ROTD-JP052 Tentei no Shito (Disciple of the Nadir) Normal Spell Card You can only activate 1 card with this card’s name per turn. (1) Send 1 monster from your Extra Deck to the GY, then add 1 “Dragma” monster or 1 “Albus the Nullius Filius” that has ATK equal to or less than that monster from your Deck or GY to your hand, but for the rest of that turn, you cannot Special Summon monsters from the Extra Deck. Source ROTD-JP070 Dragma Punishment Normal Trap Card You can only activate 1 card with this card’s name per turn. (1) Target 1 face-up monster your opponent controls; send 1 monster from your Extra Deck to the GY that has ATK equal to or greater than that monster’s ATK, and if you do, destroy that monster, but you cannot Special Summon monsters from your Extra Deck for the return of the turn. ROTD-JP071 Dragma Encounter Normal TrapCard You can only activate a card with this card’s name once per turn. (1) Activate 1 of the following. • Special Summon 1 “Dragma” monster or 1 “Albus the Nullius Filius” from your hand. • Either Special Summon or add to your hand 1 “Dragma” monster or “Albus the Nullius Filius” from your GY. ROTD-JP011 Albus no Rakuin (Albus the Nullius Filius) Level 4 DARK Dragon Effect Monster ATK 1800 DEF 0 You can only use the effect of this card’s name once per turn. (1) If this card is Normal or Special Summoned: You can discard 1 card; you can Fusion Summon 1 Fusion Monster from your Extra Deck by sending Fusion Materials from either field to the GY using this card as Fusion Material, but you cannot use monsters you control as Fusion Material, except this card. ROTD-JP038 Kaijinryuu Bastard (Bastard the Ashen Dragon) Level 8 DARK Dragon Fusion Effect Monster ATK 2500 DEF 2000 Materials: “Albus the Nullius Filius” + 1 monster with 2500 or more ATK You can only use the (3) effect of this card’s name once per turn. (1) This card gains 100 ATK times the total original Levels of the monsters used as Fusion Material for this card. (2) During the turn this card is Fusion Summoned, this card is unaffected by the activated effects of other monsters Special Summoned from the Extra Deck. (3) During the End Phase of a turn this card was sent to the GY: either Special Summon or add to your hand 1 “Dragma”monster or 1 “Albus the Nullius Filius”. Source: https://ygorganization.com/dogmavsdamnation/ Link to comment Share on other sites More sharing options...
The Highlander Posted April 10, 2020 Report Share Posted April 10, 2020 Maximus Dragma looks like Nekroz support in disguise. It being able to banish an used herald and afterwards sending another one is definitely helpful. That aside, the focus on milling one's own extra deck does come with a lot of benefits and at this point we have quite a few extra deck monsters, which want to get milled (N'tss, Fossil Warrior Skull Knight, Herald, Bastard the Ashen Dragon, possibly even a Fossil hybrid). Edit: Disciple of Nadir basically states "Mill Herald, search a Ritual card, search Maximus, banish Herald to summon Maximus, use Maximus to mill Herald + something else", which yields one 2 ritual searches and a level 8 ritual material ... which almost sounds like a better deal than Impcantations ... although one can just run both. Link to comment Share on other sites More sharing options...
Darj Posted April 10, 2020 Report Share Posted April 10, 2020 An archetype of LIGHT Spellcasters (feat. a DARK Dragon), huh. When was the last time they introduced a LIGHT/Spellcaster archetype? Or is this the first one? They got potential, IMO. They use the ED as a pile of resources instead of Summon toolbox. They can still Summon from the ED, but they have to play around the Summon restrictions. They can take advantage of floaty ED monsters too, like the ones mentioned above, as well as Chimeraflessia to grab a Fusion Spell that in turn can be used to make their self-Summon effects live. IDK if they are missing on disruption: one one hand, they got no Quick Effects at all, but on the other, they have on-Summon effects that can trigger through Dragma Encounter, both Traps are searchable at least by Ecclesia. That means so far the Traps would be doing most of the disruptive work, but they are inherently 1 turn slow. Link to comment Share on other sites More sharing options...
