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Aromages [CHIM]


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Aromage Laurier
Level 1/WIND/Plant/Effect
You can only use the (1), (2), and (3) effects of this card’s name once per turn each.
(1) If your LP is higher than your opponent’s: You can Special Summon this card from your hand.
(2) If you gain LP: Target 1 Plant monster on the field; that monster is treated as a Tuner this turn.
(3) If this card is sent to the GY: You can gain 500 LP.
800/0
 
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Aromage Marjoram
Level 5/DARK/Plant/Effect
You can only use the (1) and (3) effects of this card’s name once per turn each.
(1) When a Plant monster you control is destroyed by battle: You can Special Summon this card from your hand, then gain 500 LP.
(2) While your LP is higher than your opponent’s, you take no battle damage from battles involving your Plant monsters.
(3) If you gain LP: Target cards in your opponent’s GY up to the number of “Aroma” monsters you control; banish them.
2000/1600
 
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Aromaseraphy Sweet Marjoram
Level 6/LIGHT/Plant/Synchro/Effect
1 Tuner + 1+ non-Tuner monsters
You can only use the (1) and (3) effects of this card’s name once per turn each.
(1) If this card is Synchro Summoned: You can add 1 “Humid Winds”, “Dried Winds”, or “Blessed Winds” from your Deck to your hand.
(2) While your LP is higher than your opponent’s, your opponent cannot target Plant monsters you control with card effects.
(3) If you gain LP: Target 1 card your opponent controls; destroy it.
2200/2000
 
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Aroma Gardgening
Spell/Continuous
You can only use the (1) and (2) effects of this card’s name once per turn each.
(1) If you Normal or Special Summon an “Aroma” monster(s): You can gain 1000 LP.
(2) When an opponent’s monster declares an attack, if your LP is lower than your opponent’s: You can Special Summon 1 “Aroma” monster from your Deck.
 
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Blessed Winds
Trap/Continuous
You can only use the (1) effect of this card’s name once per turn.
(1) You can activate 1 of these effects.
• Send 1 Plant monster from your hand or face-up field to the GY; gain 500 LP.
• Target 1 Plant monster in your GY; shuffle it into the Deck, then gain 500 LP.
• Pay 1000 LP; Special Summon 1 “Aroma” monster from your GY.

 

https://ygorganization.com/smellslikearomaspirit/

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I just rebuilt aromages a few days ago, this is the wonderful news. the new synchro makes the wind traps better, and means i don't have to run multiples of them, freeing up deck space for other plays. the new level 5 makes childs play turn into astral barrier, and its' 3 effect is GY spot removal on either turn. the level 1 is pretty much free value in any deck that runs a plant engine, letting you go into synchros off of anything so long as you aren't behind on LP. aroma gardening is good, but not really a standout card, as it does exactly what aromages are supposed to do. the trap is pretty much a slower miracle fertilizer, with the added value of LP gain.

 

All in all, good stuff. Not groundbreaking, but i can see a place for all of these in aromages, and that's more than some support can say. (looking at you, performapals/heroes)

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