Atypical-Abbie Posted February 17, 2020 Report Share Posted February 17, 2020 RD/ST01-JP001 Sevens Road Magician Level 7 DARK Spellcaster Effect Monster ATK 2100 DEF 1500Requirement: You can activate this by sending the top card of your Deck to the GY.Effect: Gains 300 ATK for [each different Attribute amongst monsters in your GY] until the end of this turn. Rush Duel RD/ST01-JP002 Kaze Tsukai Torna (Windcaster Torna) Level 6 WIND Spellcaster Effect Monster ATK 1600 DEF 1000Requirement: Send 1 card from your hand to the GY.Effect: Change the battle position of a monster your opponent controls. (Attack Position becomes face-up Defense Position, Defense Position becomes face-up Attack Position.) RD/ST01-JP005 Dark Sorcerer Level 4 DARK Spellcaster Normal Monster ATK 1500 DEF 0 禁忌の術に手を染めた魔術師。望んだその力の代償を彼はまだ知らない。 (A sorcerer who dabbles in the forbidden arts. He still doesn’t know the price of the power he desired.) RD/ST01-JP011 Fuusei no Kago (Wind Spirit’s Blessing) Spell CardRequirement: Send 1 card from your hand to the GY to activate.Effect: Choose 1 monster you control (Spellcaster), it gains 1000 ATK until the end of the turn. God, the extended artwork of Rush Duel cards can really shine here, so glad they decided to do that. Anyway, 4 new cards, though one is a Normal Monster, and well, they are all quite simple, but I suppose that is nothing new for the starter decks, they tend to be pretty simple, since they are intended for new players, and yeah, nothing here is really amazing or even that good, though of course we have to consider the Rush Duel format being quite different, so they probably don't want to go bananas right off the bat. https://ygorganization.com/imeanawizardisaninventorfromanothermother/ Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.