~British Soul~ Posted April 10, 2020 Report Share Posted April 10, 2020 5 hours ago, Darj said: An archetype of LIGHT Spellcasters (feat. a DARK Dragon), huh. When was the last time they introduced a LIGHT/Spellcaster archetype? Or is this the first one? There are a few archetypes that have LIGHT/Spellcasters, but have other monsters with other types/attributes mixed in as well like Performage, Constellar, Witchcrafter OT: That Fusion has got "Please censor me" written all over it, but I am intrigued as to how Konami will censor it. (Maybe, The Despicable Ashen Dragon or something) Link to comment Share on other sites More sharing options...
Darj Posted April 10, 2020 Report Share Posted April 10, 2020 Yeah, Lightsworns have Spellcasters too. But they are not all LIGHT/Spellcasters. Then again, technically this one isn't but Albus is not directly a "Dragma" monster either. Link to comment Share on other sites More sharing options...
Tinkerer Posted April 10, 2020 Report Share Posted April 10, 2020 A list of Extra Deck monsters with GY effects (Finding these on YGOPRO. Looks pretty comprehensive, but if you know any more, lemme know). Sidenote: This list does NOT include monsters that can Special Summon themselves from GY since you can't use that effect. Fusions: Most El Shaddolls - Recycles a "Shaddoll" Spell/Trap (if sent to GY). El Shaddoll Apkalone - Search/Recycle a "Shaddoll" card, then discard 1 card (if sent to GY). Elder Entity N'Tss - Target and destroy a card (if sent to GY). Lunalight Saber Dancer - Banish self from GY; boost a "Lunalight" fusion by 3000 until End Phase. Predaplant Chimerafflesia - Search any Poly or Fusion Spell during the next Standby after being sent to GY. Neo BEUD - Banish self from GY; negate an effect that targets a "Blue-Eyes" and destroy it. Cyber Eternity Dragon - Banish self from GY; this turn, opponent cannot target/destroy Fusions you control w/ card effects. Borreload Furious Dragon - Banish self from GY; Special Summon a DARK Link monster from GY. It can't activate effects this turn. Secret Six Samurai - Rihan - If a "Six Sam" would be destroyed, you can banish this from GY instead. Fossil Warrior Skull Knight - Banish self from GY; destroy a monster. Fossil Warrior Skull Bone - Banish self from GY; search "Time Stream". Fossil Dragon Skullgar - Banish self from GY; search "Fossil Fusion". Synchros: Deep Sea Princess Prima Donna [OCG only] - Shuffle a banished card into Deck (if sent to GY). Dragunity Knight - Luin - Equip itself to a "Dragunity" monster you control (if sent to GY). Hi-Speedroid Chanbara - Recycle a banished "Speedroid" (if sent to GY). Herald of the Arc Light - Search a Ritual Monster/Spell (if sent to GY). Stardust Sifr Divine Dragon - Banish self from GY; Special Summon a Level 8 "Stardust" from GY. Red Rising Dragon - Banish self from GY; Special Summon 2 Level 1 Resonator monsters from the GY. Garden Rose Maiden - Banish self from GY; Special Summon a "Rose Dragon" or Dragon Synchro from GY. PSY-Framelord Omega - Shuffle self + 1 card from GY to Deck. PSY-Framelord Zeta - Shuffle self from GY to Deck + recycle 1 "PSY-Frame". Flame Noble Knight Vanguard Roland [OCG only] - Equip self from GY to a Warrior. Wind Pegasus @Ignister - Banish self from GY; spin an opponent's card. Xyzs: Super Quantal Mech King Great Magnus - Special Summon 3 "Super Quantal Mech Beast" Xyzs from GY (if sent to GY). Number 18: Heraldry Patriarch - Mill 2 "Heraldic Beasts" (if sent to GY). Ghostrick Alucard - Recycle 1 other "Ghostrick" card (if sent to GY). Dante, Traveler of the BA - Recycle 1 other "BA" card (if sent to GY). Number 71: Rebarian Shark - Place 1 "Rank-up-Magic" on top of your Deck (if sent to GY). Toadally Awesome - Recycle 1 WATER monster (if sent to GY). Ghostrick Dullahan - Recycle 1 other "Ghostrick" card (if sent to GY). Links: Amphibious Swarmship Amblowhale - If a Link 3 or lower is destroyed, you can banish self from GY; destroy a card. Galaxy Satellite Dragon - Banish self from GY; buff a LIGHT/Dragon "Number" monster. Salamangreat Balelynx - If a "Salamangreat" would be destroyed, you can banish this from GY instead. I'm surprised how few Links there are here. I feel like I'm definitely missing some. Whew, this took a while! Link to comment Share on other sites More sharing options...
