Atypical-Abbie Posted October 9, 2019 Report Share Posted October 9, 2019 Circuitricks is an Archetype of Cyberse/WIND monsters with various Levels. They focus on monster equip mechanics, Union monsters and Aerobatics Counters. They have both Union and non-Union monsters, the non-Union are able to equip themselves from the hand or field, similar to ZW and Superheavy Samurai, but as they are not Unions, are unable to Special Summon themselves. They have different ways of playing, either by Special Summoning and swarming the field, or using their boss monster, Mono Lomcovak, which gains additional attacks for each card equipped to it. They also use their Spells/Traps that use Aerobatics Counters for various effects, such as Special Summoning the equipped monsters, drawing additional cards and more. The name is a portmanteau of Circuits and Tricks, referring to them being Cyberse and computer based, as well as aerobatic tricks, and they are based on aerobatic plane maneuvers, shows etc. Fun fact, the name was actually suppose to be for a Ritual based Archetype, and the name referred to magic tricks instead, but as I wanted to make a Cyberse/WIND based Archetype, I found myself not sure what WIND had to do with magicians, so instead it became focused on planes, and the name fit so well already, so I changed my vision for the Archetype. Main Deck Monsters: Circuitricks - Formation Looper Cyberse/WIND/Union Level 4 Once per turn, you can either: Target 1 Cyberse monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 500 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. You can send this Equip Card to the GY; Special Summon 1 "Circuitricks" Monster Card that was equipped to the monster this card was equipped to. You can only use this effect of "Circuitricks - Formation Looper" once per turn. 1500/1500 Circuitricks - Nosediver Cyberse/WIND Level 4 You can target 1 "Circuitricks" monster you control; equip this monster from your hand or field to that target. Once per turn: You can equip 1 "Circuitricks" monster from your hand or GY to this card. If this card is sent from the field to the GY: You can add 1 "Circuitricks" Spell/Trap from your Deck to your hand. You can only use this effect of "Circuitricks - Nosediver" once per turn. 1800/0 Circuitricks - Aileron Roller Cyberse/WIND Level 4 You can target 1 "Circuitricks" monster you control; equip this monster from your hand or field to that target. Once per turn (Quick Effect): You can send 1 Equip Card you control to the GY, then target 1 Cyberse monster you control; that target gains 1000 ATK/DEF until the end of this turn. If this card is sent from the field to the GY: You can add 1 WIND Union monster from your Deck to your hand. You can only use this effect of "Circuitricks - Aileron Roller" once per turn. 1500/0 Circuitricks - Hammerhead Turner Cyberse/WIND/Union Level 6 Once per turn, you can either: Target 1 Cyberse monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card cannot be destroyed by battle or be Tributed by your opponent, also if the equipped monster would be destroyed by a card effect, destroy this card instead. If this card is Special Summoned from the Spell & Trap Zone: You can Special Summon 1 Level 6 or lower "Circuitricks" monster from your Deck in Defense Position, except "Circuitricks - Hammerhead Turner". You can only use this effect of "Circuitricks - Hammerhead Turner" once per turn. 1500/2500 Circuitricks - Barrel Roller Cyberse/WIND/Union Level 6 Once per turn, you can either: Target 1 Cyberse monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card cannot be targeted by your opponent's card effects or banished, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is Summoned: You can Special Summon 1 "Circuitricks" Monster Card equipped to a monster you control. You can only use this effect of "Circuitricks - Barrel Roller" once per turn. 2000/2000 Circuitricks - Tailslider Cyberse/WIND Level 6 You can target 1 "Circuitricks" monster you control; equip this monster from your hand or field to that target. You can send 1 Equip Card equipped to this card to the GY; this card can attack your opponent directly this turn. If this card is sent from the field to the GY: You can add 1 "Circuitricks" monster from your Deck to your hand, except "Circuitricks - Tailslider". You can only use this effect of "Circuitricks - Tailslider" once per turn. 2300/0 Circuitricks - Mono Lomcovak Cyberse/WIND Level 7 You can target 1 "Circuitricks" monster you control; equip this monster from your hand or field to that target. While you control no other monsters, this card can make an addition attack on an opponent's monster for each Equip Card equipped to it. If