Abe_Cha Posted February 3, 2020 Report Share Posted February 3, 2020 Link to comment Share on other sites More sharing options...
Abe_Cha Posted February 4, 2020 Author Report Share Posted February 4, 2020 BUMP Link to comment Share on other sites More sharing options...
TheWanderingMist Posted February 5, 2020 Report Share Posted February 5, 2020 There's no such thing as a Counter Spell card. Just make it a Normal Spell like Swords of Revealing Light. Quote This card remains on the field until your opponent's 4th End Phase after its activation. Once per turn, during your Standby Phase, toss a coin and call heads or tails. If you call it right, gain 600 LP. If you call it wrong, this card inflicts 600 LP of damage to your LP. If you have called the result of the coin toss correctly 3 turns in a row, Special Summon 1 Level 5 or lower monster from your Deck. Link to comment Share on other sites More sharing options...
Abe_Cha Posted February 5, 2020 Author Report Share Posted February 5, 2020 oh it was a counter?? i meant to make it a quick play lol.. Link to comment Share on other sites More sharing options...
Dokutah Posted February 6, 2020 Report Share Posted February 6, 2020 Mechanic wise its fine, bit heal with chances of getting direct advantage from your deck. Link to comment Share on other sites More sharing options...
Pommelo Posted February 6, 2020 Report Share Posted February 6, 2020 On 2/3/2020 at 12:54 PM, Abe_Cha said: Allow me to help you a bit with the card grammar After this card's activation, it remains on the field, but destroy it during the End Phase of your opponent's 4th turn. Once per turn: You can toss a coin and call it. If you call it right, gain 600 LP. If you call it wrong, you take 600 damage. If you call it right 3 times in a row, Special Summon 1 Level 5 or lower monster from your Deck. p.d. The artwork is cute. Where's it from? Link to comment Share on other sites More sharing options...
Abe_Cha Posted February 7, 2020 Author Report Share Posted February 7, 2020 12 hours ago, Rayfield Shade said: Allow me to help you a bit with the card grammar After this card's activation, it remains on the field, but destroy it during the End Phase of your opponent's 4th turn. Once per turn: You can toss a coin and call it. If you call it right, gain 600 LP. If you call it wrong, you take 600 damage. If you call it right 3 times in a row, Special Summon 1 Level 5 or lower monster from your Deck. p.d. The artwork is cute. Where's it from? was on google searching for a healing pic, and came across it lol Link to comment Share on other sites More sharing options...
Abe_Cha Posted February 7, 2020 Author Report Share Posted February 7, 2020 On 2/5/2020 at 9:53 PM, Dr. Jolly Glot the III said: Mechanic wise its fine, bit heal with chances of getting direct advantage from your deck. thanks i wanted something that wasn't too overpowering, and if playing a decent deck, this card can come in handy. Link to comment Share on other sites More sharing options...
Pommelo Posted February 7, 2020 Report Share Posted February 7, 2020 9 hours ago, Abe_Cha said: was on google searching for a healing pic, and came across it lol found it and added to collection Link to comment Share on other sites More sharing options...
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