Jump to content

Viscous Venom Virus [Written]


Thomas★Zero

Recommended Posts

Viscous Venom Virus
Trap Card
Tribute 3 DARK monsters; destroy all monsters your opponent controls and in their hand, then, until the end of their 3rd turn, if your opponent summons a monster(s), inflict 500 points of damage to your opponent. Your opponent cannot activate cards or effects in response to the activation of this card. You can only activate 1 "Viscous Venom Virus" card per turn.

Link to comment
Share on other sites

1 hour ago, Thomas★Zero said:

Viscous Venom Virus
Trap Card
Tribute 3 DARK monsters; destroy all monsters your opponent controls and in their hand, then, until the end of their 3rd turn, if your opponent summons a monster(s), inflict 500 points of damage to your opponent. Your opponent cannot activate cards or effects in response to the activation of this card. You can only activate 1 "Viscous Venom Virus" card per turn.

This card is terrifying.  It is not like you pay with banished face-downs or skipped draws, no; you pay with barely above the average number of Monsters you will have on your field to: try to bend your entire opponent s known stock to your will.  A way to make it more dangerous for the opponent would be if it messed with your entire opponent s unknown stock! The deck! This card really hurts.  Good job.

Edit: IT DOES!  There is a card or two you can use to take the edge off of the burn effect but it is difficult to weigh in such a choice.

Link to comment
Share on other sites

Not a fan of the card. The potent effect with a high cost scream of FTK tactics by opening this and activating it as soon as the opponent's turn begins to kill its chances of playing any monster for the rest of the turn, and possibly win you the game right there. Then, swarming strategies and support from cards such as Lilith and Lair of Darkness add consistency to such FTK. This basically is what would happen if Royal Tribute was searchable. Even when going second, with Lair of Darkness around and the inability to answer to this Trap, you can potentially break whatever board the opponent made as long as you successfully manage to activate Lair and Set this before passing your turn.
IMO remove the inability to respond to it and you may be onto something, as that would make the card worse when going second.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...