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Sevens Road Archetype [Written]


Thomas★Zero

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Like with Rush Dragons in my previous topic I can now see Sevens Road also being an Archetype where they have Magician and the recently revealed Witch. The theme focus's on gaining ATK for each monster in the grave with different attributes while having simplest effects to act as a jack of all trades sort of deck.

Sevens Road Luxmancer
lv 1 LIGHT
Spellcaster/Effect
(Quick Effect): You can discard this card, then target 1 "Sevens Road" monster you control; the targeted monster gains 500 ATK for each monster in your GY with a different Attribute until the End Phase this turn. You can only use this effect of "Sevens Road Luxmancer" once per turn.
ATK/700 DEF/0

Sevens Road Hydromancer
lv 2 WATER
Spellcaster/Effect
If this card is Normal Summoned: Add 1 "Sevens Road" card from your Deck to your hand. Gains 200 ATK for each monster in your GY with a different Attribute.
ATK/700 DEF/700

Sevens Road Aeromancer
lv 3 WIND
Spellcaster/Effect
If you control a "Sevens Road" monster, you can Special Summon this card from your hand. Gains 200 ATK for each monster in your GY with a different Attribute. You can Normal Summon 1 "Sevens Road" monster in addition to your Normal Summon/Set (You only gain this effect once per turn.)
ATK/1400 DEF/700

Sevens Road Geomancer
lv 4 EARTH
Spellcaster/Effect
Gains 200 ATK for each monster in your GY with a different Attribute. Once per turn: You can target 1 monster your opponent controls; change the targeted monsters Battle Position. If this card attacks a Defense Position monster, inflict piercing battle damage.
ATK/1600 DEF/1000

Sevens Road Pyromancer
lv 5 FIRE
Spellcaster/Effect
If you control a "Sevens Road" monster, you can Normal Summon this card without Tributing. Gains 200 ATK for each monster in your GY with a different Attribute. If this card destroys a monster by battle: Inflict damage to your opponent equal to the destroyed monsters original ATK.
ATK/1600 DEF/1000

Sevens Road Witch
lv 6 DARK
Spellcaster/Effect
You can Special Summon this card from your hand by tributing 1 "Sevens Road" monster you control. You can only Special Summon "Sevens Road Witch" this way once per turn. Gains 200 ATK for each monster in your GY with a different Attribute. Once per turn: You can discard 1 card from your hand; Special Summon 1 Level 7 or higher Spellcaster monster from your hand or GY. If the monster summoned by this effect is "Sevens Road Magician" this card gains 400 ATK.
ATK/1600 DEF/1000

Sevens Road Magician
lv 7 DARK
Spellcaster/Effect
If their are 4 or more monsters in your GY with different Attributes, this card cannot be destroyed by battle or by card effects and all battle you take involving this card becomes 0. During your Main Phase: You can send the top card of your Deck to the GY; Gains 300 ATK for each monster in your GY with a different Attribute until the End Phase this turn.
ATK/2100 DEF/1500

Sevens Road Circle
Spell Card
Activate this card if you control no monsters. Send 1 "Sevens Road" monster from your Deck to the GY, then, Special Summon 1 "Seven Road" monster with 2000 ATK or less with a different Attribute from your Deck. You can only activate "Sevens Road Circle" once per turn.

Sevens Road Reborn
Spell Card
Target 1 "Sevens Road" monster in your GY; Special Summon the targeted monster, then, send 1 "Seven Road" monster with a different Attribute from your Deck to the GY. You can only activate "Seven Road Reborn" once per turn.

Sevens Road Rain
Spell Card
Activate this card if all monsters you control are "Seven Road" monsters. Target cards on your opponents side of the field up to the number of monsters in your GY with different Attributes; Destroy the targeted cards. You can only activate "Sevens Road Rain" once per turn.

Sevens Road Shuffle
Spell Card
Target 4 "Seven Road" monsters in your GY; shuffle the targeted cards into the Deck, then, Draw 2 cards. You can only activate "Sevens Road Shuffle" once per turn. 

Sevens Road Barrier
Counter Trap Card
Activate this card if your opponent activates a card or effect while you control a "Sevens Road" monster. Negate the activation and destroy it, then, if you have 4 or more monsters in your GY with different Attributes, set this card instead of sending it to the GY. You can only activate 1 "Sevens Road Barrier" per turn.

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