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Lightsworn Deck, please help


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  1. 1. got any Suggestions



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here is my Lightsworn Deck in real life

 

Monsters: 22

2 Judgement Dragon

2 Guardian of Order

 

2 Cyber Dragon

1 Gargonith, Lightsworn Dragon

1 Celestia, Lightsworn Angel

 

1 Marshmallon

1 Snipe Hunter

1 Aurkus, Lightsworn Druid

1 Herald of Creation

1 Lumina, Lightsworn Summoner

2 Lyla, Lightsworn Sorceress

2 Jain, Lightsworn Paladin

2 Garoth, Lightsworn Warrior

2 Wulf, Lightsworn Beast

1 DUCKER Mobile Cannon

 

Spells: 21

1 Magical Blast

1 Magical Mallet

1 Pot of Avarice

1 Deck Lockdown

1 Premature Burial

1 Mystical Space Typhoon

1 Swords of Revealing Light

1 Heavy Storm

1 Nobleman of Crossout

1 Smashing Ground

1 Monster Reborn

1 Giant Trunade

1 Brain Control

2 Ribbon of Rebirth

2 Foolish Burial

2 Realm of Light

2 Reinforcement of the Army

 

Traps: 7

1 Magical Cylinder

1 Mirror Force

1 Torrential Tribute

1 Vanquishing Light

1 Glorious Illusion

2 Light Spiral

 

Total: 50

 

Suggestions please

 

EDIT:

Wanting to add: 8

1 Deep Diver

1 Spirit Reaper

1 Magical Blast

1 Fissure

1 Lightning Vortex

3 Sakuretsu Armor

 

Wanting to remove: 4

1 DUCKER Mobile Cannon

2 Ribbon of Rebirth

1 Deck Lockdown

 

Removed:

1 DUCKER Mobile Cannon

3 Miracle Flipper

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It might help your deck if you put in a Marshmallon or a few more attack blocking cards' date=' like sakuretsu armor or magic cylinder and you also can't go wrong with a lightning vortex. Those cards are the ones I put in every deck.

[/quote']

 

Ignore all advice contained in this post.

 

Also, add speed.

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Am I the only one that gives constructive ideas besides stating do this or that without any actual ideas?

I'll try

 

-both Light Spiral, removing the top cards doesn't help you quick enough for lightsworn monsters

-Cylinder, not helpful for lightsworn. They should be on the offense the entire duel if build it correctly.

You should redo the spell line-up

-Magical Mallet, Deck lockdown, Magical Blast, Swords of Revealing light, NoC, Giant Trunade, both Foolish Burial, Ribbon of Rebirth, and RotA. None of these cards will help the deck as mush as you'd like.

-DUCKER, flips are way too slow

-Snipe Hunter, Lightsworn are meant to mill not discard.

-Herald of Creation, better faster choices out there

-Marshmallon, side him perhaps but not main. Lightsworn shouldn't stall.

 

+As many Solar Recharge as possible, good draw power and milling

+A third Realm of Light, you should mill ALOT

+One more Glorious Illusion, why not more CotH?

+The Transmigration Prophecy, could help your grave and disrupt the opponents

 

 

These some suggestions and total to 38 ATM

You can add the finishing touch and the monster line-up is up to you

Celestia=Lightsworn monarch + mill

Gragonith can be VERY strong later on

Lumina=Zombie Master of Lightsworn

Jain=2100ATK offensively

Aurkus=Lord of D. of lightsworn

Garoth, no comparison but mills plenty with other lightlords+draws

Pray you mill Wulf, but strongest for Lumina to summon

Lyla=solid 4 star, other effect is over rated but useful when you need it

Judgement Dragon, props for getting two at this point

Ehren=good side decker for opponent Defense monsters(perhaps one in deck)

I forgot the flip guy, but he's interesting

 

Have fun with this deck!

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Am I the only one that gives constructive ideas besides stating do this or that without any actual ideas?

 

Oops, yeah, I forgot, saying that doing something would make the deck better isn't providing anything constructive. Yeah, that's right. Somehow. Yeah.

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Aurkas is absolutely horrible.

 

Is Solar Recharge the TCG name for Solar Exchange?

 

3 Lumina is a must

3 Garoth is a must

3 Wulf is a must

 

You should be running at least 2 each of Lyla and Ryko. (preferably 3 Ryko)

Jain and Ehren aren't bad, but aren't necessarily a requirement. Stil, they provide more fodder for Judgment.

 

Celestia is good, but doesn't actually directly fit the swarm theme or the OTK theme. Gragonith is good, but again isn't necessary to OTK. Still, I prefer to run at least 2 of Gragonith. Celestia is up in the air.

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Am I the only one that gives constructive ideas besides stating do this or that without any actual ideas?

I'll try

 

-both Light Spiral' date=' removing the top cards doesn't help you quick enough for lightsworn monsters

-Cylinder, not helpful for lightsworn. They should be on the offense the entire duel if build it correctly.

You should redo the spell line-up

-Magical Mallet, Deck lockdown, Magical Blast, Swords of Revealing light, NoC, Giant Trunade, both Foolish Burial, Ribbon of Rebirth, and RotA. None of these cards will help the deck as mush as you'd like.

-DUCKER, flips are way too slow

-Snipe Hunter, Lightsworn are meant to mill not discard.

-Herald of Creation, better faster choices out there

-Marshmallon, side him perhaps but not main. Lightsworn shouldn't stall.

 

+As many Solar Recharge as possible, good draw power and milling

+A third Realm of Light, you should mill ALOT

+One more Glorious Illusion, why not more CotH?

+The Transmigration Prophecy, could help your grave and disrupt the opponents

 

 

These some suggestions and total to 38 ATM

You can add the finishing touch and the monster line-up is up to you

Celestia=Lightsworn monarch + mill

Gragonith can be VERY strong later on

Lumina=Zombie Master of Lightsworn

Jain=2100ATK offensively

Aurkus=Lord of D. of lightsworn

Garoth, no comparison but mills plenty with other lightlords+draws

Pray you mill Wulf, but strongest for Lumina to summon

Lyla=solid 4 star, other effect is over rated but useful when you need it

Judgement Dragon, props for getting two at this point

Ehren=good side decker for opponent Defense monsters(perhaps one in deck)

I forgot the flip guy, but he's interesting

 

Have fun with this deck!

[/quote']

 

Reasons to keep at least 1

 

Magical Blast: Lightsworn has some spellcasters, in addition, you can add this to your hand instead of draw, just in case if the deck runs out

 

Foolish Burial: Gets Wulf out easily

 

Herald: Discards a Drawn wulf and gets a Milled Judgement dragon

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Reasons to keep at least 1

 

Magical Blast: Lightsworn has some spellcasters' date=' in addition, you can add this to your hand instead of draw, just in case if the deck runs out

 

Foolish Burial: Gets Wulf out easily

 

Herald: Discards a Drawn wulf and gets a Milled Judgement dragon

[/quote']

 

You cannot activate Magical Blast to add it to your hand, if you have no cards left in the deck to draw.

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