Darj Posted April 10, 2020 Report Share Posted April 10, 2020 Most of those are not so compatible with the archetype, though, unless you come up with engines. Besides, you want ED monsters with high ATK to make some of their effects live. I'm wondering if Sauravis could work well with these. I don't mean just searching Sauravis with Arc Light for the protection hand-trap effect, but actually Summoning it since Sauravis has a rather decent generic effect and it's not blocked by the Summon restrictions. Link to comment Share on other sites More sharing options...
Tinkerer Posted April 10, 2020 Report Share Posted April 10, 2020 25 minutes ago, Darj said: Most of those are not so compatible with the archetype, though, unless you come up with engines. Besides, you want ED monsters with high ATK to make some of their effects live. I'm wondering if Sauravis could work well with these. I don't mean just searching Sauravis with Arc Light for the protection hand-trap effect, but actually Summoning it since Sauravis has a rather decent generic effect and it's not blocked by the Summon restrictions. This list was more something that I'd meant to put together for a long time since there have been more cards recently that send stuff from Extra > GY. The archetype made a good excuse to put it together (not actually advocating their use in Dragma). After class, I guess I can star the ones that seem actually useful. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted April 11, 2020 Report Share Posted April 11, 2020 10 hours ago, Redro said: A list of Extra Deck monsters with GY effects (Finding these on YGOPRO. Looks pretty comprehensive, but if you know any more, lemme know). Sidenote: This list does NOT include monsters that can Special Summon themselves from GY since you can't use that effect. Fusions: Most El Shaddolls - Recycles a "Shaddoll" Spell/Trap (if sent to GY). El Shaddoll Apkalone - Search/Recycle a "Shaddoll" card, then discard 1 card (if sent to GY). Elder Entity N'Tss - Target and destroy a card (if sent to GY). Lunalight Saber Dancer - Banish self from GY; boost a "Lunalight" fusion by 3000 until End Phase. Predaplant Chimerafflesia - Search any Poly or Fusion Spell during the next Standby after being sent to GY. Neo BEUD - Banish self from GY; negate an effect that targets a "Blue-Eyes" and destroy it. Cyber Eternity Dragon - Banish self from GY; this turn, opponent cannot target/destroy Fusions you control w/ card effects. Borreload Furious Dragon - Banish self from GY; Special Summon a DARK Link monster from GY. It can't activate effects this turn. Secret Six Samurai - Rihan - If a "Six Sam" would be destroyed, you can banish this from GY instead. Fossil Warrior Skull Knight - Banish self from GY; destroy a monster. Fossil Warrior Skull Bone - Banish self from GY; search "Time Stream". Fossil Dragon Skullgar - Banish self from GY; search "Fossil Fusion". Synchros: Deep Sea Princess Prima Donna [OCG only] - Shuffle a banished card into Deck (if sent to GY). Dragunity Knight - Luin - Equip itself to a "Dragunity" monster you control (if sent to GY). Hi-Speedroid Chanbara - Recycle a banished "Speedroid" (if sent to GY). Herald of the Arc Light - Search a Ritual Monster/Spell (if sent to GY). Stardust Sifr Divine Dragon - Banish self from GY; Special Summon a Level 8 "Stardust" from GY. Red Rising Dragon - Banish self from GY; Special Summon 2 Level 1 Resonator monsters from the GY. Garden Rose Maiden - Banish self from GY; Special Summon a "Rose Dragon" or Dragon Synchro from GY. PSY-Framelord Omega - Shuffle self + 1 card from GY to Deck. PSY-Framelord Zeta - Shuffle self from GY to Deck + recycle 1 "PSY-Frame". Flame Noble Knight Vanguard Roland [OCG only] - Equip self from