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[DBSS] The Riches of Eldlich


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DBSS-JP028 Norowareshi El Dorlando (Cursed El Dorlando)
Continuous Spell Card
You can use this card name’s (2) and (3) effects once per turn each.
(1) You cannot attack with monsters, except with Zombie monsters.
(2) You can pay 800 LP; add 1 “Eldlich” monster or 1 “Golden Land” Spell/Trap from your Deck to your hand.
(3) If this card is sent from the Spell & Trap Zone to the GY: You can send 1 “Eldlich” monster or 1 “Golden Land” Spell/Trap from the Deck to the GY.

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DBSS-JP029 Kuroki Mezame no Eldlixir (Eldlixir of Black Awakening)
Spell Normal
You can only use either this card name’s (1) or (2) effect per turn, and only once that turn.
(1) Special Summon 1 Zombie monster from your hand or Deck in Defense Position. If you do not control an “Eldlich” monster, you can only Special Summon an “Eldlich” monster with this effect. For the rest of this turn after this card resolves, you cannot
Special Summon monsters, except Zombie monsters.
(2) You can banish this card from your GY; Set 1 “Golden Land” Spell/Trap directly from your Deck to your field.

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DBSS-JP030 Shiroki Sadame no Eldlixir (Eldlixir of White Fate)
Quick-Play Spell Card
You can only use either this card name’s (1) or (2) effect once per turn, and only once that turn.
(1) Special Summon 1 Zombie monster from your hand or GY in Defense Position. If you do not control an “Eldlich” monster, you can only Special Summon an “Eldlich” monster with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters.
(2) You can banish this card from your GY; Set 1 “Golden Land” Spell/Trap directly from your Deck to your field.

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DBSS-JP031 Akaki Chizome no Eldlixir (Eldlixir of Red Splatter)
Normal Trap Card
You can only use either this card name’s (1) or (2) effect per turn, and only once that turn.
(1) Special Summon 1 Zombie monster from your Deck or GY in Defense Position. If you do not control an “Eldlich” monster, you can only Special Summon an “Eldlich” monster with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters.
(2) You can banish this card from your GY; Set 1 “Golden Land” Spell/Trap directly from your Deck to your field.

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DBSS-JP032 Ougonkyou no Guardian (Guardian of the Golden Land)
Continuous Trap Card
You can only use either this card name’s (1) or (2) effect per turn, and only once that turn.
(1) Special Summon this card to your Monster Zone as a Normal Monster (Zombie/LIGHT/Level 8/ATK 800/DEF 2500). (This is still treated as a Trap Card.) Then, if you control “Eldlich the Golden Lord”, you can make 1 face-up monster’s ATK 0.
(2) During the End Phase: You can banish this card from your GY; Set 1 “Eldlixir” Spell/Trap directly from your Deck to your field.

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DBSS-JP033 Ougonkyou no Huaquero (Huaquero of the Golden Land)
Continuous Trap Card
You can only use either this card name’s (1) or (2) effect per turn, and only once that turn.
(1) Special Summon this card to your Monster Zone as a Normal Monster (Zombie/LIGHT/Level 5/ATK 1800/DEF 1500). (This is still treated as a Trap Card.) Then, if you control “Eldlich the Golden Lord”, you can banish 1 card from either GY.
(2) During the End Phase: You can banish this card from your GY; Set 1 “Eldlixir” Spell/Trap directly from your Deck to your field.

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DBSS-JP034 Ougonkyou no Conquistador (Conquistador of the Golden Land)
Continuous Trap Card
You can only use either this card name’s (1) or (2) effect per turn, and only once that turn.
(1) Special Summon this card to your Monster Zone as a Normal Monster (Zombie/LIGHT/Level 5/ATK 500/DEF 1800). (This is still treated as a Trap Card.) Then, if you control “Eldlich the Golden Lord”, you can destroy 1 face-up card.
(2) During the End Phase: You can banish this card from your GY; Set 1 “Eldlixir” Spell/Trap directly from your Deck to your field.

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DBSS-JP035 Towa ni Kagayakeshi Ougonkyou / The Everglorious Golden Land
Counter Trap Card
You can only activate 1 card with this card’s name per turn.
(1) When a Spell/Trap Card, or monster effect, is activated, and you control an “Eldlich” monster: Tribute 1 Zombie monster; negate the activation, and if you do destroy it.

