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Negative Attack?!?


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Okay, so I'm dueling my friend.

 

I recently used Felgrands effect and he is in the 4000s.

 

He had Armed Ninja equipped with Axe of Despair.

 

He activates Reverse trap...

 

Armed Ninja is now at -700 and Felgran is around 500 or so... I attack.

 

How do we calculate that?!?

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Either 1 of 2 things will happen.

 

1. No monster's ATK goes below 0.

 

2. You take the Negative ATK of your opponent's monster plus the ATK of your monster and add them together. That is the damage amount.

 

I'm not really sure if you calculate negatives or not.

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I checked the rules' date=' and the rulings for reverse trap... nothing.

[/quote']

 

Then choose weither or not to apply Negatives. You should state these types of rules before the duel and you two should agree. Negatives do confuse the duelists. In the video games, the lowest ATK is 0. I've gone far below 0 and the monster's are always treated with 0 ATK.

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Here is your official rulling:

 

A monster's ATK or DEF can be dropped below 0 to any negative value however it is "treated" as 0. Their ATK or DEF does not actually become 0. There is a distinction between the two, but one that only becomes important when another card effect increases the monsters ATK or DEF, at which time the monsters actual ATK or DEF (in this case, the negative value) is used as the starting point rather than 0.

 

For example: I equip Injection Fairy Lily with Shooting Star Bow - Ceal, dropping her attack to -600. During the damage step, I activate IFLs effect, raising her ATK by 3000. Since her ATK is -600, this increase raises her ATK to 2400. If the minimum ATK or DEF a monster could have was 0, IFLs ATK would have instead been raised to 3000, not 2400.

 

On the following turn, my opponent attacks my IFL with their Mystic Tomato, and I choose not to activate her effect. Since her ATK is -600, her ATK is treated as 0 for the purpose of determining battle damage, and I take 1400 damage from the attack.

 

The same applies to other temporary or permanent increases that you make to a negative ATK/DEF value (Axe of Despair, Rush Recklessly, etc), so if I then decided to equip IFL with an Axe of Despair, her ATK would return to 400.

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Here is your official rulling:

 

A monster's ATK or DEF can be dropped below 0 to any negative value however it is "treated" as 0. Their ATK or DEF does not actually become 0. There is a distinction between the two' date=' but one that only becomes important when another card effect increases the monsters ATK or DEF, at which time the monsters actual ATK or DEF (in this case, the negative value) is used as the starting point rather than 0.

 

For example: I equip Injection Fairy Lily with Shooting Star Bow - Ceal, dropping her attack to -600. During the damage step, I activate IFLs effect, raising her ATK by 3000. Since her ATK is -600, this increase raises her ATK to 2400. If the minimum ATK or DEF a monster could have was 0, IFLs ATK would have instead been raised to 3000, not 2400.

 

On the following turn, my opponent attacks my IFL with their Mystic Tomato, and I choose not to activate her effect. Since her ATK is -600, her ATK is treated as 0 for the purpose of determining battle damage, and I take 1400 damage from the attack.

 

The same applies to other temporary or permanent increases that you make to a negative ATK/DEF value (Axe of Despair, Rush Recklessly, etc), so if I then decided to equip IFL with an Axe of Despair, her ATK would return to 400.

[/quote']

 

Where did you get that?

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Here is your official rulling:

 

A monster's ATK or DEF can be dropped below 0 to any negative value however it is "treated" as 0. Their ATK or DEF does not actually become 0. There is a distinction between the two' date=' but one that only becomes important when another card effect increases the monsters ATK or DEF, at which time the monsters actual ATK or DEF (in this case, the negative value) is used as the starting point rather than 0.

 

For example: I equip Injection Fairy Lily with Shooting Star Bow - Ceal, dropping her attack to -600. During the damage step, I activate IFLs effect, raising her ATK by 3000. Since her ATK is -600, this increase raises her ATK to 2400. If the minimum ATK or DEF a monster could have was 0, IFLs ATK would have instead been raised to 3000, not 2400.

 

On the following turn, my opponent attacks my IFL with their Mystic Tomato, and I choose not to activate her effect. Since her ATK is -600, her ATK is treated as 0 for the purpose of determining battle damage, and I take 1400 damage from the attack.

 

The same applies to other temporary or permanent increases that you make to a negative ATK/DEF value (Axe of Despair, Rush Recklessly, etc), so if I then decided to equip IFL with an Axe of Despair, her ATK would return to 400.

[/quote']

 

Where did you get that?

 

By knowing how to play. >_>

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Here is your official rulling:

 

A monster's ATK or DEF can be dropped below 0 to any negative value however it is "treated" as 0. Their ATK or DEF does not actually become 0. There is a distinction between the two' date=' but one that only becomes important when another card effect increases the monsters ATK or DEF, at which time the monsters actual ATK or DEF (in this case, the negative value) is used as the starting point rather than 0.

