NeoPaladin2008 Posted May 4, 2008 Report Share Posted May 4, 2008 Six Samurai for Under 14 nats. Monsters - 183x Grandmaster2x Shien3x Zanji3x Yaichi2x Nisashi1x Irou1x Kamon1x Enishi2x Cyber Dragon Spells - 202x RotA1x Prem3x Six Samurai United1x Cunning (not usually needed unless you want to attack again)2x Lightning Vortex2x Shrink1x Double Summon3x Reasoning1x MST1x Heavy1x Reborn1x Foolish (speeds up enishi)1x Brain Control (gets rid of the 1 monster they will have played and uses it to up the damage) Traps - 21x Mirror Force1x Breakthrough! Side Deck - 151x Irou1x Kamon1x Nisashi1x Freed The Matchless General2x Marauding2x Blue Thunder1x Rahz1x SoRL1x PoA1x Trap Dustshoot1x Sak1x D-Prison1x Backs to the wall Link to comment Share on other sites More sharing options...
Spire Posted May 4, 2008 Report Share Posted May 4, 2008 7/10. Its got too less traps and theirs no point in having Cyber Dragons. Link to comment Share on other sites More sharing options...
NeoPaladin2008 Posted May 4, 2008 Author Report Share Posted May 4, 2008 It's a Six Samurai Swarm deck. What more do you want?Explosion FTK runs 3 traps, and, usually DAD runs about 4.So is 3 really too little traps?Oh, and by the way, here's what the cydras are for.Opp first. Opp summons a monster, sets 2, and ends.You= I draw, play heavy storm, play six samurai united, summon cyber dragon, summon nisashi, summon grandmaster, summon shien. (Draw 2 inbetween). Summon another Shien. (or play double summon into another SS, the calculator, or summon enishi, etc.)Say the monster was... oh, I don't know, stratos?2500+2500+2100+2100+1400+1400 is 12000. Stratos is 1800. 12000 - 1800 is 10200.Lol gg.On average, a good deck can do that in 1 turn. Link to comment Share on other sites More sharing options...
JesusofChaos™ Posted May 4, 2008 Report Share Posted May 4, 2008 I would say main deck prem Link to comment Share on other sites More sharing options...
NeoPaladin2008 Posted May 4, 2008 Author Report Share Posted May 4, 2008 Done. Link to comment Share on other sites More sharing options...
JesusofChaos™ Posted May 4, 2008 Report Share Posted May 4, 2008 backs to the wall is horrible dont run it maybe TT instead or enemy controller Link to comment Share on other sites More sharing options...
NeoPaladin2008 Posted May 4, 2008 Author Report Share Posted May 4, 2008 I might side deck it.Decided to main deck brain control.Usually they have 1 monster, I have 4.I brain theirs, and win.Teh lulz. Link to comment Share on other sites More sharing options...
Benraino Posted May 4, 2008 Report Share Posted May 4, 2008 -1 Brain Control(in side)+1 Puppet Plant In mirror matches if you drop Puppet plant you can get Grandmaster and possibly Shien if you have no other Six Sam monsters in your hand/on the field. Link to comment Share on other sites More sharing options...
tonisanoob Posted May 4, 2008 Report Share Posted May 4, 2008 ok this deck wont work too well uless you have soulems or bribes soo i would suggest adding in 3 of each also add in another shogun and drop one of the more poinless ss, also you may as wlel just drop a useless spell and or trap for another lightning vortex Link to comment Share on other sites More sharing options...
NeoPaladin2008 Posted May 4, 2008 Author Report Share Posted May 4, 2008 When I get solemns, I'll add them (might borrow them off someone)brain works even in non-mirror matches, puppet plant usually doesn't, so I might not add it. Link to comment Share on other sites More sharing options...
Benraino Posted May 4, 2008 Report Share Posted May 4, 2008 You have two brain controls though... Link to comment Share on other sites More sharing options...
Guest Star Posted May 4, 2008 Report Share Posted May 4, 2008 You have two brain controls though... You're right. Why didn't anyone tell me that Brain Control wasn't limited? I think it's great that you don't have Torrential Tribute in this Deck, but you do have Breakthrough in this Deck. Link to comment Share on other sites More sharing options...
NeoPaladin2008 Posted May 4, 2008 Author Report Share Posted May 4, 2008 2 brains is a mistake. Link to comment Share on other sites More sharing options...
Firestarter7200 Posted May 4, 2008 Report Share Posted May 4, 2008 I'd drop the cyber dragons, foolish, and breakthrough for counters. Cursed Seal of Forbidden Spell, Solemn, maybe even throw in an anti-spell fragrance to snipe MT's with Yaichi. Um...-2 nisashi for +2 irou. Nisashi is nice, but irou is way more useful in most situations, if you really want nisashi of course you could just drop 1 for 1 irou, but don't have more nisashis than irous. Link to comment Share on other sites More sharing options...
NeoPaladin2008 Posted May 5, 2008 Author Report Share Posted May 5, 2008 I'd rather not, as the only reason I'm maindecking 1 Irou is that Defence is slightly more existant in U-14 decks.I will drop a couple cards for the solemns when I get them, but not just now. Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted May 5, 2008 Report Share Posted May 5, 2008 Six Samurai arent trap heavy. Cyber Dragon is a difference maker in this deck. Cunning is abusable with Grandmaster. Six Samurai are fast but their main downfall is D Prison because it disables their meatshielding ability. Combat this with Solemn Judgment or Dark Bribe. Card Trooper might be worth adding as it speeds up Enishi. Link to comment Share on other sites More sharing options...
NeoPaladin2008 Posted May 5, 2008 Author Report Share Posted May 5, 2008 Hm... I'm trying to get solemns now, but trooper... well, maybe. Link to comment Share on other sites More sharing options...
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