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Medic Mech [Written]


Thomas★Zero

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So Medic Mech is a LIGHT Cyberse theme that focus's around swarming the field with monsters and gaining LP and using LP for various effects.

Medic Mech Stretcher 
lv 4 LIGHT
Cyberse/Tuner/Effect
If you control a "Medic Mech" monster, you can Special Summon this card from your hand. You can only Special Summon "Medic Mech Stretcher" this way once per turn. If this card is Normal Summoned: Special Summon 1 "Medic Mech" monster from your GY.
ATK/1000 DEF/2000

Medic Mech Defibrillator
lv 4 LIGHT 
Cyberse/Effect
During your Main Phase: You can pay 1000 LP; Special Summon 1 "Medic Mech" monster from your hand or GY. You can only use this effect of "Medic Mech Defibrillator" once per turn.
ATK/1400 DEF/1200 

Medic Mech Stethoscope
lv 4 LIGHT
Cyberse/Effect
If this card is Normal Summoned: Add 1 "Medic Mech" monster from your Deck to your hand, then, gain LP equal to the number of cards in your hand x 400.
ATK/1600 DEF/1400 

Medic Mech Cannula
lv 4 LIGHT
Cyberse/Effect
Shuffle 1 "Medic Mech" monster from your GY into your Deck; Draw 1 card, then, gain 500 LP. You can only use this effect of "Medic Mech Cannula" once per turn.
ATK/1800 DEF/1400

Medic Mech Cardiologist
lv 8 LIGHT
Cyberse/Fusion/Effect
2 "Medic Mech" monsters
Gains ATK equal to the difference in between your LP and your opponents. During your Main Phase: Increase your LP by 1000, then, inflict 1000 points of damage to your opponents LP. You can only use this effect of "Medic Mech Cardiologist" once per turn. 
ATK/2600 DEF/2200

Medic Mech Ambulance
lv 8 LIGHT
Cyberse/Synchro/Effect
1 Cyberse Tuner monster + 1+ Cyberse non-Tuner monster
If this card is Synchro Summoned: Special Summon 1 "Medic Mech" monster from your Deck, then, increase your LP equal to the summoned monsters ATK. You can only use this effect of "Medic Mech Ambulance" once per turn.
ATK/2800 DEF/2000

Medic Mech Surgeon
Rank 4 LIGHT
Cyberse/Xyz/Effect
2 Level 4 "Medic Mech" monsters
Detach 1 Xyz Material from this card and pay 1000 LP; banish the top 3 cards from your opponents Deck, then, banish cards your opponents controls up to to the number of monsters banished from your opponents Deck. If this card is destroyed by battle or by an opponents card effect: Special Summon up to 2 Level 4 or lower "Medic Mech" monsters with different names from your GY. You can only use each effect of "Medic Mech Surgeon" once per turn.
ATK/2400 DEF/1800

Medic Mech Nurse
LIGHT
Link: D
Link/Cyberse/Effect
1 "Medic Mech" monster
If this cards Link Summoned: Add 1 "Medic Mech Hospital" from your Deck to your hand. If this cards used as Link material for a Link Summon: Increase your LP by 1000.
ATK/1000 LINK-1

Medic Mech Doctor
LIGHT
Link: L, R
Cyberse/Link/Effect
2 "Medic Mech" monsters
If a "Medic Mech" monster(s) would be destroyed by battle or by card effect, you can pay 500 LP instead. If this card is destroyed by battle or by an opponents card effect: Add up to 2 "Medic Mech" monsters except "Medic Mech Doctor" from your GY to your hand. You can only use this effect of "Medic Mech Doctor" once per turn.
ATK/2000 LINK-2

Medic Mech Hospital
Field Spell Card
All Cyberse monster gain 400 ATK. During each players End Phases: Gain 800 LP. If this card is destroyed by an opponents card effect: Special Summon as many Level 4 or lower "Medic Mech" monsters in Defense Position. You can only use this effect of "Medic Mech Hospital" once per turn.

Medic Mech Tools
Equip Spell Card
Equip to a "Medic Mech" monster. The equipped monster can attack your opponent directly, but if it uses this effect, all battle damage it inflicts to the opponent is halved. If this card equipped to a "Medic Mech" monster is destroyed: Add this card to your hand instead. You can only activate this effect of "Medic Mech Tools" once per turn.

Medic Mech Emergency
Quick Play Spell Card
Pay half your LP; Special Summon 1 "Medic Mech" monster from your Deck. For the rest of the turn after this effect resolves, you cannot Special Summon monsters except LIGHT Cyberse monsters. You can only activate 1 "Medic Mech Emergency" per turn.

Medic Mech Procedure
Counter Trap Card
Activate this card when your opponent activates a card or effect while you control a "Medic Mech" monster. Negate the activation and destroy it, then, increase your LP equal to the number of "Medic Mech" monsters in your GY with different names x 500. You can only activate 1 "Medic Mech Procedure" per turn.

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