Kanashimi Posted April 6, 2020 Report Share Posted April 6, 2020 Thing why i post so much this few days is, cuz free from college work, dont know what to do while still on the lockdown, so yeah . . . Totem of Mad Deity Spell/Continuous Activate only if you have a "Lyssa, Spirit of Madness" in your Extra Deck. Unaffected by other card effects. Each time a monster is sent from field to the GY, place 1 Madness Counter on this card (max. 10). If this card has 10 counters on it: Send this card to the GY, and if you do, Special Summon 1 "Lyssa, Spirit of Madness" from your Extra Deck to the player's side of the field whose sent a monster from the field to the GY for the 10th time after this card is activated. You can only control 1 "Totem of Mad Deity". Lyssa, Spirit of Madness DARK/Level 6 Fiend/Fusion/Effect Must be Special Summoned by the effect of "Totem of Madness" and cannot be Special Summoned by other ways. Up to twice per turn, if a monster is Special Summoned: You can return it to the hand, and if you do, Special Summon 1 "Avatar of Madness Token" to their side of the field (Fiend/DARK/Level 1/ATK ?/DEF ?). "Avatar of Madness Token" has the same Level, ATK and DEF of the returned monsters'. 0/2500 Avatar of Madness Token DARK/Level 1 FIend This card can be used as an "Avatar of Madness Token". Link to comment Share on other sites More sharing options...
Darj Posted April 6, 2020 Report Share Posted April 6, 2020 Lyssa reads "[...], Special Summon 1 "Avatar of Madness Token" to their side of the field[...]". What do you mean with this? to the side of the field of the owner of the bounced monster? or it always Summons on the opponent's side? I assume it is on the side of the monster's owner. Anyway, this looks... surprisingly fine to me. Even if you dedicate your Deck to getting the 10 Summons in the turn you play it, something that can be rather easy for some decks with Link laddering, Saryuja and whatnot, all you get is a disruptive wall with no attacking power that trades monsters for Tokens, but except for ED monsters you get to keep the monsters. That can be dangerous as it can let you make combos by bouncing your own monsters, while removing your opponent's ED monsters, although they would still get to keep beaters. But to capitalize from the bounces you would have to run monsters that benefit from it, this requiring deck dedication. Besides, with any kind of built-in protection, I suspect it has more potential as a combo extender than as a disruptor. If anything my only nitpick is the typing: DARK/Fiend is rather overused, and with that name and artwork IMO you can have a more unique typing, maybe Fairy, or LIGHT or FIRE/Fiend. Link to comment Share on other sites More sharing options...
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