this card is sent from the field to the GY: You can add 1 "Circuitricks" card from your Deck to your hand, except "Circuitricks - Mono Lomcovak". You can only use this effect of "Circuitricks - Mono Lomcovak" once per turn. 2500/0 Extra Deck Monsters: Circuitricks - Pilot Cyberse/WIND/Link Link Arrows: Bottom 1 "Circuitricks" monster with a Level When this card is Link Summoned: You can equip 1 "Circuitricks" monster from your Deck to this card, also you cannot Special Summon monsters, other than "Circuitricks" monsters, for the rest of this turn. (Quick Effect): You can send 1 Equip Card equipped to this card to the GY; this turn, if this card battles an opponent's monster with a higher ATK, at the start of the Damage Step, return that monster to the hand. You can only use each effect of "Circuitricks - Pilot" once per turn. 1000/LINK-1 Circuitricks - Whifferdill Turner Cyberse/WIND/Link/Union Link Arrows: Top, Left, Bottom Left 2+ monsters Once per turn, you can either: Target 1 Cyberse monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's monster effects and cannot be destroyed by card effects, also if the equipped monster would be destroyed by battle, destroy this card instead. You can only use each of the following effects of "Circuitricks - Whifferdill Turner" once per turn. * If this card is Special Summoned by its own effect: You can return 1 card on the field to the hand. * If this card is in your GY: You can send 2 Equip Cards you control to the GY OR remove 3 Aerobatics Counters from anywhere on the field; Special Summon this card. 2000/LINK-3 Spells/Traps: Circuitricks - Airfield Field Spell When this card is activated: You can have your opponent look at your hand, then they choose 1 "Circuitricks" for you to Special Summon. Each time a "Circuitricks" monster(s) is Special Summoned, place 1 Aerobatics Counter on this card. Once per turn: You can remove 2 Aerobatics Counters from anywhere on the field, then target 1 "Circuitricks" Monster Card that is equipped to a monster you control; Special Summon it. If a "Circuitricks" Spell/Trap you control would be destroyed by a card effect, you can remove Aerobatics Counters from anywhere on the field instead equal to the number that would be destroyed instead. Circuitricks - Maneuvers Continuous Spell When this card is activated: You can target 1 "Circuitricks" monster you control equipped with an Equip Card(s); place Aerobatics Counters on this card equal to the number of Equip Cards equipped to it. At the start of the Battle Phase: You can remove any number of Aerobatics Counters from anywhere on the field, then target the same number of "Circuitricks" monsters you control; this turn, each time any of those targets inflict battle damage to your opponent, immediately draw 1 card. Circuitricks - Colored Smokescreen Equip Spell Equip only to a "Circuitricks" monster. It gains 100 ATK/DEF for each Aerobatics Counter on the field, also it cannot be targeted for an attack, but does not prevent your opponent from attacking you directly. Once per turn: You can send 1 other Equip Card you control to the GY; place 2 Aerobatics Counters on this card. You can only activate 1 "Circuitricks - Colored Smokescreen" per turn. Circuitricks - Aerobatics Show Quick-Play Spell Target 1 of your equipped "Circuitricks" monsters; return that monster to the hand and Special Summon as many "Circuitricks" monsters that were equipped to that monster as possible. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Circuitricks" monster in your GY and 1 "Circuitricks" monster you control; equip the first target to the second target. Circuitricks - Landing Zone Continuous Trap When this card is activated: Place 2 Aerobatics Counters on this card. You can remove 1 Aerobatics Counter from anywhere on the field, then target 2 "Circuitricks" monsters you control equip the first target to the second target. If an "Circuitricks" monster(s) you control would be destroyed by battle or card effect, you can equip that monster(s) to a "Circuitricks" monster(s) you control instead. Circuitricks - Stunt Plane Continuous Trap Special Summon this card as an Effect Monster (Cyberse/Union/WIND/Level 4/ATK 1000/DEF 2000). (This card is also still a Trap.) Once per turn while this card is a monster, you can either (Quick Effect): Target 1 Cyberse monster you control; equip this card to that target, OR: Unequip this card and Special Summon it as an Effect Monster. A monster equipped with this card is unaffected by your opponent's Spell/Trap effects, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. Link to comment Share on other sites More sharing options...
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