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Combo Card Contest.


overheat

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hiya people of YCM.

 

 

in this contest you need to make a set of card that all together you can win the duel.

 

Rules:

 

min of 4 cards (any less are ignored)

can not be all monster/ spell /trap cards (like exodia)

 

 

prizes:

 

1 place : 4 rep

2 place : 2 rep.

 

 

the tornament ends at the 10th of may

thank you in advance

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Sorry about the double-post. If it allowed me to Edit my post, I would have. Also, I do not own the artwork for these cards. The artwork comes from Deviantart and Google. Anyway, here are my cards. It takes quite a bit of luck to get it to work, but it's an insane combo still.

 

Monster(s):

 

Magical Shepherd

 

MagicalShepherd.jpg

 

Spellcaster / LIGHT / Level 4 / ATK 1000 / DEF 1000

When this monster is Special Summoned from the Graveyard, you may Special Summon 2 "Spell" Tokens (Spellcaster / DARK / Level 3 / ATK ? / DEF ?) to your side of the field. The "Spell" Tokens' ATK and DEF are equal to the ATK and DEF of this monster and are destroyed when this card is removed from the field or is switched into defense position.

 

 

Spell Mechanic

 

SpellMechanic.jpg

 

Machine / DARK / Level 4 / ATK 500 / DEF 1700

When a Spell Counter is placed onto this card, you may place 1 Spell Counter onto 1 other card on the field (excluding "Spell Mechanic").

 

 

Spell(s):

 

Dash of Hope

 

DashofHope.jpg

 

Continuous Spell

When a player activates a Quick-Play Spell Card, you may place 1 Spell Counter onto this card. By removing 2 Spell Counters from this card, Special Summon 1 Level 4 or lower Spellcaster-Type monster from your Graveyard to your side of the field.

 

 

Immediate Enlightenment

 

ImmediateEnlightenment.jpg

 

Quick-Play Spell

Place 1 Spell Counter onto a face-up card.

 

 

Magical Realm

 

MagicalRealm.jpg

 

Field Spell

Increase the ATK and decrease the DEF of all Spellcaster-Type monsters on the field by 200 for each Spell Counter on the field.

 

 

Sacrificial Wisdom

 

SacrificialWisdom.jpg

 

Quick-Play Spell

By tributing 1 monster from your side of the field, select 1 Quick-Play Spell Card in your Graveyard and return it to your Hand.

 

 

Spell Cast

 

SpellCast.jpg

 

Continuous Spell

When a monster is Special Summoned to the field, place 1 Spell Counter (max. 3) onto this card. By removing 2 Spell Counters from this card, destroy 1 card on the field.

 

 

Trap(s):

 

Transfer Scroll

 

TransferScrolleditedversionofTransf.jpg

 

Continuous Trap

When a Spell Counter is placed onto a card, you may place the Spell Counter onto another card instead.

 

 

 

What does it take to finish an opponent in a One-Turn-Kill with these things? Well, here is the sick combo:

 

In Hand: "Dash of Hope", "Spell Cast", "Magical Realm", "Spell Mechanic", "Sacrificial Wisdom", & "Immediate Enlightenment"

In Graveyard: "Magical Shepherd"

On field: "Transfer Scroll" (face-down)

 

Activate face-down "Transfer Scroll"

Activate "Dash of Hope"

Activate "Spell Cast"

Activate "Magical Realm"

Normal Summon "Spell Mechanic"

Activate "Immediate Knowledge" and place Spell Counter onto "Spell Mechanic"

-Chain: Place 1 Spell Counter onto "Dash of Hope"

Activate "Spell Mechanic"'s effect and place 1 Spell Counter onto "Dash of Hope"

Activate "Dash of Hope" in order to Special Summon 1 "Magical Shepherd"

Activate "Magical Shepherd"'s effect to Special Summon 2 "Spell" Tokens

-Chain: Place 3 Spell Counters onto "Spell Cast"

--Chain: Activate "Transfer Scroll" in order to place 3 Spell Counters from "Spell Cast" onto "Spell Mechanic" instead

Activate "Spell Mechanic"'s effect in order to place 3 Spell Counters onto "Spell Cast"

Activate "Sacrificial Wisdom" by tributing "Magical Shepherd" in order to return "Immediate Enlightenment" to your Hand

-Chain: Place 1 Spell Counter onto "Dash of Hope"

Activate "Immediate Enlightenment" and activate "Transfer Scroll" in order to place Spell Counter from "Dash of Hope" onto "Spell Mechanic" instead

Activate "Spell Mechanic"'s effect in order to place 1 Spell Counter onto "Dash of Hope"

Activate "Dash of Hope" in order to Special Summon 1 "Magical Shepherd"

Activate "Magical Shepherd"'s effect in order to Special Summon 2 "Spell" Tokens

-Chain: Place 3 Spell Counters onto "Spell Cast"

--Chain: Activate "Transfer Scroll" in order to place 3 Spell Counters from "Spell Cast" onto "Spell Mechanic" instead

[if needed: Activate "Spell Cast" in order to destroy cards on the field. Keep in mind that each time "Spell Cast" is activated, a total of 1200 points possible damage is subtracted from overall Direct Attack damage]

 

 

ATK of "Magical Shepherd" = ((1 + 1 + 1 - 2 + 3 + 3 + 1 + 1 + 1 - 2 + 3 + 3) x 200) + 1000 = 3800 (minus 400 x the number of times "Spell Cast" was activated)

ATK of EACH "Spell" Token = 3800 (minus 400 x the number of times "Spell Cast" was activated)

 

Possibility of 11400 poins of possible damage

 

 

There ya go.

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Overheat, it has been brought to my attention that this contest was judged unfairly;

 

and its obvious that it is so.

 

 

1. You place MAX in second, yet MAX only entered 1 card, and your OWN rules state, and i quote;

 

Rules:

 

min of 4 cards (any less are ignored)

 

Basically you didnt ignore it' date=' you just felt the need to shun your own rules and judge unfairly? yes??

 

 

2. You didnt even write an explaination to why as Ninja won?

 

 

Now wether or not you UNDERSTAND what OCG and Grammar is, you should have stated how your Judging this contest.

 

 

 

 

Now after several complaints, yes, not just one, i have decided to let you explain yourself;

 

IF YOU DO NOT, you will be added to the [b']Contest Blacklist[/b]

 

On the Blacklist, any contest you make will be locked and members will have the right to refuse you entrance to their contests.

 

Unfair Judging is taken seriously.

 

 

 

PM me with a Full Detailed GOOD explaination.

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