Tinkerer Posted January 28, 2020 Report Share Posted January 28, 2020 Eh, I'ma just "borrow" this idea. A bit of explanation besides the obvious: https://yugipedia.com/wiki/Skill_Card A few rulings: Skill Cards can be Continuous or Field Spells (least from confirmed stuff); otherwise, treat them as similar to Quick-Plays that don't last past the turn. Skills cannot be negated unless otherwise specified by another one (i.e. Anti-Skill in VRAINS). They also cannot trigger effects unless otherwise specified (i.e. A skill that can send a monster to the GY will not trigger Burning Abyss effects). Generally once per Duel, but some do have lighter restrictions. A few also have some activation requirements on the back, so remember to include them if you need to do something. As for other rules that apply for this game: 1. Usual "create a card" game rules 2. You don't have to make a Skill Card for a character in the anime/manga [DM or VRAINS] a la Speed Duel. If you so want to make ones for GX, 5Ds, ZEXAL or ARC-V characters (eventually we'll probably get them too), go ahead. You can also make ones with your names on them, [i.e. Tinkerer / Skill / Continuous Spell] 3. Only requirement is just posting a prompt for the next Skill Card. Rest of it is up to the next member. Keeping in mind Skill Cards with respect to the actual game. Hopefully this one doesn't flounder considering how unorthodox it is compared to everything else here, but we'll manage. (Credit to Sakura for originally making this thread that I'm "borrowing") First card: Make a Skill Card that helps a specific archetype Link to comment Share on other sites More sharing options...
Lystern Posted February 1, 2020 Report Share Posted February 1, 2020 Shadow Expansion Lystern/Skill ●Target up to 3 "Shaddoll" monsters from your GY; Special Summon them. They can be treated as any Attribute, but their effects are negated. ●This turn, Special Summon of "Shaddoll" monsters you control cannot be negated. Each of these Skills can only be used once per Duel. Use an archetype that not used in anime. Link to comment Share on other sites More sharing options...
Bringerofcake Posted March 19, 2020 Report Share Posted March 19, 2020 Maids' Briefing Use only during your Main Phase. If you control a "Dragonmaid" monster, send 1 "Dragonmaid" card from your Deck to the GY, and add 1 "Dragonmaid" card from your Deck to your hand. This skill can only be used once per duel. Create a skill that bolsters consistency for a given theme. Examples are Draw Sense skills and other "alike type" skills. Link to comment Share on other sites More sharing options...
Tinkerer Posted March 19, 2020 Author Report Share Posted March 19, 2020 Tribe of the gods Can be used each time your LP decrease by 1000. During your Draw Phase, instead of conducting your normal draw, draw a random DIVINE-attribute monster. Then you can reveal any number of DIVINE-attribute monsters in your hand, create an equal number of "Sacrificial Tokens" (Spellcaster/LIGHT/Level 1/ATK 0/DEF 0). The tokens cannot be used as Material or Tributed for a card effect. Make a skill that supports Xyz Summons. Link to comment Share on other sites More sharing options...
morrisoni4 Posted May 8, 2020 Report Share Posted May 8, 2020 "Zexal Morph" Yuma & Astral/Skill During your opponent's End Phase, if your LP are less than 2000: You can target 1 monster you control with a Level, Special Summon one monster from your Deck with the same Level, then immediately Xyz Summon a monster from your Extra Deck. You can only activate this Skill once per Duel. Next: A Skill for one of the Seven Barian Emperors Link to comment Share on other sites More sharing options...
I Hate Snatch Steal Posted May 10, 2020 Report Share Posted May 10, 2020 True Galaxy-Eyes Taming During your opponent's End Phase: you can place 1 "Rank-Up-Magic" spell card from your deck on top of your deck and if you do, you cannot special summon monsters from your extra deck during your next turn, except "Photon" and "Galaxy" monsters. Next: A skill for Crow/Blackwings (I couldn't think of a better prompt) Link to comment Share on other sites More sharing options...
Thomas★Zero Posted May 12, 2020 Report Share Posted May 12, 2020 Wings of Darkness Skill Card If a "Black Feather Dragon" is Synchro Summoned: Place 4 Black Feather Counters on the summoned monster. You can only use this skill once per Duel. Next: A Skill for D/D/D Link to comment Share on other sites More sharing options...
Tinkerer Posted May 12, 2020 Author Report Share Posted May 12, 2020 Necronomicon Skill: Bakura, Yubel, Reiji Can be used when your LP are at least 2000 less than your opponent's. Add 1 banished Fiend or Zombie to your hand. This Skill can only be used once per turn and twice per Duel. Next Skill name: Sniper Link to comment Share on other sites More sharing options...
Bluvista Posted May 12, 2020 Report Share Posted May 12, 2020 Sniper Skill: Revolver Continuous When a "Borrel" link monster is link summoned, inflict 100 damage x it's link rating. If 400 or more damage is dealt with this effect, inflict 200 damage to your opponent. Next: A skill for Spectre Link to comment Share on other sites More sharing options...
Thomas★Zero Posted May 14, 2020 Report Share Posted May 14, 2020 Seed of the Dryad Skill Card Special Summon 1 Level 4 or lower Normal Plant Monster from your Deck in Defense Position. You can only activate this skill once per Duel. Next: Skill for Yuya Link to comment Share on other sites More sharing options...
