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Wi-Fi Cards (Updated 5/18/08)


OmegaWave

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This is my most unique and awsome set yet. I had this idea while eating dinner at a Diner with Free Wi-Fi. Tell me your opinions. I really like this set alot.

 

Let me explain Wi-Fi monsters. Much like actual Wi-Fi you can "Connect" to the field and use cards on both player's fields to play Wi-Fi cards. (Stronger Monsters typically require sacrifices from both player's fields. And usually cost you more than your opponent.) Of course, they can be summoned without using their effects. But it won't be as useful.

 

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EN001 - Cyber Striker

Level - ***

Attribute - LIGHT

Type - Warrior

Special - Wi-Fi

ATK: 800

DEF: 500

Effect: This card can be Special Summoned by sending 1 Spell or Trap Card on your opponent's side of the field to the Graveyard. If this card is Special Summoned by this effect, this card gains the following effect:

- This card can attack your opponent directly. When this effect is used, Draw 1 card and send 1 card from your Hand back to your Deck. The Deck is then shuffled.

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EN002 - Wi-Fi Hacker

Spell

Effect: Select 1 face-down Spell or Trap card on your opponent's side of the field. Move it to an unoccupyed card zone in your Spell and Trap Card zone. You cannot activate this card and it is returned to your opponent's Hand during the End Phase of your next turn.

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EN003 - Intranet Dragon

Level - *******

Attribute - LIGHT

Type - Dragon

Special - Wi-Fi

ATK: 2100

DEF: 1700

Effect: This card can be Special Summoned by sending 1 Spell or Trap card on your opponent's side of the field and 2 cards on your side of the field to the Graveyard. If this card is Special Summoned by this effect, this card gains the following effect:

- As long as this card remains face-up on the field, all Wi-Fi monsters are treated as being Special Summoned by their own effect(s).

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EN004 - WEP Key

Spell - Continuous

Effect: If a Wi-Fi type monster on your side of the field would be destroyed, destroy this card instead.

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EN005 - Wi-Fi Hotspot

Spell - Field

Effect: When this card is activated, Special Summon 1 Wi-Fi type monster from your Hand. As long as this card remains face-up on the field, all Wi-Fi type monsters on the field are treated as being Special Summoned by their own effects. All Wi-Fi monsters on the field gain 400 ATK.

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EN006 - Hacker Worm

Level - *

Attribute - LIGHT

Type - Machine

Special - Wi-Fi

ATK: 0

DEF: 0

Effect: This card can be Special Summoned by sending 1 card on your side of the field to the Graveyard. If this card is Special Summoned by this effect, this card gains the following effect:

- This card becomes an Equip card and equips to Machine type 1 monster on your opponent's side of the field. The monster equipped with this card cannot attack.

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EN007 - Signal Core

Spell - Continuous

Effect: When a Wi-Fi type monster is destroyed, place 1 Signal Counter on this card. When this card has 4 Signal Counters on it, it becomes a monster (4 Stars, Machine, LIGHT, 0 ATK, 0 DEF) and is Special Summoned to your side of the field in Defence Position. When this card is destroyed in battle, Special Summon 1 "Signal Guardian - Voros" from your Deck to your side of the field.

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EN008 - Signal Guardian - Voros

Level - *******

Attribute - LIGHT

Type - Machine

Special - Wi-Fi

ATK: 0

DEF: 3000

Effect: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Signal Core". When this card is Special Summoned, you can send 2 cards on your side of the field to the Graveyard. Then this card gains the following effect(s):

- When your opponent declares an attack, you can switch the Attack Target to this card. When this card is destroyed by a Card Effect, Special Summon 1 "Signal Guardian - Ramparvoros" from your Deck to your side of the field.

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EN009 - Signal Guardian - Ramparvoros

Level - *********

Attribute - LIGHT

Type - Machine

Special - Wi-Fi

ATK: 2400

DEF: 3000

Effect: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Signal Guardian - Voros". When this card is Special Summoned, you can remove 5 cards in your Graveyard from play. Then this card gains the following effect(s):

- This card cannot be destroyed by Spell, Trap, and Monster Effects that do not target this card. When your opponent declares an attack, you can switch the Attack Target to this card. When this card destroys a monster in battle, inflict damage to your opponent equal to the level of the destroyed monster x 300.

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EN010 - Corrupt Signal Wave Blaster

Spell - Quick Play

Effect: Send 1 Wi-Fi type monster on your side of the field to the Graveyard to destroy 1 random card in your opponent's Hand.

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EN011 - Sudden Disconnection

Spell

Effect: Your opponent cannot Activate Spell or Trap cards until the end of your next turn.

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EN012 - Signal Soldier

Level - ****

Attribute - LIGHT

Type - Machine

Special - Wi-Fi

ATK: 1600

DEF: 1000

Effect: This card can be Special Summoned by removing from play 1 wi-Fi type monster in your Graveyard. If this card is Special Summoned by this effect, this card gains the following effect(s):

- This card gains 400 ATK.

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EN013 - Corrupt Wave Dragon

Level - ****

Attribute - DARK

Type - Machine

Special - Wi-Fi

ATK: 1700

DEF: 0

Effect: You can Special Summon this card from your Hand. If this effect is used, your opponent can select 1 Level 4 or lower monster from their Hand and Special Summon it to their side of the field. When this card is destroyed, add 1 "Corrupt Signal Wave Blaster" from your Deck to your Hand.

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EN014 - Counter Signal

Trap - Counter

Effect: Negate the effect of a "Corrupt Signal Wave Blaster" activated by your opponent. Then destroy 1 random card in your opponent's Hand.

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EN015 - The Trojan Virus

Level - ****

Attribute - DARK

Type - Thunder

Special - Wi-Fi

ATK: 1000

DEF: 1100

Effect: You can Special Summon this card from your Hand. If this effect is used, your opponent can Draw 1 card. When this card is destroyed by a card effect, this card becomes a Continuous Trap Card and is placed in your Spell and Trap Card zone. As long as this card remains face-up in the Spell and Trap Card zone, your opponent loses 300 Life Points during each of their Standby Phases.

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