Atypical-Abbie Posted January 6, 2020 Report Share Posted January 6, 2020 A simple Quick-Play Spell that is able to Special Summon a monster from your GY, but you can't control any monsters, and if you Special Summon a monster, it will be destroyed, so great for getting a boss monster back, or for Normal and Tribute Summoning Decks. Quote Target 1 monster in your GY; Special Summon that target. You must control no monsters to activate and to resolve this effect. If a monster(s) is Special Summoned to your field, destroy the Summoned monster. You can only activate 1 "Rise of Royalty " per turn. Link to comment Share on other sites More sharing options...
Wildprince15 Posted January 11, 2020 Report Share Posted January 11, 2020 So...It does nothing because it destroys the monster summoned immediately after it summons it? Unless you meant it destroys itself in the end phase. Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted January 16, 2020 Author Report Share Posted January 16, 2020 On 1/11/2020 at 6:01 AM, Wildprince15 said: So...It does nothing because it destroys the monster summoned immediately after it summons it? Unless you meant it destroys itself in the end phase. It doesn't work that way, that is a condition set after it's Summoned. Link to comment Share on other sites More sharing options...
I Hate Snatch Steal Posted January 16, 2020 Report Share Posted January 16, 2020 Were you trying to support Fire Kings? Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted January 16, 2020 Author Report Share Posted January 16, 2020 1 hour ago, I Hate Snatch Steal said: Were you trying to support Fire Kings? No not really, just a generic card for whatever you want. Link to comment Share on other sites More sharing options...
Dragulas Posted January 21, 2020 Report Share Posted January 21, 2020 I kinda like the design of this card. On 1 hand it can be a combo piece for destruction based archetypes. In a more generic way you coud still use the monser as fodder with your NS, or just revive a boss monster (even better if its inmune to destruction). It is not an extender but rather a starter. The destrcution cause applies for as long as the monster remains face up or jus during that turn? Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted January 21, 2020 Author Report Share Posted January 21, 2020 1 hour ago, Dragulas said: I kinda like the design of this card. On 1 hand it can be a combo piece for destruction based archetypes. In a more generic way you coud still use the monser as fodder with your NS, or just revive a boss monster (even better if its inmune to destruction). It is not an extender but rather a starter. The destrcution cause applies for as long as the monster remains face up or jus during that turn? While on the field, otherwise it would have to say only that turn. Link to comment Share on other sites More sharing options...
Scarman3317 Posted January 23, 2020 Report Share Posted January 23, 2020 That's a really versatile starter if you ask me, because it can be used in combination both with on-Summon and and on-death Effect Monsters. As I see it, a self-destruction trigger is all but a limit to the card in a competitive environment, especially if the monster gets effectively replaced. I like the card, but isn't it a bit too powerful? Should you think so, you could add (in keeping with the theme of the card) an effect such as "...destroy the Summoned monster, then you cannot Special Summon monsters until the End Phase", or extend the self-destruction effect to each monster you Special Summon during the turn. Link to comment Share on other sites More sharing options...
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