Dramatic Crossroad Posted May 14, 2020 Report Share Posted May 14, 2020 Action Card! (Skill Card) You can activate only once per turn, during each player's Battle Phase when a player declares an attack. Toss a coin and if you call it right, you can roll a dice and activate one of the following effect during this Battle Phase, once: 1 or 6: "Evade": You can negate an attack. 2 or 5: "Miracle": A monster you control is not destroyed by battle and any damage to your LP from that battle is halved. 3 or 4: "Mirror Barrier": If a monster would be destroyed by an effect, it is not destroyed. Next: a skill for "Dark World"s Link to comment Share on other sites More sharing options...
Tinkerer Posted May 14, 2020 Author Report Share Posted May 14, 2020 Rulers of the Dusk Skill When a "Dark World" monster is discarded to activate the effect of a Spell card, treat it as being discarded by the effect of the Spell card instead. Skill that benefits flip monsters Link to comment Share on other sites More sharing options...
Bluvista Posted May 14, 2020 Report Share Posted May 14, 2020 Set Protector Skill Continuous Face-Down Defense position monster you control cannot be destroyed by card effects. Your opponent cannot chain cards to the activation or resolution of Flip Effects. A skill for Z-ARC Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted May 14, 2020 Report Share Posted May 14, 2020 Supreme King Integration Skill Banish 1 each of "Astrograph Magician", "Odd-Eyes Pendulum Dragon", "Dark Rebellion Xyz Dragon", "Crystal Wing Synchro Dragon", and "Starving Venom Fusion Dragon" from your hand, Deck, field, and/or GY; Fusion Summon "Supreme King Z-ARC" from your Extra Deck. You can only activate this Skill once per Duel. Make a Skill Card that's a reference to something from the Duelist Kingdom Arc that was a wonky usage of mechanics, like infecting cards to make their ATK and DEF go down procedurally. Link to comment Share on other sites More sharing options...
Thomas★Zero Posted May 16, 2020 Report Share Posted May 16, 2020 Basing this on duellist kingdoms Field Power Bonus. Field Power Bonus Skill Card At the start of the Duel, place 1 "Gaia Power", "Molten Destruction", "Rising Air Current", "Umiiruka", "Mystic Plasma Zone" or "Luminous Spark" from your Deck into the Field Spell Zone. Next: Skill for Shark Link to comment Share on other sites More sharing options...
Bluvista Posted May 16, 2020 Report Share Posted May 16, 2020 Skill Extra Bite Continuous When a WATER Xyz monster you control inflicts battle damage to your opponent, inflict 400 damage to your opponent. A Skill that involves actually doing math with percentages. Link to comment Share on other sites More sharing options...
Bringerofcake Posted May 27, 2020 Report Share Posted May 27, 2020 What better than to tie it in with where everything started. Also I know that this is the exact same name as a card above, but it's too fitting not to use. Field Power Bonus! At the start of the Duel, flip this card over. If a Field Spell effect would increase/decrease ATK and DEF in multiples of 100, it instead increases/decreases by a percentage equal to that amount divided by 10. (For example, Yami would instead of give 200 ATK/DEF up, increase ATK/DEF by 20%). Make a skill for your favorite Arc-V character Link to comment Share on other sites More sharing options...
Bluvista Posted May 27, 2020 Report Share Posted May 27, 2020 Different Dimension Beatdown Everytime a D/D monster inflicts damage, increase the ATK of all D/D monsters by 200, and gain 300 LP. Skill for Reiji Next: A Skill for the Chronomaly archetype.. Link to comment Share on other sites More sharing options...
Tinkerer Posted June 11, 2020 Author Report Share Posted June 11, 2020 Chronomaly Constructs Skill: Trey Activate when you have 3000 or less LP. Play 1 "Chronomaly City Babylon" from outside your Deck face-up on your side of the field. A Skill that benefits a specific type other than Dragon, Spellcaster, Warrior, or Fiend. Link to comment Share on other sites More sharing options...
Bringerofcake Posted July 12, 2020 Report Share Posted July 12, 2020 Cynet Realization Skill/Yusaku If your starting deck contains 5 or more Cyberse monsters, and your Extra Deck contains a Cyberse Fusion, Synchro, or Xyz monster, reveal one of those monsters in your Extra Deck, then shuffle 1 card from your hand into the deck and add the following cards) to their respective locations from outside the Duel: Fusion: Add "Cynet Fusion" to your hand. Synchro: Add "Cyberse Synchron" to your hand. Xyz: Add "Parallel eXceed" to your hand and another copy into your Deck. You can only use this skill once per Duel. Choose a type, and make a skill that supports it: Beast Wyrm Rock Link to comment Share on other sites More sharing options...
Tinkerer Posted October 14, 2020 Author Report Share Posted October 14, 2020 Dracocension Skill/Mokuba Can be used each time your Life Point decrease by 1000. Send a Dragon monster (except a Token) on your side of the field to the Graveyard. Then, randomly play a Wyrm monster that is same Attribute as the monster you sent to the Graveyard, but is the same Level from your Deck (the monster must be able to be Normal Summoned.) This Skill can only be used once per turn. Choose a type, and make a skill that supports it: Pyro, Aqua, Thunder, Rock (rep if you can make a skill that supports all these types) Link to comment Share on other sites More sharing options...
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