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DBSS-JP036 El Dorado Adelantado
Normal Trap Card
You can only activate 1 card with this card’s name per turn.
(1) If you control an “Eldlich” monster: Activate 1 of these effects.
• Shuffle 3 of your banished “Eldlixir” Spell/Traps with different names into the Deck, and if you do, destroy all cards on the field.
• Shuffle 3 of your banished “Golden Land” Spell/Traps into the Deck, and if you do, halve your opponent’s LP, then gain LP equal to the amount your opponent lost

 

Source:

https://ygorganization.com/dreadofthegrave/

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For further context, the only revealed "Eldlich" monster is "Eldlich the Golden Lord"

All that said, it seems pretty apparent that Eldlich is meant to be its own engine for Zombie strategies, but with three separate archetypes under this umbrella, it seems like it could be difficult to find a good mix for deck building. The Golden Land cards seem like they'd be especially difficult to add naturally.

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Interesting to say the least.

This archtype seems to be more of a supporting package for existing Zombie archtypes, especially Balerdroch (the field spell package).

Having a searchable Infernity Barrier type of card, being able to tutor out Zombies directly from one's deck, having a steady flow of resources and a kind of mixture between Zephyros and Infinite Impermance in Eldlich the Golden Lord is definitely helpful and with all their floating (of most Spell/Trap cards) the "costs" for Eldlich the Golden Lord's effects are basically not an issue.

Beyond that the theme of the archtype is very interesting, a golden, rich Zombie being able to buy an army (of Zombies as the tutors limit to Zombies) also fits very nicely with the intention of lending support, rather than being the theme that gets supported.

Also given the "... an “Eldlich” monster ..." being an archtype restriction and the Golden Land cards (with searching effects) specifically stating "... “Eldlich the Golden Lord” ..." does hint at more Eldlich monsters (potentially extra deck monsters).

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1 hour ago, The Highlander said:

Also given the "... an “Eldlich” monster ..." being an archetype restriction and the Golden Land cards (with searching effects) specifically stating "... “Eldlich the Golden Lord” ..." does hint at more Eldlich monsters (potentially extra deck monsters).

One of my friends said that they wanted to see a level 4 or lower Eldlich monster to help with consistency.

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On 2/13/2020 at 6:29 PM, ~British Soul~ said:

One of my friends said that they wanted to see a level 4 or lower Eldlich monster to help with consistency.

How exactly do these struggle with consistency ?

They have 2 cards (at up to 3 copies each) to immediately pull Eldlich the Golden Lord from one's deck and several cards, which can tutor those (the 3 trap monsters, foolish burial of belongings etc), that is a total of 6 different unlimited cards to tutor Eldlich the Golden Lord from one's deck (not to mention drawing it and it just getting itself out).

I mean they could, but I do not see how consistency would be an issue and Eldlich the Golden Lord is very easy to get out (and revived/tutored if it gets drawn).

Edit: I also forgot to count to count the Continuous Spell, so it is 7+ in total.

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15 minutes ago, The Highlander said:

How exactly do these struggle with consistency?

They have 2 cards (at up to 3 copies each) to immediately pull Eldlich the Golden Lord from one's deck and several cards, which can tutor those (the 3 trap monsters, foolish burial of belongings etc), that is a total of 6 different unlimited cards to tutor Eldlich the Golden Lord from one's deck (not to mention drawing it and it just getting itself out).

I mean they could, but I do not see how consistency would be an issue and Eldlich the Golden Lord is very easy to get out (and revived/tutored if it gets drawn).

Well obviously opinions change, so I'm sure what was said in the post you quoted from a week ago is no longer a present opinion. didn't say they struggled with consistency, but extra main deck monsters could give them more.

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7 minutes ago, ~British Soul~ said:

Well obviously opinions change, but I'm sure what was said in the post you quoted from a week ago is no longer a present opinion.

But the Ygorganization article was from the 11th and your post was from the 13th, so all that was already common knowledge at that point and besides, I was not criticizing that opinion, I was just confused by it, especially since Eldlich as a keyword only surfaced from that whole package.

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12 minutes ago, The Highlander said:

But the Ygorganization article was from the 11th and your post was from the 13th, so all that was already common knowledge at that point and besides, I was not criticising that opinion, I was just confused by it, especially since Eldlich as a keyword only surfaced from that whole set.

I can see why you're confused because you think said opinion originated on the 13th. On the contrary it was a day 1 opinion.

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