 

For example: I equip Injection Fairy Lily with Shooting Star Bow - Ceal, dropping her attack to -600. During the damage step, I activate IFLs effect, raising her ATK by 3000. Since her ATK is -600, this increase raises her ATK to 2400. If the minimum ATK or DEF a monster could have was 0, IFLs ATK would have instead been raised to 3000, not 2400.

 

On the following turn, my opponent attacks my IFL with their Mystic Tomato, and I choose not to activate her effect. Since her ATK is -600, her ATK is treated as 0 for the purpose of determining battle damage, and I take 1400 damage from the attack.

 

The same applies to other temporary or permanent increases that you make to a negative ATK/DEF value (Axe of Despair, Rush Recklessly, etc), so if I then decided to equip IFL with an Axe of Despair, her ATK would return to 400.

[/quote']

 

Where did you get that?

 

By knowing how to play. >_>

 

Lol epic post. But.... doesn't reverse trap just negate all increases and decreases?

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Here is your official rulling:

 

A monster's ATK or DEF can be dropped below 0 to any negative value however it is "treated" as 0. Their ATK or DEF does not actually become 0. There is a distinction between the two' date=' but one that only becomes important when another card effect increases the monsters ATK or DEF, at which time the monsters actual ATK or DEF (in this case, the negative value) is used as the starting point rather than 0.

 

For example: I equip Injection Fairy Lily with Shooting Star Bow - Ceal, dropping her attack to -600. During the damage step, I activate IFLs effect, raising her ATK by 3000. Since her ATK is -600, this increase raises her ATK to 2400. If the minimum ATK or DEF a monster could have was 0, IFLs ATK would have instead been raised to 3000, not 2400.

 

On the following turn, my opponent attacks my IFL with their Mystic Tomato, and I choose not to activate her effect. Since her ATK is -600, her ATK is treated as 0 for the purpose of determining battle damage, and I take 1400 damage from the attack.

 

The same applies to other temporary or permanent increases that you make to a negative ATK/DEF value (Axe of Despair, Rush Recklessly, etc), so if I then decided to equip IFL with an Axe of Despair, her ATK would return to 400.

[/quote']

 

Where did you get that?

 

By knowing how to play. >_>

 

Lol epic post. But.... doesn't reverse trap just negate all increases and decreases?

 

No, it reverses them.

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Here is your official rulling:

 

A monster's ATK or DEF can be dropped below 0 to any negative value however it is "treated" as 0. Their ATK or DEF does not actually become 0. There is a distinction between the two' date=' but one that only becomes important when another card effect increases the monsters ATK or DEF, at which time the monsters actual ATK or DEF (in this case, the negative value) is used as the starting point rather than 0.

 

For example: I equip Injection Fairy Lily with Shooting Star Bow - Ceal, dropping her attack to -600. During the damage step, I activate IFLs effect, raising her ATK by 3000. Since her ATK is -600, this increase raises her ATK to 2400. If the minimum ATK or DEF a monster could have was 0, IFLs ATK would have instead been raised to 3000, not 2400.

 

On the following turn, my opponent attacks my IFL with their Mystic Tomato, and I choose not to activate her effect. Since her ATK is -600, her ATK is treated as 0 for the purpose of determining battle damage, and I take 1400 damage from the attack.

 

The same applies to other temporary or permanent increases that you make to a negative ATK/DEF value (Axe of Despair, Rush Recklessly, etc), so if I then decided to equip IFL with an Axe of Despair, her ATK would return to 400.

[/quote']

Where did you get that?

By knowing how to play. >_>

Lol epic post. But.... doesn't reverse trap just negate all increases and decreases?

No, it reverses them.

...hence the name. >_>

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No such thing as negative attack. It just goes to 0.

Did you not read my post right above yours???!!!

 

so basically if a monsters attack would go below 0 its still just 0' date=' jessus why not just say that

[/quote']

True, it is still zero, UNLESS You have to recalculate the attack. Say you have a monster with a negative 1000 attack. If you attack your opponent (s)he will take 0 damage, because the negative 1000 is treated as zero. now lets pretend that same monster gets an ax of despair equipped to it. its new attack is 0 because even though the attack was treated as zero, it was actually negative 1000. I just get long winded sometimes...

 

lol tonis u fail. Anyway' date=' it cannot go below zero. Simple. lol.

[/quote']

tonis does not fail, if anyone on this post fails, it is the people who did not read my first post ^... Read the new example if you still do not understand.

 

Where did you get that?

First' date=' I am a level one UDE certified Yu-Gi-Oh rulings expert (we can not call ourselves judges anymore, except for when we are actually judging a tourney). Second if you look up the ruling under Shooting Star Bow - Ceal, you will see basically what I said earlier the other day...

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a monsters ATK can never go below 0 technicly if an opponents monsters ATK hits 0 and you attack the monster is destroyed and the opponent takes your monsters ATK to their LP. it sould only matter when increasing their ATK with effects/ equip cards as previously stated in this whole thread.....

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