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The Box of Souls Spell Card


Akuza Fudo

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11 minutes ago, Akuza Fudo said:

This Card Can be Your Very Best Card if You Can Summon a High Level Monster Before Your Opponent Destroys This Card.

The Box of Souls.jpeg

It may be beneficial to have this card as a Continuous Spell-card as opposed to a Ritual Spell card and possibly use a counter system for monsters destroyed. So something like this 

"As long as this card is on the field, add a counter to this card for each monster destroyed. You can send this card to the graveyard to Ritual Summon a Ritual monster whose level is equal to the number of counters on this card". Or something like that.

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Destroyed monsters are placed under 1 "The Box of Souls" face-up instead of being sent to the GY. Monsters under this card can be used as Tributes for a Ritual Summon. You can only Summon monsters whose Level is equal to the number of monsters underneath a "The Box of Souls".

Added the whole "monsters underneath" aspect because that's what's implied with the Foolish Attack card.

Anyways, I actually like this one. It's actually unique, though it requires quite a bit to work.

 

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3 hours ago, Tinkerer said:

Added the whole "monsters underneath" aspect because that's what's implied with the Foolish Attack card.

Anyways, I actually like this one. It's actually unique, though it requires quite a bit to work.

 

I'm not the biggest fan of the "monsters underneath" thingy because it is pretty much a combo disabler for a lot of decks. That wouldn't matter much if this card was tied to an specific archetype like the Yin Yang one or so but that doesn't seem like the case (and funnily enough, that aspect would also be antisupport for the Angelic Dragon cards) so I'd just stick with yamiyugi111's idea of counters and have it be something like

Quote

 

The Box of Souls

Continuous Spell Card

As long as this card is in the field, add 1 Counter to this card every time a monster you control is sent to the GY. You can remove any number of counters from this card: Special Summon a Ritual Monster from your Hand that has a Level equal to the number of counters removed, ignoring its summoning conditions.

 

 

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On 11/9/2019 at 1:52 PM, Kazuchika Okada said:

I'm not the biggest fan of the "monsters underneath" thingy because it is pretty much a combo disabler for a lot of decks. That wouldn't matter much if this card was tied to an specific archetype like the Yin Yang one or so but that doesn't seem like the case (and funnily enough, that aspect would also be antisupport for the Angelic Dragon cards) so I'd just stick with yamiyugi111's idea of counters and have it be something like

Not really. Remember, the "monsters underneath" thingy only applies to destruction. Unlike Macro Cosmos or Dimensional Fissure - which do really shut down strategies - your strategy likely won't be shut off unless you rely on self-destruction.  Even if the card were more intrusive, it'd still be fair because its restrictions basically prevent its user from summoning.

As for the Angelic Dragons... You wouldn't be able to use them effectively regardless of whether this uses counters or not because of the restriction.

 

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1 minute ago, Tinkerer said:

Not really. Remember, the "monsters underneath" thingy only applies to destruction. Unlike Macro Cosmos or Dimensional Fissure - which do really shut down strategies - your strategy likely won't be shut off unless you rely on self-destruction.  Even if the card were more intrusive, it'd still be fair because its restrictions basically prevent its user from summoning.

As for the Angelic Dragons... You wouldn't be able to use them effectively regardless of whether this uses counters or not because of the restriction.

 

But then having only cards that are destroyed being able to become material for this card would make it become incredibly slow. Unless a Box of Souls deck focuses on Dark Holing your own full board on the first turn, I cannot see at all how "Monsters that are destroyed become material" would be better than "Add 1 Counter every time a monster you control is sent to the GY". I concede that my thought process was wrong, the actual fact is not that the current state of this card is of a combo disabler, it's that it doesn't synergize with a lot of decks. I can't think deep enough to find a deck that would destroy a bunch of monsters in few turns to make this become useful (If you took 2 turns to destroy enough cards to Ritual Summon a Level 8 monster, it would already be considered slow), but a lot of decks nowadays send cards to the GY pretty often so this could become a cool combo extender with the counter thingy.

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5 hours ago, Kazuchika Okada said:

But then having only cards that are destroyed being able to become material for this card would make it become incredibly slow. Unless a Box of Souls deck focuses on Dark Holing your own full board on the first turn, I cannot see at all how "Monsters that are destroyed become material" would be better than "Add 1 Counter every time a monster you control is sent to the GY". I concede that my thought process was wrong, the actual fact is not that the current state of this card is of a combo disabler, it's that it doesn't synergize with a lot of decks. I can't think deep enough to find a deck that would destroy a bunch of monsters in few turns to make this become useful (If you took 2 turns to destroy enough cards to Ritual Summon a Level 8 monster, it would already be considered slow), but a lot of decks nowadays send cards to the GY pretty often so this could become a cool combo extender with the counter thingy.

Well, think about it like this. If you run Something like BLS that is a Level 8, and you don't have the marerial on field or in the hand, you could potentially tribute the material required from this card. I think that's what he was going for.

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7 minutes ago, Horu Ishayuki said:

Well, think about it like this. If you run Something like BLS that is a Level 8, and you don't have the marerial on field or in the hand, you could potentially tribute the material required from this card. I think that's what he was going for.

Is it? The card text talks about the amount of monsters, not the total Level of those underneath. Though that kind of interaction is far more interesting than having 8 monsters underneath the card and possibly losing at maximum 8 effects that can activate in the GY. It is an interesting approach where decks could choose an specific Ritual monster whose Level matches the Level of most monsters in the deck, and then you could have some kind of tech option in the form of an easy Ritual Summon without having to put cards from its archetype in your deck. Decks with a lot of Level 8 Monsters could for example bring out Demise easily and have a pretty threatening effect ready to go.

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