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Rush Reborn [Written]


Thomas★Zero

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Rush Reborn
Trap Card
If you control no monster, you can activate this card from your hand. Target 1 Level 4 or lower monster in your GY; Special Summon the targeted monster, then, the summoned monster gains ATK and DEF equal to its Level x 200 until the End Phase that turn. You can only activate 1 "Rush Reborn" per turn.

So Rush Reborn acts as a faster Back to the front for Level 4 or lower monsters while also giving them a minor power boost which can be both effective for offensive and defensive players where Level 4 monsters can gain a 800 boost to their ATK and DEF for the turn it was summoned.

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  • 4 weeks later...

It's more like Powerful Rebirth than Back to the Frontlines, actually, and it's better at that. I have mixed feelings towards this because while I like the card, I don't like that it outclasses Powerful Rebirth so badly; if only Powerful Rebirth wasn't a thing, this wouldn't be an issue.
I can only think of bouncing the monster at the end of the turn so Powerful Rebirth keeps some sort of niche, but that would be a sucky nerf on this card. Or perhaps summoning it in Defense Position so it's more of a defensive and combo card than an offensive one?

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