Atypical-Abbie Posted December 13, 2019 Report Share Posted December 13, 2019 .null is an Archetype of Level 1 Cyberse/DARK monsters with 0 ATK/DEF. They focus on removing their gimmick of removing the cost to activate their effect and Xyz Monsters. Each monster has an effect with a cost, which is also referenced in their name, and you can remove this cost once while they are on the field, as long as you control no Spells/Traps. They have no Spells/Traps of their own, so unless you intend to use support, this shouldn't be a problem. The goal is to get out one of their Rank 0 monsters, which I of course had to do since they are named .null after all, though technically they are Rank 1 due to how YGO works, but anyway, these are able to be brought out with use of any combination of Cyberse Xyz or Link Monsters, which they have two of, and can become quite powerful with their LINK-1 monster's ATK boosting effect. Their name references file names in computing, and each name related to the cost which they are able to remove, and long with that, the Xyzs are named .nullvoid referencing the Xyz Monster's empty space theme, and computing once again, and the Links are named .nullpoint which reference the pointing of Link Monsters, and the computing aspect again. Main Deck Monsters: Discard.null Cyberse/DARK Level 1 You can discard 1 card; Special Summon 1 Level 1 monster from your hand, also you cannot Special Summon monsters, other than ".null" monsters, for the rest of this turn. You can only use this effect of "Discard.null" once per turn. Once, while this card is face-up on the field and you control no Spells/Traps, you can ignore the cost to activate this card's effect. 0/0 Banish.null Cyberse/DARK Level 1 When this card is Normal Summoned: You can banish 1 ".null" monster from your hand; Special Summon 1 "."null" monster from your Deck, also you cannot Special Summon monsters, other than ".null" monsters, for the rest of this turn. You can only use this effect of "Banish.null" once per turn. Once, while this card is face-up on the field and you control no Spells/Traps, you can ignore the cost to activate this card's effect. 0/0 Tribute.null Cyberse/DARK Level 1 You can Tribute 1 other ".null" monster; Special Summon 2 ".null Tokens" (Cyberse/DARK/Level 1/0 ATK/0 DEF), also you cannot Special Summon monsters, other than ".null" monsters, for the rest of this turn. You can only use this effect of "Tribute.null" once per turn. Once, while this card is face-up on the field and you control no Spells/Traps, you can ignore the cost to activate this card's effect. 0/0 Pay.null Cyberse/DARK Level 1 You can pay 1000 LP; add 1 ".null" monster from your Deck to your hand, except "Pay.null", also you cannot Special Summon monsters, other than ".null" monsters, for the rest of this turn. You can only use this effect of "Pay.null" once per turn. Once, while this card is face-up on the field and you control no Spells/Traps, you can ignore the cost to activate this card's effect. 0/0 Shuffle.null Cyberse/DARK Level 1 You can shuffle 1 card from your hand into your Deck; draw 2 cards, then reveal your hand and shuffle any Spells/Traps into your Deck, also you cannot Special Summon monsters, other than ".null" monsters, for the rest of this turn. You can only use this effect of "Shuffle.null" once per turn. Once, while this card is face-up on the field and you control no Spells/Traps, you can ignore the cost to activate this card's effect. 0/0 Extra Deck Monsters: Xyz.detach.nullvoid Cyberse/DARK/Xyz Rank 1 2+ Level 1 Cyberse monsters This card's original ATK becomes equal to the number of materials attached to it x 500. Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position, or if its a Link Monster, return it to the Extra Deck. Once, while this card is face-up on the field and you control no Spells/Traps, you can ignore the cost to activate this card's effect. ?/? Xyz.pay.nullvoid Cyberse/DARK/Xyz Rank 0 2+ Xyz Monsters with the same Rank (This card's original Rank is always treated as 1.) You can also Xyz Summon this using 2 monsters you control as material (any combination of Cyberse Xyz Monsters or Cyberse Link Monsters). (Transfer their materials to this card.) Once per turn (Quick Effect): You can pay 1000 LP; this card gains 1000 ATK until the end of this turn. Once, while this card is face-up on the field and you control no Spells/Traps, you can ignore the cost to activate this card's effect. While this material, it cannot be targeted by your opponent's card effects. 1500/1500 Xyz.tribute.nullvoid Cyberse/DARK/Xyz Rank 0 3+ Xyz Monsters with the same Rank (This card's original Rank is always treated as 1.) You can also Xyz Summon this using 3 monsters you control as material (any combination of Cyberse Xyz Monsters or Cyberse Link Monsters). (Transfer their materials to this card.) Once per turn, when your opponent activates a monster effect (Quick Effect): You can Tribute other 1 monster from your hand or field; negate the activation, then you can attach it to this card as material. Once, while this card is face-up on the field and you control no Spells/Traps, you can ignore the cost to activate this card's effect. While this material, it is unaffected by your opponent's Spell/Trap effects. 2400/2400 Link.banish.nullpoint Cyberse/DARK/Link Link Arrows: Bottom 1 Level 1 Cyberse monster Once per turn: You can banish 1 card this card point to, then target 1 ".null" monster in your GY; Special Summon it in Defense Position to your zone this card points to. Once, while this card is face-up on the field and you control no Spells/Traps, you can ignore the cost to activate this card's effect. While this card points to a monster, this card and that monster gains ATK equal to the number of ".null" monsters in your GY with different names x 300. 0/LINK-1 Link.discard.nullpoint Cyberse/DARK/Link Link Arrows: Bottom Left, Bottom Right 2 Level 1 Cyberse monsters Once per turn, when your opponent activates a Spell/Trap Card or effect (Quick Effect): You can discard 1 card; negate the activation, then you can attach it to an Xyz Monster this card points to as material. Once, while this card is face-up on the field and you control no Spells/Traps, you can ignore the cost to activate this card's effect. Monsters this card point to cannot be destroyed by battle or card effects. 1500/LINK-2 Link to comment Share on other sites More sharing options...
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