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Neo Monsters - New Monsters With No Types or Attributes!


Atypical-Abbie

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Neo Monsters are a form of monster exists in your Main Deck. They can be Normal Summoned or Special Summoned like other monsters, but also use their own way of Summoning, called Neo Summon, which can be done from both the hand, field and Extra Deck. To Neo Summon, you send Neo Material from the field to the GY that is listed in the Neo Monster's material requirements. This is not Tributing them, but sends them to the GY the same way a Synchro or Link Summon would. You cannot use a Neo Monster on the field to re-Neo Summon itself, but it can be used to Summon other copies from your hand, field or Extra Deck under the right circumstances. When Neo Summoning a Neo Monster that is already on the field, it re-enters the field essentially as a new monster, thus you can place it in a new Monster Zone, Equip Cards are destroyed with game mechanics, you can change its battle position and any effects that were affecting it vanish.

A Neo Monster has no Type or Attribute normally, but gains the Type(s) and Attribute(s) of the monsters it used for its Neo Summon, but they now a Neo versions of them, for example using Dark Magician and Sangan as Neo Material would make the Neo Monster become Neo Spellcaster, Neo Fiend and Neo DARK. Having a Neo Type or Neo Attribute is not the same as having the regular Type or Attribute, and any effects and Summoning requirements regarding the old Types and Attributes are not considered, so you can't use Xyz Summon Bahamut Shark with a Neo WATER monster. If a Neo Monster is used for a Neo Summon, the new monster gains the Neo Type and Neo Attributes of that monster as well as the Types and Attributes should it have gained them with a card like Complete Form.

If a Neo Monster leaves the field after being Neo Summoned, it is placed face-up in the Extra Deck. From here, you can Neo Summon it again, as well as Pendulum Summoned to the Extra Monster Zone (or a zone a Link Monster points to) under the same conditions it would have had from the hand. Note that it must be Neo Summoned again to be placed face-up in the Extra Deck, otherwise it's sent to the GY as any other monster. Similar to Pendulum Monsters, a Neo Summoned monster cannot be sent to the GY as a cost, but can be used as material and other purposes.

A Neo Monster can have both Types and Neo Types under the right conditions, for example if Zombie World is on the field, it gains the Zombie Type, though it still retains any of its Neo Types, though it will lose Zombie should Zombie World leave the field. Neo Monsters lose their Neo Types if changed to face-down Defense Position, temporarily banished, place in the Spell & Trap Zone, and in other ways have left the field at any point. Neo Monsters can also be Normal Monsters, Pendulum Monsters, Tuners etc.

Check out the Dragonform Archetype, which uses Neo Monsters, by clicking here.


Monsters:

Slime Amalgamation
Neo/Normal
Level 1
1 WATER monster
500/500

Upgradebot
Neo/Effect
Level 2
1 Neo Cyberse or Neo Machine monster
This card's original ATK/DEF become equal to the ATK/DEF of the Neo Material used for this card's Neo Summon. During your Main Phase: You can have this lose 1 of its Neo Types, and if you do, it gains 500 ATK/DEF. You can only Special Summon "Upgradebot(s)" once per turn.
?/?

Material Maniac
Neo/Effect
Level 3
2 Effect Monsters
Once per turn: You can discard 1 non-Neo Monster; this card gains Neo Types and Neo Attributes based on that card's Types and Attributes in the GY. Once per turn, if this card has 2 different Neo Types and/or Neo Attributes: You can draw 2 cards, then discard 1 card.
1200/1000

Metalcoat Knight
Neo/Effect
Level 4
1 Warrior monster + 1 Machine monster
When this card was Neo Summoned: You can discard 1 card; Special Summon 1 Warrior or Machine monster from your Deck. Once per turn (Quick Effect): You can Tribute 1 other Warrior or Machine monster; this card gains ATK equal to the ATK of that Tributed monster until the end of this turn.
1500/1500

Neotuner
Neo/Tuner/Effect
Level 5
1 Tuner
When this card is Neo Summoned: You can Special Summon 1 Neo Monster from your hand. You can only Special Summon "Neotuner(s)" once per turn.
1000/2000

Blaze Riser
Neo/Effect
Level 6
2 FIRE monsters
When this card is Neo Summoned from your hand or field: You can inflict 500 damage to your opponent. When this card is Neo Summoned from your Extra Deck: You can target 1 monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal to its ATK. You can only use each effect of "Blaze Riser" once per turn.
2200/1400

Dragonform Skypiercer
Neo/Effect
Level 7
1 Level 7 or higher Dragon monster + 1 Effect Monster
Once per turn, if this card was Neo Summoned: You can target 1 Dragon monster in your GY; equip it to this card. This card gains 400 ATK/DEF for each monster equipped to it. While this card is Neo WIND, your opponent cannot target it with card effects. While this card is Neo DARK, it cannot be destroyed by your opponent's card effects.
2200/2400

Neoform Magician
Neo/Effect
Level 8
2 Neo Monsters with different Neo Types and/or Neo Attributes
Cannot be Normal Summoned/Set. Must be Neo Summoned with the above materials. Once per turn: You can target 1 face-up non-Neo Monster your opponent controls; this card gains Neo Types and Neo Attributes based on that target's Types and Attributes. Once per turn: You can discard 1 card; destroy as many monsters your opponent control as possible with the Types and Attributes based on the Neo Types and Attributes this card possesses. While this card has 3 or more Neo Types and/or Neo Attributes, it is unaffected by your opponent's monster effects.
2500/2500


Spells/Traps:

Neo Charge
Normal Spell
Target 1 Neo Monster you control without a Type or Attribute; it gains 1000 ATK/DEF. If this card is in your GY, except the turn it was sent to the GY: You can banish this card from your GY, then target 1 Neo Monster in your GY; Special Summon it in Defense Position. You can only use this effect of "Neo Charge" once per turn.

Neolution
Normal Spell
Discard 1 card, then declare 1 Type and Attribute; Special Summon 1 Neo Monster from your hand, and if you do, its Neo Type and Neo Attribute become the declared Type and Attribute, but it is destroyed during the End Phase. You can only activate 1 "Neolution" per turn.

Complete Form
Quick-Play Spell
Target 1 Neo Monster you control with a Neo Type and/or Neo Attribute; it gains non-Neo Types and Attributes it possesses in addition to its Neo Types and Attributes. If this card is in your GY: You can target 1 Neo Monster you control; destroy that target, and if you do, add this card to your hand. You can only use each effect of "Complete Form" once per turn.

Neo Research Center
Field Spell
When this is activated: Place 2 Neo Counters on this card. If a Neo Monster(s) you control would be destroyed by battle or your opponent's card effect, you can remove 1 Neo Counter from this card instead. Once per turn, during your Standby Phase: You can remove 1 Neo Counter from this card; add 1 Neo Monster from your Deck to your hand.

Neo Reset
Counter Trap
When your opponent activates a card or effect: Target 1 Neo Monster you control with a Neo Type and/or Neo Attribute; it loses its Neo Types and/or Neo Attributes, and if it does, negate the activation, and if you do, destroy that card.

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