GY to a Warrior. Wind Pegasus @Ignister - Banish self from GY; spin an opponent's card. Xyzs: Super Quantal Mech King Great Magnus - Special Summon 3 "Super Quantal Mech Beast" Xyzs from GY (if sent to GY). Number 18: Heraldry Patriarch - Mill 2 "Heraldic Beasts" (if sent to GY). Ghostrick Alucard - Recycle 1 other "Ghostrick" card (if sent to GY). Dante, Traveler of the BA - Recycle 1 other "BA" card (if sent to GY). Number 71: Rebarian Shark - Place 1 "Rank-up-Magic" on top of your Deck (if sent to GY). Toadally Awesome - Recycle 1 WATER monster (if sent to GY). Ghostrick Dullahan - Recycle 1 other "Ghostrick" card (if sent to GY). Links: Amphibious Swarmship Amblowhale - If a Link 3 or lower is destroyed, you can banish self from GY; destroy a card. Galaxy Satellite Dragon - Banish self from GY; buff a LIGHT/Dragon "Number" monster. Salamangreat Balelynx - If a "Salamangreat" would be destroyed, you can banish this from GY instead. I'm surprised how few Links there are here. I feel like I'm definitely missing some. Whew, this took a while! This post deserves a lot more love Link to comment Share on other sites More sharing options...
The Highlander Posted April 11, 2020 Report Share Posted April 11, 2020 15 hours ago, Redro said: This list was more something that I'd meant to put together for a long time since there have been more cards recently that send stuff from Extra > GY. The archetype made a good excuse to put it together (not actually advocating their use in Dragma). After class, I guess I can star the ones that seem actually useful. Fusions: The El-Shaddoll targets for a Shaddoll hybrid. N'tss for general removal. Predaplant Chimerafflesia to search Superpolymerization. Fossil Fossil Warrior Skull Knight as a second target for Maximus Dragma if one needs that much removal. Fossil Warrior Skull Bone and Fossil Dragon Skullgar if mixing with Fossils (which might be a lot better than it sounds). + Bastard the Ashen Dragon to search Dragma monsters themselves, including Fleur de Lis as a handtrap. Synchros: Herald of the Arc Light for adding a package in Ritual decks (mostly Maximus Dragma and Disciple of Nadir). PSY-Framelord Omega for potential recycling, although I wonder if that would be worth it, as it already removes a summon material from one's graveyard. Wind Pegasus @Ignister as an additional layer of protection that spins into the deck. Xyzs: Number 18: Heraldry Patriarch could work as a small discard engine with Leo and Aberconway. Toadally Awesome for Nekroz. I wonder if I missed some, however those seem to be the actually useful ones. Link to comment Share on other sites More sharing options...
Darj Posted April 11, 2020 Report Share Posted April 11, 2020 Chimerafflesia has other cool picks like Instant Fusion to make the self-Summons of Dragmas more live, and Miracle Synchro Fusion. With their ED mill power they can easily mill materials for, let's say, Naturia Exterio. A Nekroz build seems viable to me, too: Arc Light grabs the pieces, drop Unicore an other Nekroz unaffected by the SS lock, if you tech other WATERs like Jigobyte, you can go for Toadally Bahamut. Only issue is that with Toadally Limited you can't really mill it from the ED to recover a WATER. Removal from ED looks solid with N'tss and Wind Pegasus. Funny how spinning is superior removal, but it's not as reactive as N'tss' pop, so both complement each other. Link to comment Share on other sites More sharing options...
Tinkerer Posted April 11, 2020 Report Share Posted April 11, 2020 12 hours ago, Ryusei the Morning Star said: This post deserves a lot more love Thanks! I appreciate it! Link to comment Share on other sites More sharing options...
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