Tinkerer Posted March 24, 2020 Report Share Posted March 24, 2020 Filter Force WIND *** Scale: 6<>6 Fish/Pendulum/Effect PE: You can only activate this card if you control no monsters. Neither player can add a monster(s) from their Deck to their hand unless the added monster(s) has the same type as a monster(s) they control OR: it is drawn. If you control monsters with different types, banish this card. ME: You can send 1 Equip Spell equipped to this card to the GY; monsters currently on the field cannot activate their effects this turn. You cannot equip a card to this monster for the rest of the turn after you activate this effect. 300/700 I don't really like how Konami uses Continuous Spells. They feel like they have less of an identity and a woeful lack of support when compared to all the other Spell/Trap icons. While Normal Spells and Continuous traps could have less support numerically, they compensate by being very powerful and having an identifying feature of "floodgates" (respectively). When Konami made Pendulums, I was kinda excited to see if they'd use 'em as a new take on continuous spells and breathe new life into their use but... That's not the direction they took. They cards seemed to be specifically designed for the mechanic rather than for what they were: Monsters and Continuous Spells rolled into one. I'm hoping to make a few cards devoted to Pendulums as a concept rather than the mechanic. The above card is an example. Link to comment Share on other sites More sharing options...
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