Guest BGMCANN0N Posted July 21, 2019 Report Share Posted July 21, 2019 Double Magical Arm Bind[Normal Trap] Tribute 2 monsters, then target 2 face-up monsters your opponent controls; take control of both targets until your End Phase. So I was rooting around for a trap that could abuse Generaid's mass token Summoning Field Spell https://yugipedia.com/wiki/Generaid_Stage since there is no restriction on Tributing the Tokens.. And stumbled across this bad boy. You can Tribute any excess Tokens then proceed to jack your opponent's board for a free Link play or potentially OTK them for your following turn. And as an added plus it is searchable via Trap Trick. Link to comment Share on other sites More sharing options...
Black D'Sceptyr Posted July 21, 2019 Report Share Posted July 21, 2019 Double Magical Arm Bind[Normal Trap] Tribute 2 monsters, then target 2 face-up monsters your opponent controls; take control of both targets until your End Phase. So I was rooting around for a trap that could abuse Generaid's mass token Summoning Field Spell https://yugipedia.com/wiki/Generaid_Stage since there is no restriction on Tributing the Tokens.. And stumbled across this bad boy. You can Tribute any excess Tokens then proceed to jack your opponent's board for a free Link play or potentially OTK them for your following turn. And as an added plus it is searchable via Trap Trick. Definitely seems viable. In addition, its a good way to steal monster that aren't restricted to negating Spells/Traps. Jackal, Borreload Savage (in the middle of its Link Acquisition) and Dingirsu swing into mind. I'm gonna try this out, hold on. Link to comment Share on other sites More sharing options...
Tinkerer Posted July 21, 2019 Report Share Posted July 21, 2019 This is really solid for a purely stun-based Generaid build. You mind posting your deck on here? My deck is a lot heavier on control over stun, so it's a bit difficult to see how the decks stack up comparatively. Link to comment Share on other sites More sharing options...
Guest BGMCANN0N Posted July 21, 2019 Report Share Posted July 21, 2019 This is really solid for a purely stun-based Generaid build. You mind posting your deck on here? My deck is a lot heavier on control over stun, so it's a bit difficult to see how the decks stack up comparatively.Yeah sure thing... Though I don't think mine is fully optimized, but here you go: Monsters (12): 2x Every Generaid Main Deck monster Spells (12): 2x Pot of Extravagance1x Terraforming3x Generaid Quest3x World Legacy Burgeoning3x Generaid Stage Traps (16): 3x Double Magical Arm Bind3x Trap Trick2x Ballista Squad1x Metaverse3x Generaid Battle1x Generaid Territory3x Horn of Heaven Extra (15): 1x True King of All Calamaties1x Phantom Fortress Enterblathnir1x Heart-Earth Dragon1x Jormungandr, Generaid of Eternity1x Knightmare Gryphon1x World Gears of Theurological Demiurgy2x Fierce Ogre of Tenyi1x Luster Soldier - Soldier of Chaos1x Knightmare Unicorn1x Knightmare Phoenix1x Knightmare Cerberus3x I:P Maskerena Link to comment Share on other sites More sharing options...
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